Martial Champion/Titi: Difference between revisions

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Line 39: Line 39:
  |damage=
  |damage=
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
  |hitAdv=
  |hitAdv=-2
  |total=
  |total=28
  |blockAdv=
  |blockAdv=-17
  |weapon=
  |weapon=Yes
  |description=
  |description=
  }}
  }}
Line 59: Line 59:
  |damage=
  |damage=
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=5
  |active=
  |active=-3
  |recovery=
  |recovery=
  |hitAdv=
  |hitAdv=
  |total=
  |total=24
  |blockAdv=
  |blockAdv=-18
  |weapon=
  |weapon=No
  |description=
  |description=
  }}
  }}
Line 79: Line 79:
  |damage=
  |damage=
  |guard=Low
  |guard=Low
  |startup=
  |startup=15
  |active=
  |active=
  |recovery=
  |recovery=
  |hitAdv=
  |hitAdv=+3
  |total=
  |total=28
  |blockAdv=
  |blockAdv=-12
  |weapon=
  |weapon=No
  |description=
  |description=
  }}
  }}
Line 99: Line 99:
  |damage=
  |damage=
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
  |hitAdv=
  |hitAdv=-5
  |total=
  |total=29
  |blockAdv=
  |blockAdv=-20
  |weapon=
  |weapon=Yes
  |description=
  |description=
  }}
  }}
Line 118: Line 118:
  {{AttackData-MC
  {{AttackData-MC
  |damage=
  |damage=
  |guard=Mid
  |guard=Low, Low
  |startup=
  |startup=7, 10
  |active=
  |active=
  |recovery=
  |recovery=
  |hitAdv=
  |hitAdv=-5, -2
  |total=
  |total=28
  |blockAdv=
  |blockAdv=-20, -17
  |weapon=
  |weapon=Yes
  |description=
  |description=Has two hits. First listed numbers on the left are for the first hit, second numbers on the right after the comma are for the second.
  }}
  }}
}}
}}
Line 139: Line 139:
  |damage=
  |damage=
  |guard=Low
  |guard=Low
  |startup=
  |startup=11
  |active=
  |active=
  |recovery=
  |recovery=
  |hitAdv=
  |hitAdv=-2
  |total=
  |total=29
  |blockAdv=
  |blockAdv=-17
  |weapon=
  |weapon=No
  |description=
  |description=
  }}
  }}
Line 160: Line 160:
  |damage=
  |damage=
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=4
  |active=
  |active=
  |recovery=
  |recovery=
  |hitAdv=
  |hitAdv=+9
  |total=
  |total=11
  |blockAdv=
  |blockAdv=-6
  |weapon=
  |weapon=No
  |description=
  |description=
  }}
  }}
Line 180: Line 180:
  |damage=
  |damage=
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
  |hitAdv=
  |hitAdv=+10
  |total=
  |total=14
  |blockAdv=
  |blockAdv=-5
  |weapon=
  |weapon=No
  |description=
  |description=
  }}
  }}
Line 200: Line 200:
  |damage=
  |damage=
  |guard=Low
  |guard=Low
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |hitAdv=
  |hitAdv=+5
  |total=
  |total=17
  |blockAdv=
  |blockAdv=-10
  |weapon=
  |weapon=No
  |description=
  |description=
  }}
  }}
Line 220: Line 220:
  |damage=
  |damage=
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=3
  |active=
  |active=
  |recovery=
  |recovery=
  |hitAdv=
  |hitAdv=+7
  |total=
  |total=12
  |blockAdv=
  |blockAdv=-8
  |weapon=
  |weapon=Yes
  |description=
  |description=
  }}
  }}
Line 240: Line 240:
  |damage=
  |damage=
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |hitAdv=
  |hitAdv=+5
  |total=
  |total=17
  |blockAdv=
  |blockAdv=-10
  |weapon=
  |weapon=No
  |description=
  |description=Is still active after getting blocked, can hit again if the opponent is close enough.
  }}
  }}
}}
}}
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  |damage=
  |damage=
  |guard=Low
  |guard=Low
  |startup=
  |startup=1
  |active=
  |active=
  |recovery=
  |recovery=
  |hitAdv=
  |hitAdv=+4
  |total=
  |total=13
  |blockAdv=
  |blockAdv=-11
  |weapon=
  |weapon=No?
  |description=
  |description=Is still active after getting blocked, can hit again if the opponent is close enough.
  }}
  }}
}}
}}
Line 281: Line 281:
  |damage=
  |damage=
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=11
  |active=
  |active=
  |recovery=
  |recovery=
  |hitAdv=
  |hitAdv=+13 to +14
  |total=
  |total=varies
  |blockAdv=
  |blockAdv=-2 to -1
  |weapon=
  |weapon=Yes
  |description=
  |description=Is still active after getting blocked, can hit again if the opponent is close enough.
  }}
  }}
}}
}}
Line 301: Line 301:
  |damage=
  |damage=
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=5
  |active=
  |active=
  |recovery=
  |recovery=
  |hitAdv=
  |hitAdv=+9 to +14
  |total=
  |total=varies
  |blockAdv=
  |blockAdv=-6 to -1
  |weapon=
  |weapon=No
  |description=
  |description=
  }}
  }}
Line 321: Line 321:
  |damage=
  |damage=
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=14
  |active=
  |active=
  |recovery=
  |recovery=
  |hitAdv=
  |hitAdv=+1 to +14
  |total=
  |total=varies
  |blockAdv=
  |blockAdv=-11 to -1
  |weapon=
  |weapon=Yes
  |description=
  |description=Great for crossups from any distance, even beyond full screen.
  }}
  }}
}}
}}
Line 343: Line 343:
  |damage=
  |damage=
  |guard=
  |guard=
  |startup=
  |startup=0
  |active=
  |active=
  |recovery=
  |recovery=
  |hitAdv=
  |hitAdv=
  |total=
  |total=
  |blockAdv=
  |blockAdv=+80 downwards, +136 upwards
  |weapon=No
  |weapon=No
  |description=
  |description=Seemingly randomly chooses to throw the opponent either down onto the floor in front of Titi, or high into the air and away from Titi. Deals the most damage out of any one move in the game.
  }}
  }}
}}
}}

Revision as of 16:38, 12 June 2024

Titi
  • Weapon: Claw
  • Forward Walk Speed: 1.0 (Standard)'
  • Backward Walk Speed: 1.0 (Standard)

Introduction

Lorem Ipsum.

Gameplay

Lorem Ipsum


Strengths Weaknesses
  • Has huge jumps that can take him from one end of the stage to the other, great at crossing up with j.L
  • Has really good range, and isn't affected much by the loss of his weapon, still having decent reach without it.
  • Has the highest damage move in the game with his throw.
  • He's tall, leaving his hurtbox wide open most of the time.
  • His attacks are slow overall, and he can struggle to anti-air on reaction because of this.
  • Has no way of landing quickly once in the air, all his aerial attacks send him flying instead of having variety.

Normal Moves

Far Attacks

5H
5H
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid 10 - - 28 -2 -17 Yes
5M
5M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid 5 -3 - 24 - -18 No
5L
5L
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Low 15 - - 28 +3 -12 No
2H
2H
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid 8 - - 29 -5 -20 Yes
2M
2M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Low, Low 7, 10 - - 28 -5, -2 -20, -17 Yes

Has two hits. First listed numbers on the left are for the first hit, second numbers on the right after the comma are for the second.

2L
2L
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Low 11 - - 29 -2 -17 No

Near Attacks

n5H
n.5H
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid 4 - - 11 +9 -6 No
n5M
n.5M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid 8 - - 14 +10 -5 No
n5L
n.5L
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Low 6 - - 17 +5 -10 No
n2H
n.2H
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid 3 - - 12 +7 -8 Yes
n2M
n.2M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid 6 - - 17 +5 -10 No

Is still active after getting blocked, can hit again if the opponent is close enough.

n2L
n.2L
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Low 1 - - 13 +4 -11 No?

Is still active after getting blocked, can hit again if the opponent is close enough.

Jumping

j5H
j.H
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Overhead 11 - - varies +13 to +14 -2 to -1 Yes

Is still active after getting blocked, can hit again if the opponent is close enough.

j5M
j.M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Overhead 5 - - varies +9 to +14 -6 to -1 No
j5L
j.L
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Overhead 14 - - varies +1 to +14 -11 to -1 Yes

Great for crossups from any distance, even beyond full screen.

Throw

Throw
Throw
6M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- - 0 - - - - +80 downwards, +136 upwards No

Seemingly randomly chooses to throw the opponent either down onto the floor in front of Titi, or high into the air and away from Titi. Deals the most damage out of any one move in the game.

Special Moves

Savannah Tornado
Chameleon Attack
236M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- - - - - - - - -
Panther Claw
Hyaku Rettoken
5M(xN)
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- - - - - - - - -

Strategy

Matchups

General
FAQ
Controls
HUD
Mechanics
System
Characters
Mahambah
Avu
Chaos
Bobby
Jin
Goldor
Racheal
Zen
Hoi
Titi
Salamander