Martial Champion/Mahambah: Difference between revisions

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  {{AttackData-MC
  {{AttackData-MC
  |damage=
  |damage=
  |guard=
  |guard=Overhead
  |startup=
  |startup=19
  |active=
  |active=?
  |recovery=
  |recovery=?
  |hitAdv=
  |hitAdv=+28 (air-to-air) to -12 (air-to-ground)
  |total=
  |total=varies
  |blockAdv=
  |blockAdv=-35
  |weapon=
  |weapon=No
  |description=
  |description=Takes at least 49 frames to charge.
  }}
  }}
}}
}}

Revision as of 22:15, 16 January 2024

Mahamba
  • Weapon: Spear
  • Forward Walk Speed: 1.0 (Standard)
  • Backward Walk Speed: 1.0 (Standard)

Introduction

A spear-wielding tribesman from Kenya. The spear has been passed down from generation to generation.

Gameplay

Boasting long reach with his spear, effective specials that move him around, and some quick close-up attacks, Mahamba is a threat anywhere on the screen.


Strengths Weaknesses
  • Strengths: Spear has good reach, especially effective with 5H & 5M.
  • [2]8M lets Mahamba travel across the stage, apply pressure to grounded foes, and anti-air airborne foes all at once.
  • 623H is unblockable up close, and travels a bit horizontally, making for a decent anti-air, too.
  • 5L is very fast, a great move to toss out when close.
  • Weaknesses: Becomes much less effective without a weapon, sticking out his vulnerable hand way out to attack.
  • The worst throw in the game. It deals worse damage than Zen's, and cannot knock down unless it's the 4th hit, but it still resets the # of hits to 0, making it especially hard for you to get your weapon back.

Normal Moves

Far Attacks

5H
5H
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
10 Mid 3 2+9 19 33 -13 -28 Yes
5M
5M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid 5 8 20 33 -12 -27 Yes
5L
5L
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Low 2 8 10 20 -2 -16 No

Good

2H
2H
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid 3 2+9 20 34 -14 -29 Yes
2M
2M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid 5 8 21 34 -13 -27 Yes
2L
2L
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Low 14 10 1 25 +4 -10 No

Near Attacks

n5H
n.5H
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
10 Mid 3 8 13 24 -4 -19 Yes
n5M
n.5M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid, Mid 3 7, 4 9, 9 33 -13, +2 -28, -13 -

Has two hits

n5L
n.5L
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Low 2 6 8 16 +2 -12 No
n2H
n.2H
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid 3 6 9 18 0 -14 -
n2M
n.2M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid, Mid 1 3, 2 8, 6 20 - - -

Has two hits

n2L
n.2L
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Low 1 6 6 13 +3 -11 -

Jumping

j5H
j.H
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
10 Overhead 6 21 0 varies 0 to +20 ? Yes

Only air to air hits are possible.

j5M
j.M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Overhead 9 10 0 varies +9 to +14 -5 to -1 Yes
j5L
j.L
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Overhead, Overhead 6 3+10 0 varies -34 to +14 -49 to -1 Yes

Has two hits.

Throw

Throw
Throw
6M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Unblockable 0 - - - -30 to -5 - No

Throw. Unsafe on hit, but you can do air attacks after to land quickly. Opponent can mash buttons during throw to reduce damage.

Special Moves

Savannah Tornado
Savannah Tornado
623H
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Unblockable close, Mid otherwise 0, 7 ?, ? ?, ? 142, 65 +55, -42 N/A, -56 No

First numbers are for the unblockable version, second numbers are for blockable version. Becomes fully blockable for 2 seconds after landing unblockable version.

Panther Claw
Panther Claw
[2]8M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Overhead 19 ? ? varies +28 (air-to-air) to -12 (air-to-ground) -35 No

Takes at least 49 frames to charge.

Strategy

Long spear good. Don't lose your weapon.


General
FAQ
Controls
HUD
Mechanics
System
Characters
Mahambah
Avu
Chaos
Bobby
Jin
Goldor
Racheal
Zen
Hoi
Titi
Salamander