Martial Champion/Goldor: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
Tag: Manual revert
Line 13: Line 13:
==Gameplay==
==Gameplay==
{{Content Box|content=
{{Content Box|content=
Lorem Ipsum
Goldor is the prime zoner of the game, boasting mastery over a complicated weapon that only he can use effectively. Try not to lose it.


{{ProConTable
{{ProConTable
|pros=
|pros=
*Has the longest range weapon, which is also the only one to change effectiveness based on character, becoming worse in the hands of other characters and thus punishing other weapon users who try to steal his sansetsukon.  
*Has the longest range weapon, which is also the only one to change effectiveness based on character, becoming worse in the hands of other characters and thus punishing other weapon users who try to steal his sansetsukon.  
*Placeholder
*Has decent close range options too, like 5L & 2L, as well as an air-throw.
*[4]6L is the only low projectile, preventing it from being destroyed with other projectiles, it also always knocks down and is a serviceable option for zoning.


|cons=
|cons=
*Placeholder
*The sansetsukon is linear, making it difficult to hit opponents sometimes.
*Placeholder
*Is the slowest character, and big too, really struggling to approach.
*Is almost useless without a weapon, only having 2L & [4]6L for anything beyond point blank range.
}}
}}
}}
}}

Revision as of 18:41, 12 February 2024

Goldor
  • Weapon: Sansetsukon
  • Forward Walk Speed: 0.8 (Slow)
  • Backward Walk Speed: 0.85 (Slow)

Introduction

Lorem Ipsum.

Gameplay

Goldor is the prime zoner of the game, boasting mastery over a complicated weapon that only he can use effectively. Try not to lose it.


Strengths Weaknesses
  • Has the longest range weapon, which is also the only one to change effectiveness based on character, becoming worse in the hands of other characters and thus punishing other weapon users who try to steal his sansetsukon.
  • Has decent close range options too, like 5L & 2L, as well as an air-throw.
  • [4]6L is the only low projectile, preventing it from being destroyed with other projectiles, it also always knocks down and is a serviceable option for zoning.
  • The sansetsukon is linear, making it difficult to hit opponents sometimes.
  • Is the slowest character, and big too, really struggling to approach.
  • Is almost useless without a weapon, only having 2L & [4]6L for anything beyond point blank range.

Normal Moves

Far Attacks

5H
5H
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid - - - - - - -
5M
5M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid - - - - - - -
5L
5L
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Low - - - - - - -
2H
2H
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid - - - - - - -
2M
2M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid - - - - - - -
2L
2L
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Low - - - - - - -

Near Attacks

n5H
n.5H
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid - - - - - - -
n5M
n.5M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid - - - - - - -
n5L
n.5L
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Low - - - - - - -
n2H
n.2H
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid - - - - - - -
n2M
n.2M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid - - - - - - -
n2L
n.2L
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Low - - - - - - -

Jumping

j5H
j.H
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Overhead - - - - - - -
j5M
j.M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Overhead - - - - - - -
j5L
j.L
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Overhead - - - - - - -

Throws

Throw
Throw
6M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- - - - - - - - No
Throw
Air Throw
j.6M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- - - - - - - - No

Special Moves

Savannah Tornado
Gol Wave
[4]6L
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- - - - - - - - -
Panther Claw
Gol Barrier
5M(xN)
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- - - - - - - - -

Strategy

Matchups

General
FAQ
Controls
HUD
Mechanics
System
Characters
Mahambah
Avu
Chaos
Bobby
Jin
Goldor
Racheal
Zen
Hoi
Titi
Salamander