Martial Champion/Zen: Difference between revisions
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|description=Only knocks down & disarms if your hit count is at 0 (if you throw the opponent | |description=Only knocks down & disarms if your hit count is at 0 (if you throw the opponent as the first move of the round, or after any other knock down), otherwise simply knocks the opponent backward. Does not increase your # of landed hits, nor reset your # of landed hits back to 0. Despite how the animation looks, mashing buttons has no effect for either player. | ||
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Revision as of 19:15, 8 June 2024
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Introduction
Lorem Ipsum.
Gameplay
Zen is a rather unusual shoto-like fighter that excels at pressuring with specials and anti-airing with normals. Having arguably the greatest H attacks in the game makes the opponents afraid to jump, while the quickly recovering specials demand they act, or receive chip damage. The slow movement speed and slower normals means proper spacing is very important for him.
Strengths | Weaknesses |
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Normal Moves
Far Attacks
5H
5H
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5M
5M
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5L
5L
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2H
2H
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2M
2M
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2L
2L
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Near Attacks
n5H
n.5H
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n5M
n.5M
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n5L
n.5L
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n2H
n.2H
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n2M
n.2M
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n2L
n.2L
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Jumping
j5H
j.H
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j5M
j.M
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j5L
j.L
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Throw
Throw
Throw
6M |
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Special Moves
Savannah Tornado
Kumo No Himo
236M |
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Panther Claw
Koma No Mai
[4]6M |
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