Dolmel
|
|
Jumps |
One
|
Air Throw |
No
|
Pummel Grab |
No
|
Defense |
1
|
Character Info
Dolmel was a mobile suit designed specifically for Gundam EX Revue as a boss character, and has since only appeared in 2009's Mobile Suit Gundam Katana with a slightly different design. Piloted by the Zeon ace pilot Ramuiko Stein, the Dolmel was created to be a mobile suit that could outclass even the Gelgoog, but couldn't be make an impact in time as the One Year War ended after only a few were created. In EX Revue dolmel controls the neutral game with long reaching buttons, powerful midscreen pressure and a solid tick throw game.
Strengths & Weaknesses
Strengths |
Weaknesses
|
- Incredible midscreen pressure
- Great jump-ins
- Strong tick throw game
- Takes 1 less point of damage from hits
|
- Lack of a reversal makes dolmel very open to less tight okizeme compared to the rest of the cast
- Generally in for a bad time if the opponent’s character can punish Heat Pile behind a fireball
- Small stages are not a fun time for Dolmel thanks to how much better it's pressure is outside of the corner
|
Normals
5A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Special Cancel
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
Yes
|
Fast and suprisingly far-reaching mid. Tends to go over crouching opponents.
|
|
5B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Special Cancel
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
Yes
|
5a except she uses her arm beams. More startup but is really good at mid-range. However, it tends to go over crouching opponents.
|
|
5C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Special Cancel
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
Yes
|
Amazing Damage. Can be used as an anti-air.
|
|
2A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Special Cancel
|
-
|
Low
|
-
|
-
|
-
|
-
|
-
|
Yes
|
|
|
2B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Special Cancel
|
-
|
Low
|
-
|
-
|
-
|
-
|
-
|
Yes
|
|
|
2C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Special Cancel
|
-
|
Low
|
-
|
-
|
-
|
-
|
-
|
Yes
|
A Dictator-style slide with Toe Saber. Has a pretty good horizontal hitbox at her lower body. Causes Knockdown.
|
|
Jumping Normals
j.A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Special Cancel
|
-
|
High
|
-
|
-
|
-
|
-
|
-
|
-
|
Super fast High. Great instant overhead that's also very useful for tick grabs.
|
|
j.B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Special Cancel
|
-
|
High
|
-
|
-
|
-
|
-
|
-
|
-
|
Great horizontal range and works well as an air to air.
|
|
j.2B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Special Cancel
|
-
|
High
|
-
|
-
|
-
|
-
|
-
|
-
|
A jump in with amazing damage.Really good Horizontal range. Useful hor hitting grounded opponents, but not as as good as j.B for airborne interactions.
|
|
j.C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Special Cancel
|
-
|
High
|
-
|
-
|
-
|
-
|
-
|
-
|
j.B except using the toe saber. Good damage, super active but has a pretty specific hitbox and doesnt work well as an ioh because of its extra startup.
|
|
Specials
41236x
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Special Cancel
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
No
|
Dolmel shoots a fireball that travels at different speeds depending on the button used, and can be cancelled into Heat Pile. The fireball can be easily crouched, but because Dolmel can cancel this attack into Heat Pile, that's actually ideal in a lot of situations.
|
|
Heat Pile 646x
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Special Cancel
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
No
|
The core of Dolmel's pressure. Dolmel charges forwards with a multi-hitting shoulder tackle. It's rather unsafe on block, but it's possible to circumvent that problem by using Heat Pile to follow a fireball, making most punishes your opponents try either lose to or trade with the fireball.
|
|
2369x
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Special Cancel
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
No
|
An Odd Saber Wave made up of 2 Hits. Button changes the direction the wave is aimed. Can be used as an anti-air sort of.
|
|
Combos
- j.C > 5C xx 41236A > 646C
- A midscreen stun combo
Colors
Dolmel colors