Martial Champion/Hoi: Difference between revisions
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Line 37: | Line 37: | ||
|damage= | |damage= | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=7 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+3 | ||
|total= | |total=20 | ||
|blockAdv= | |blockAdv=-12 | ||
|weapon= | |weapon=Yes | ||
|description= | |description= | ||
}} | }} | ||
Line 57: | Line 57: | ||
|damage= | |damage= | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-5 | ||
|total= | |total=25 | ||
|blockAdv= | |blockAdv=-20 | ||
|weapon= | |weapon=No | ||
|description= | |description= | ||
}} | }} | ||
Line 77: | Line 77: | ||
|damage= | |damage= | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-7 | ||
|total= | |total=33 | ||
|blockAdv= | |blockAdv=-21 | ||
|weapon= | |weapon=No | ||
|description= | |description=Goes low to the ground and can thus avoid several attacks if you have good timing, most notably Jin, Bobby, and Zen's projectiles. | ||
}} | }} | ||
}} | }} | ||
Line 97: | Line 97: | ||
|damage= | |damage= | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=7 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+3 | ||
|total= | |total=20 | ||
|blockAdv= | |blockAdv=-12 | ||
|weapon= | |weapon=Yes | ||
|description= | |description= | ||
}} | }} | ||
Line 116: | Line 116: | ||
{{AttackData-MC | {{AttackData-MC | ||
|damage= | |damage= | ||
|guard= | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+3 | ||
|total= | |total=19 | ||
|blockAdv= | |blockAdv=-12 | ||
|weapon= | |weapon=No | ||
|description= | |description= | ||
}} | }} | ||
Line 137: | Line 137: | ||
|damage= | |damage= | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=13 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=0 | ||
|total= | |total=29 | ||
|blockAdv= | |blockAdv=-14 | ||
|weapon= | |weapon=No | ||
|description= | |description= | ||
}} | }} | ||
Line 158: | Line 158: | ||
|damage= | |damage= | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+3 | ||
|total= | |total=18 | ||
|blockAdv= | |blockAdv=-12 | ||
|weapon= | |weapon=No | ||
|description= | |description= | ||
}} | }} | ||
Line 178: | Line 178: | ||
|damage= | |damage= | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+6 | ||
|total= | |total=15 | ||
|blockAdv= | |blockAdv=-9 | ||
|weapon= | |weapon=No | ||
|description= | |description= | ||
}} | }} | ||
Line 198: | Line 198: | ||
|damage= | |damage= | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+6 | ||
|total= | |total=15 | ||
|blockAdv= | |blockAdv=-9 | ||
|weapon= | |weapon=No | ||
|description= | |description= | ||
}} | }} | ||
Line 218: | Line 218: | ||
|damage= | |damage= | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+3 | ||
|total= | |total=18 | ||
|blockAdv= | |blockAdv=-12 | ||
|weapon= | |weapon=No | ||
|description= | |description= | ||
}} | }} | ||
Line 237: | Line 237: | ||
{{AttackData-MC | {{AttackData-MC | ||
|damage= | |damage= | ||
|guard= | |guard=Low | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+3 | ||
|total= | |total=18 | ||
|blockAdv= | |blockAdv=-11 | ||
|weapon= | |weapon=No | ||
|description= | |description= | ||
}} | }} | ||
Line 258: | Line 258: | ||
|damage= | |damage= | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=2 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+9 | ||
|total= | |total=9 | ||
|blockAdv= | |blockAdv=-6 | ||
|weapon= | |weapon=No | ||
|description= | |description= | ||
}} | }} | ||
Line 279: | Line 279: | ||
|damage= | |damage= | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=7 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+14 | ||
|total= | |total=varies | ||
|blockAdv= | |blockAdv=N/A | ||
|weapon= | |weapon=Yes | ||
|description= | |description= | ||
}} | }} | ||
Line 299: | Line 299: | ||
|damage= | |damage= | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8, 24 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+11 to +14 | ||
|total= | |total=varies | ||
|blockAdv= | |blockAdv=-4 to -1 | ||
|weapon= | |weapon=No | ||
|description= | |description=Has two hits, the second hit goes behind Hoi, making it a great tool for crossups, but you'll have to time it well, especially during a forward jump, as Hoi lands too quickly for the second hit to come out unless you delay the jump mid. | ||
}} | }} | ||
}} | }} | ||
Line 319: | Line 319: | ||
|damage= | |damage= | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-26 to +14 during neutral jump, -34 to -28 during forward/backward jump | ||
|total= | |total=varies greatly | ||
|blockAdv= | |blockAdv=-41 to -1 during neutral jump, -50 to -1 during forward/backward jump | ||
|weapon= | |weapon=No | ||
|description= | |description=If you hit/get blocked during a neutral jump, Hoi will continue falling like a regular jump attack, this version is great for a quick overhead attack. But if you hit/get blocked during a forward/backward jump, Hoi will gain a big speed boost and attack again soon after, potentially hitting more than once while flying across the stage. Be careful using the forward/backward jump version while near the corner though. | ||
}} | }} | ||
}} | }} | ||
Line 341: | Line 341: | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup=0 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv= +67 normal, +88 jump high/mid, +52 jump low, +55 normal wall jump, +75 wall jump high/mid, +39 wall jump low | ||
|total= | |total= | ||
|blockAdv= | |blockAdv= | ||
|weapon=No | |weapon=No | ||
|description= | |description=Hoi can do jumping attacks right after the throw animation ends, allowing him to land sooner/later and at different parts of the stage. If you're near the corner, Hoi can walljump by tapping forwards during a backward jump or a throw if you haven't attacked yet, you can then perform jump attacks afterwards. The frame data shown is if you input the attack button as early as possible, but it can vary depending on when you do it. | ||
}} | }} | ||
}} | }} |
Revision as of 04:21, 11 June 2024
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Introduction
A 102 year old Chinese hermit, and former master of both Jin and Salamander. He lives quietly atop a mountain, but comes down once in a while to obtain his favorite drink: shōchū. He enters the tournament to be able to buy as much as he wants with the prize money.
Gameplay
Hoi is a very tricky fighter, being quite skilled at aerial combat, with several ways to change his jump arc and crossup opponents. Having access to a wall jump makes him especially hard to pin down.
Strengths | Weaknesses |
---|---|
|
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Normal Moves
Far Attacks
5H
5H
|
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5M
5M
|
---|
5L
5L
|
---|
2H
2H
|
---|
2M
2M
|
---|
2L
2L
|
---|
Near Attacks
n5H
n.5H
|
---|
n5M
n.5M
|
---|
n5L
n.5L
|
---|
n2H
n.2H
|
---|
n2M
n.2M
|
---|
n2L
n.2L
|
---|
Jumping
j5H
j.H
|
---|
j5M
j.M
|
---|
j5L
j.L
|
---|
Throw
Throw
Throw
6M |
---|
Special Moves
Savannah Tornado
Sho En Kyaku
623H |
---|
Panther Claw
Makuken
[4]6M |
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