Martial Champion/Zen: Difference between revisions

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  |weapon=No
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  |description=Only knocks down & disarms if your hit count is at 0 (if you throw the opponent at the start of the match / after any other knock down), otherwise simply knocks the opponent backward. Does not increase your # of landed hits, nor reset your # of landed hits back to 0. Despite how the animation looks, mashing buttons has no effect for either player.
  |description=Only knocks down & disarms if your hit count is at 0 (if you throw the opponent as the first move of the round, or after any other knock down), otherwise simply knocks the opponent backward. Does not increase your # of landed hits, nor reset your # of landed hits back to 0. Despite how the animation looks, mashing buttons has no effect for either player.
  }}
  }}
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Revision as of 19:15, 8 June 2024

Zen
  • Weapon: Fan
  • Forward Walk Speed: 0.82 (Slow)
  • Backward Walk Speed: 1.0 (Standard)

Introduction

Lorem Ipsum.

Gameplay

Zen is a rather unusual shoto-like fighter that excels at pressuring with specials and anti-airing with normals. Having arguably the greatest H attacks in the game makes the opponents afraid to jump, while the quickly recovering specials demand they act, or receive chip damage. The slow movement speed and slower normals means proper spacing is very important for him.


Strengths Weaknesses
  • The best anti-airs: quick to startup, with huge range and good angles.
  • A very solid set of specials to keep opponents either pressured or at bay.
  • j.L is active for a while, and can be used to jump in or even air-to-air sometimes.
  • He's tall and wide, and barely crouches when holding down, leaving his hurtbox still quite exposed.
  • He's slow, and in fact walks faster backwards than forwards.
  • While his throw does a little more damage than usual, it can never knock down, he struggles the most with knocking down out of the entire cast, needing to land 4 hits to do so.

Normal Moves

Far Attacks

5H
5H
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid - - - - - - -
5M
5M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid - - - - - - -
5L
5L
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Low - - - - - - -
2H
2H
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid - - - - - - -
2M
2M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid - - - - - - -
2L
2L
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Low - - - - - - -

Near Attacks

n5H
n.5H
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid - - - - - - -
n5M
n.5M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid - - - - - - -
n5L
n.5L
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Low - - - - - - -
n2H
n.2H
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid - - - - - - -
n2M
n.2M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid - - - - - - -
n2L
n.2L
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Low - - - - - - -

Jumping

j5H
j.H
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Overhead 6 - - varies -5 to +50, +13 against walking Titi. N/A Yes

Only air to air hits are possible, unless against a walking Titi.

j5M
j.M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Overhead - - - - - - -
j5L
j.L
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Overhead - - - - - - -

Throw

Throw
Throw
6M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- - - - - - +111 if first hit, +35 otherwise. - No

Only knocks down & disarms if your hit count is at 0 (if you throw the opponent as the first move of the round, or after any other knock down), otherwise simply knocks the opponent backward. Does not increase your # of landed hits, nor reset your # of landed hits back to 0. Despite how the animation looks, mashing buttons has no effect for either player.

Special Moves

Savannah Tornado
Kumo No Himo
236M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- - - - - - - - -
Panther Claw
Koma No Mai
[4]6M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- - - - - - - - -

Strategy

Matchups

General
FAQ
Controls
HUD
Mechanics
System
Characters
Mahambah
Avu
Chaos
Bobby
Jin
Goldor
Racheal
Zen
Hoi
Titi
Salamander