Fighting Vipers 2/Controls: Difference between revisions

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==Movement==
==Movement==
* '''66''' - Dash forward
* [[File:6.png]][[File:6.png]] - Dash forward
* '''66(Hold)''' – Run
* [[File:6.png]][[File:6.gif]] – Run
* '''6(Hold)''' – Also to run. The walk forward transitions into a run when far away.
* [[File:6.gif]] – Also to run. The walk forward transitions into a run when far away.
* '''2(Hold)''' - Crouch
* [[File:2.gif]] - Crouch
* '''3(Hold)''' - Move forward while crouching
* [[File:3.gif]] - Move forward while crouching
* '''33''' - Crouch Dash forward. You can spam 2323 to crouch dash faster.
* [[File:3.png]][[File:3.png]] (while crouching) - Crouch Dash forward. You can spam [[File:2.png]][[File:3.png]][[File:2.png]][[File:3.png]] to crouch dash faster.
* '''44''' - Dash backward
* [[File:4.png]][[File:4.png]] - Dash backward
* '''1(Hold)''' - Move back while crouching
* [[File:1.gif]] - Move back while crouching
* '''11''' - Crouch Dash backward. You can spam 2121 to crouch dash faster.
* [[File:1.png]][[File:1.png]](while crouching) - Crouch Dash backward. You can spam [[File:2.png]][[File:1.png]][[File:2.png]][[File:1.png]] to crouch dash faster.
* '''8''' - Jump (Hold to jump higher)
* [[File:8.png]] - Jump (Hold to jump higher)
* '''9''' - Jump Forward (Hold to jump higher)
* [[File:9.png]] - Jump Forward (Hold to jump higher)
* '''7(Hold)''' - Jump high Backwards.
* [[File:7.gif]] - Jump high Backwards.
* '''6''' (While jumping towards a wall) - Wall Spring
* [[File:6.png]] (While jumping towards a wall) - Wall Spring
* '''7''' – Backflip (except Bahn and Sanman.)
* [[File:7.png]] – Backflip (except Bahn and Sanman.)




==Main Combat Commands==
==Main Combat Commands==
The game primarily uses 3 buttons for combat but many special attacks/actions are tied to combined inputs like Virtua Fighter.
The game primarily uses [[File:3.png]] buttons for combat but many special attacks/actions are tied to combined inputs like Virtua Fighter.
* '''4 Start''' (Arcade)/'''4 R/L Button''' (Dreamcast) – Taunt. All taunts hit for very little damage depending on the animations themselves.
* '''[[File:4.png]] Start''' (Arcade)/'''[[File:4.png]] R/L Button''' (Dreamcast) – Taunt. All taunts hit for very little damage depending on the animations themselves.
* '''P''' – Punch. Tap once for a single high with every character. Framedata differs per character.
* [[File:FV2_Punch.png]] – Punch. Tap once for a single high with every character. Framedata differs per character.
* '''K''' – Kick. Press once for a high kick. Can be canceled with '''G''' for a feint.
* [[File:FV2_Kick.png]] – Kick. Press once for a high kick. Can be canceled with '''G''' for a feint.
* '''G''' – Guard. Hold to block.
* [[File:FV2_Guard.png]] – Guard. Hold to block.
* '''P+G''' – Throws.
* [[File:FV2_Punch.png]][[File:FV2_Guard.png]] – Throws.
* '''6P''' – Elbow.  
* [[File:6.png]][[File:FV2_Punch.png]] – Elbow.  
* '''3K''' - Middle Kick.
* [[File:3.png]][[File:FV2_Kick.png]] - Middle Kick.
* '''8P''' or '''8K''' – Pursuit Attack (when opponent is lying on the ground)
* [[File:8.png]][[File:FV2_Punch.png]] or [[File:8.png]][[File:FV2_Kick.png]] – Pursuit Attack (when opponent is lying on the ground)
* '''2P''' or '''2K''' – Stomp Pursuits (when opponent is lying on the ground)
* [[File:2.png]][[File:FV2_Punch.png]] or [[File:2.png]][[File:FV2_Kick.png]] – Stomp Pursuits (when opponent is lying on the ground)
* '''4P''' or '''4K''' - Universal Guard & Attack (G&A).
* [[File:4.png]][[File:FV2_Punch.png]] or [[File:4.png]][[File:FV2_Kick.png]] - Universal Guard & Attack (G&A).


==Recovery==
==Recovery==
After getting knocked down, you press 8(background), 4 (backwards) or 2 (foreground) to roll out of the way. You cannot roll forward like in Fighting Vipers 1. I do not know why that is.
After getting knocked down, you press [[File:8.png]](background), [[File:4.png]] (backwards) or [[File:2.png]] (foreground) to roll out of the way. You cannot roll forward like in Fighting Vipers [[File:1.png]]. I do not know why that is.
* '''P''' – Press (or mash, really) while on the ground to kick back up
* [[File:FV2_Punch.png]] – Press (or mash, really) while on the ground to kick back up
* '''K''' or '''G''' – Press (or mash, really) to get up faster (no kick-up animation)
* [[File:FV2_Kick.png]] or [[File:FV2_Guard.png]] – Press (or mash, really) to get up faster (no kick-up animation)
* '''4''' - Press while on the ground to roll back
* [[File:4.png]] - Press while on the ground to roll back
* '''8''' or '''2''' - Press while on the ground to roll sideways
* [[File:8.png]] or [[File:2.png]] - Press while on the ground to roll sideways
* '''P+K+G''' or '''4P+K+G''' - Quick recover while falling
* '''[[File:FV2_Punch.png]]+[[File:FV2_Kick.png]]+[[File:FV2_Guard.png]]''' or '''[[File:4.png]][[File:FV2_Punch.png]]+[[File:FV2_Kick.png]]+[[File:FV2_Guard.png]]''' - Quick recover while falling
* '''8(or 2) P+K+G''' - Tech roll to the side while falling
* [[File:8.png]](or [[File:2.png]]) '''[[File:FV2_Punch.png]]+[[File:FV2_Kick.png]]+[[File:FV2_Guard.png]]''' - Tech roll to the side while falling
* '''P+K+G''' (while Airborne)  - Air Recovery
* '''[[File:FV2_Punch.png]]+[[File:FV2_Kick.png]]+[[File:FV2_Guard.png]]''' (while Airborne)  - Air Recovery
==Other==
==Other==
* '''P+K+G''' - High Tech Guard
* '''[[File:FV2_Punch.png]]+[[File:FV2_Kick.png]]+[[File:FV2_Guard.png]]''' - High Tech Guard
* '''1P+K+G''' - Low Tech Guard
* '''[[File:1.png]][[File:FV2_Punch.png]]+[[File:FV2_Kick.png]]+[[File:FV2_Guard.png]]''' - Low Tech Guard
* '''P''' or '''K''' (after Tech Guard) - Tech Counter
* [[File:FV2_Punch.png]] or [[File:FV2_Kick.png]] (after Tech Guard) - Tech Counter
* '''8P+K+G''' or '''P+K+G''' (after Tech Guard) - Side Step
* '''[[File:8.png]][[File:FV2_Punch.png]]+[[File:FV2_Kick.png]]+[[File:FV2_Guard.png]]''' or '''[[File:FV2_Punch.png]]+[[File:FV2_Kick.png]]+[[File:FV2_Guard.png]]''' (after Tech Guard) - Side Step
* '''6464P+K+G''' - Instant Armor Breaker
* '''[[File:6.png]][[File:4.png]][[File:6.png]][[File:4.png]][[File:FV2_Punch.png]]+[[File:FV2_Kick.png]]+[[File:FV2_Guard.png]]''' - Instant Armor Breaker
* '''6464P+K+G''' (while Airborne) - Airborne Armor Breaker
* '''[[File:6.png]][[File:4.png]][[File:6.png]][[File:4.png]][[File:FV2_Punch.png]]+[[File:FV2_Kick.png]]+[[File:FV2_Guard.png]]''' (while Airborne) - Airborne Armor Breaker
* '''6P+K+G''' (After all armor is broken) - Super K.O. (one chance)
* '''[[File:6.png]][[File:FV2_Punch.png]]+[[File:FV2_Kick.png]]+[[File:FV2_Guard.png]]''' (After all armor is broken) - Super K.O. (one chance)
 





Revision as of 08:50, 30 August 2022

Arcade Layout
Dreamcast Default Layout

The numbers represent the numbered notations used in many fighting games. The notation that’s pretty much a numpad on a keyboard or calculator. 5 being neutral (doing nothing, really) 4 & 6 being back and forward respectively. You get the idea.

The white arrows represent tapping the appropriate direction. Black arrows represent holding the desired direction.

Movement

  • 6.png6.png - Dash forward
  • 6.png6.gif – Run
  • 6.gif – Also to run. The walk forward transitions into a run when far away.
  • 2.gif - Crouch
  • 3.gif - Move forward while crouching
  • 3.png3.png (while crouching) - Crouch Dash forward. You can spam 2.png3.png2.png3.png to crouch dash faster.
  • 4.png4.png - Dash backward
  • 1.gif - Move back while crouching
  • 1.png1.png(while crouching) - Crouch Dash backward. You can spam 2.png1.png2.png1.png to crouch dash faster.
  • 8.png - Jump (Hold to jump higher)
  • 9.png - Jump Forward (Hold to jump higher)
  • 7.gif - Jump high Backwards.
  • 6.png (While jumping towards a wall) - Wall Spring
  • 7.png – Backflip (except Bahn and Sanman.)


Main Combat Commands

The game primarily uses 3.png buttons for combat but many special attacks/actions are tied to combined inputs like Virtua Fighter.

  • 4.png Start (Arcade)/4.png R/L Button (Dreamcast) – Taunt. All taunts hit for very little damage depending on the animations themselves.
  • FV2 Punch.png – Punch. Tap once for a single high with every character. Framedata differs per character.
  • FV2 Kick.png – Kick. Press once for a high kick. Can be canceled with G for a feint.
  • FV2 Guard.png – Guard. Hold to block.
  • FV2 Punch.pngFV2 Guard.png – Throws.
  • 6.pngFV2 Punch.png – Elbow.
  • 3.pngFV2 Kick.png - Middle Kick.
  • 8.pngFV2 Punch.png or 8.pngFV2 Kick.png – Pursuit Attack (when opponent is lying on the ground)
  • 2.pngFV2 Punch.png or 2.pngFV2 Kick.png – Stomp Pursuits (when opponent is lying on the ground)
  • 4.pngFV2 Punch.png or 4.pngFV2 Kick.png - Universal Guard & Attack (G&A).

Recovery

After getting knocked down, you press 8.png(background), 4.png (backwards) or 2.png (foreground) to roll out of the way. You cannot roll forward like in Fighting Vipers 1.png. I do not know why that is.

  • FV2 Punch.png – Press (or mash, really) while on the ground to kick back up
  • FV2 Kick.png or FV2 Guard.png – Press (or mash, really) to get up faster (no kick-up animation)
  • 4.png - Press while on the ground to roll back
  • 8.png or 2.png - Press while on the ground to roll sideways
  • FV2 Punch.png+FV2 Kick.png+FV2 Guard.png or 4.pngFV2 Punch.png+FV2 Kick.png+FV2 Guard.png - Quick recover while falling
  • 8.png(or 2.png) FV2 Punch.png+FV2 Kick.png+FV2 Guard.png - Tech roll to the side while falling
  • FV2 Punch.png+FV2 Kick.png+FV2 Guard.png (while Airborne) - Air Recovery

Other

  • FV2 Punch.png+FV2 Kick.png+FV2 Guard.png - High Tech Guard
  • 1.pngFV2 Punch.png+FV2 Kick.png+FV2 Guard.png - Low Tech Guard
  • FV2 Punch.png or FV2 Kick.png (after Tech Guard) - Tech Counter
  • 8.pngFV2 Punch.png+FV2 Kick.png+FV2 Guard.png or FV2 Punch.png+FV2 Kick.png+FV2 Guard.png (after Tech Guard) - Side Step
  • 6.png4.png6.png4.pngFV2 Punch.png+FV2 Kick.png+FV2 Guard.png - Instant Armor Breaker
  • 6.png4.png6.png4.pngFV2 Punch.png+FV2 Kick.png+FV2 Guard.png (while Airborne) - Airborne Armor Breaker
  • 6.pngFV2 Punch.png+FV2 Kick.png+FV2 Guard.png (After all armor is broken) - Super K.O. (one chance)



General
FAQ
Controls
HUD
Glossary
System
Training Mode
Netplay
Characters
Bahn
Charlie
Emi
Grace
Honey
Jane
Mahler
Picky
Raxel
Sanman
Tokio
B.M.
Kuhn
Del Sol