Martial Champion/Mahambah: Difference between revisions

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|pros=
|pros=
* '''Strength''': Spear has good reach, especially effective with s.H & s.M.
* '''Strength''': Spear has good reach, especially effective with s.H & s.M.
[2]8M lets Mahamba travel across the stage, apply pressure to grounded foes, and anti-air airborne foes all at once.
*[2]8M lets Mahamba travel across the stage, apply pressure to grounded foes, and anti-air airborne foes all at once.
623H is unblockable up close, and travels a bit horizontally, making for a decent anti-air, too.
*623H is unblockable up close, and travels a bit horizontally, making for a decent anti-air, too.
s.L is very fast, a great move to toss out when close.
*s.L is very fast, a great move to toss out when close.


|cons=
|cons=
* '''Weakness''': Becomes much less effective without a weapon, sticking out his vulnerable hand way out to attack.
* '''Weakness''': Becomes much less effective without a weapon, sticking out his vulnerable hand way out to attack.
The worst throw in the game. It deals worse damage than Zen's, and cannot knock down unless it's the 4th hit, but it still resets the # of hits to 0, making it especially hard for you to get your weapon back.  
*The worst throw in the game. It deals worse damage than Zen's, and cannot knock down unless it's the 4th hit, but it still resets the # of hits to 0, making it especially hard for you to get your weapon back.  
}}
}}
}}
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Revision as of 16:57, 16 January 2024

Mahamba
  • Weapon: Spear
  • Forward Walk Speed: 1.0 (Standard)
  • Backward Walk Speed: 1.0 (Standard)

Introduction

A spear-wielding tribesman from Kenya. The spear has been passed down from generation to generation.

Gameplay

Boasting long reach with his spear, effective specials that move him around, and some quick close-up attacks, Mahamba is a threat anywhere on the screen.


Strengths Weaknesses
  • Strength: Spear has good reach, especially effective with s.H & s.M.
  • [2]8M lets Mahamba travel across the stage, apply pressure to grounded foes, and anti-air airborne foes all at once.
  • 623H is unblockable up close, and travels a bit horizontally, making for a decent anti-air, too.
  • s.L is very fast, a great move to toss out when close.
  • Weakness: Becomes much less effective without a weapon, sticking out his vulnerable hand way out to attack.
  • The worst throw in the game. It deals worse damage than Zen's, and cannot knock down unless it's the 4th hit, but it still resets the # of hits to 0, making it especially hard for you to get your weapon back.

Normal Moves

Far Attacks

5H
5H
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
40 Mid 9 - - 25 -4 - -

Near Attacks

Jumping

Throw

Special Moves

Strategy

General
FAQ
Controls
HUD
Mechanics
System
Characters
Mahambah
Avu
Chaos
Bobby
Jin
Goldor
Racheal
Zen
Hoi
Titi
Salamander