Inuyasha: A Feudal Fairy Tale/Kagome Higurashi: Difference between revisions
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<blockquote>''I am Kagome! I'm not anyone else!''</blockquote> | <blockquote>''I am Kagome! I'm not anyone else!''</blockquote> | ||
Kagome resembles a traditional [https://glossary.infil.net/?t=Shoto shoto] the closest of any character in A Feudal Fairy Tale in both moveset and playstyle, having decent ranged pokes and tools for whiff-punishing, a fireball and an incredibly quick 'get-off-of-me' option. However, while not a bad character by any means, Kagome can struggle to push her advantages due to most of her tools being only just 'okay', and generally has to play reactively, but can put in some work with enough effort. | Kagome resembles a traditional [https://glossary.infil.net/?t=Shoto shoto] the closest of any character in A Feudal Fairy Tale in both moveset and playstyle, having decent ranged pokes and tools for whiff-punishing, a fireball and an incredibly quick 'get-off-of-me' option. However, while not a bad character by any means, Kagome can struggle to push her advantages due to most of her tools being only just 'okay', and generally has to play reactively, but she can put in some serious work with enough effort. | ||
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* All normals start in 4 frames, making her Strong normals a little faster than average | * All normals start in 4 frames, making her Strong normals a little faster than average | ||
* Very simple, good damage confirms (like 2S 5SP, 2SS 5W 5SP, etc) | * Very simple, good damage confirms (like 2S 5SP, 2SS 5W 5SP, etc) | ||
* Has a good damage fireball that can be converted off of at certain distances, and | * Has a good damage fireball that can be converted off of at certain distances, and is good for pressuring due to its semi slow speed | ||
* Has one of the best meterless reversals in the game in 4SP, which lacks range, but is incredibly fast and catches buttons | * Has one of the best meterless reversals in the game in 4SP, which lacks range, but is incredibly fast and catches buttons | ||
* 5SP stays out for a long time, does good damage, and has good range, making it good for meaties, whiff-punishing and also her only consistent combo ender | * 5SP stays out for a long time, does good damage, and has good range, making it good for meaties, whiff-punishing and also her only consistent combo ender | ||
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* 4SP's range is very deceiving and can whiff if not used at the right time, which can be very punishing | * 4SP's range is very deceiving and can whiff if not used at the right time, which can be very punishing | ||
* 22SP / Super is '''incredibly''' slow in start-up | * 22SP / Super is '''incredibly''' slow in start-up | ||
* Has no Air-Dash, losing a few mix-up and approach options | * Has no Air-Dash, losing a few mix-up and approach options that most other characters have | ||
* | * Very limited conversion potential as her 3rd hit Auto-Combo segments have high push-back | ||
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Revision as of 05:02, 27 October 2021
Introduction
I am Kagome! I'm not anyone else!
Kagome resembles a traditional shoto the closest of any character in A Feudal Fairy Tale in both moveset and playstyle, having decent ranged pokes and tools for whiff-punishing, a fireball and an incredibly quick 'get-off-of-me' option. However, while not a bad character by any means, Kagome can struggle to push her advantages due to most of her tools being only just 'okay', and generally has to play reactively, but she can put in some serious work with enough effort.
Strengths | Weaknesses |
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Move List
Startup DOES NOT include the first active frame.
Moveset
Ground Normals
5W
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2W
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5W-W-W
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2W-W-W
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5S
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2S
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5S-S-S
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2S-S-S
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Jump Normals
j.W
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j.S
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Dash Attacks
Forward Dash Attack
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Backward Dash Attack
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Special Moves
5SP
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4SP
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6SP
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22SP
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Strategy
Combos
Midscreen
- 5S > 5SP
- 5SS > 5W5S > 5SP
Corner
After air-to-air
- 5S > 6SP > 5SS
- 5S > 5W (whiff) > 5SS 2S
- 2SS OR 5SS > 2S > 6SP > 5S > 22SP
- 49% damage, can sometimes not feel as valuable as the below combo, which is meterless.
- 2SS 2S > 6SP > 5S > 6SP > 5S > 5SP
- 36% damage, can be tricky to hit the final 5SP.
Kagome generally isn't a very combo heavy character, but she does manage to get decent damage off of most of her conversions.