Inuyasha: A Feudal Fairy Tale/Kagome Higurashi: Difference between revisions
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* All normals start in 4 frames, making her Strong normals faster than average | * All normals start in 4 frames, making her Strong normals a bit faster than average | ||
* Decent damage fireball that can be converted off of at certain distances, and can be good for pressuring due to it's semi slow speed | * Decent damage fireball that can be converted off of at certain distances, and can be good for pressuring due to it's semi slow speed | ||
* Has the best | * Has one of the best meterless reversals in the game in 4SP, which lacks range, but is incredibly fast and catches buttons | ||
* 5SP stays out for a long time, does good damage, and has good range, making it good for meaties, whiff-punishing and her only consistent combo ender | * 5SP stays out for a long time, does good damage, and has good range, making it good for meaties, whiff-punishing and also her only consistent combo ender | ||
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* All normals start in 4 frames, making her jabs slower than average, which can make | * All normals start in 4 frames, making her jabs slower than average, which can make busting out of pressure difficult if 4SP isn't an option | ||
* 4SP's range is very deceiving and can | * 4SP's range is very deceiving and can whiff if not used at the right time, which leads to a free punish for the opponent | ||
* 22SP / Super is '''incredibly''' slow in start-up | * 22SP / Super is '''incredibly''' slow in start-up | ||
* Has no Air-Dash | * Has no Air-Dash, losing a few mix-up and approach options | ||
* Limited conversion potential as her 3rd hit Auto-Combo segments have high push-back | * Limited conversion potential as her 3rd hit Auto-Combo segments have high push-back | ||
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Revision as of 14:42, 16 September 2021
Introduction
I am Kagome! I'm not anyone else!
Kagome resembles a traditional shoto the closest of any character in A Feudal Fairy Tale in both moveset and playstyle, having decent ranged pokes and tools for whiff-punishing, a fireball and an incredibly quick 'get-off-of-me' option. However, while not a bad character by any means, Kagome can struggle to push her advantages due to most of her tools being only just 'okay', and generally has to play reactively, but can put in some work with enough effort.
Strengths | Weaknesses |
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Move List
Startup DOES NOT include the first active frame.
Moveset
Ground Normals
5W
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2W
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5W-W-W
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2W-W-W
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5S
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2S
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5S-S-S
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2S-S-S
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Jump Normals
j.W
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j.S
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Dash Attacks
Forward Dash Attack
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Backward Dash Attack
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Special Moves
5SP
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4SP
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6SP
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22SP
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