Kagome Higurashi (日暮かごめ)
Introduction
I am Kagome! I'm not anyone else!
Kagome resembles a traditional shoto the closest of any character in A Feudal Fairy Tale in both moveset and playstyle, having decent ranged pokes and tools for whiff-punishing, a fireball and an incredibly quick 'get-off-of-me' option. However, while not a bad character by any means, Kagome can struggle to push her advantages due to most of her tools being only just 'okay', and generally has to play reactively, but can put in some work with enough effort.
Strengths |
Weaknesses
|
- All normals start in 4 frames, making her Strong normals faster than average
- Decent damage fireball that can be converted off of at certain distances, and can be good for pressuring due to it's semi slow speed
- Has the best real, meterless reversals in the game in 4SP, which lacks range, but is incredibly fast and will catch buttons
- 5SP stays out for a long time, does good damage, and has good range, making it good for meaties, whiff-punishing and her only consistent combo ender
|
- All normals start in 4 frames, making her jabs slower than average, which can make getting out of pressure difficult if 4SP isn't an option
- 4SP's range is very deceiving and can sometimes whiff if not used at the right time, which leads to a free punish for the opponent
- 22SP / Super is incredibly slow in start-up
- Has no Air-Dash. Air-dashes are not the greatest in this game, but it's still a nice option to have
- Limited conversion potential as her 3rd hit Auto-Combo segments have high push-back
|
Move List
Startup DOES NOT include the first active frame.
Moveset
Ground Normals
5W
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Guard
|
Hitbox
|
|
|
|
|
|
|
-
|
|
|
2W
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Guard
|
Hitbox
|
|
|
|
|
|
Low
|
-
|
|
|
5W-W-W
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Guard
|
Hitbox
|
|
|
|
|
|
|
-
|
|
2W-W-W
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Guard
|
Hitbox
|
|
|
|
|
|
|
-
|
|
|
5S
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Guard
|
Hitbox
|
|
|
|
|
|
|
-
|
|
|
2S
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Guard
|
Hitbox
|
|
|
|
|
|
|
-
|
|
|
5S-S-S
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Guard
|
Hitbox
|
|
|
|
|
|
|
-
|
|
|
2S-S-S
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Guard
|
Hitbox
|
|
|
|
|
|
|
-
|
|
|
Jump Normals
j.W
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Guard
|
Hitbox
|
|
|
|
|
|
|
-
|
|
|
j.S
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Guard
|
Hitbox
|
|
4
|
|
|
|
|
-
|
|
|
Dash Attacks
Forward Dash Attack
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Guard
|
Hitbox
|
|
|
|
|
|
|
-
|
|
|
Backward Dash Attack
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Guard
|
Hitbox
|
|
|
|
|
|
|
-
|
|
|
Special Moves
5SP
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Guard
|
Hitbox
|
|
|
|
|
|
|
-
|
|
|
4SP
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Guard
|
Hitbox
|
|
|
|
|
|
|
-
|
|
|
6SP
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Guard
|
Hitbox
|
|
|
|
|
|
|
-
|
|
|
22SP
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Guard
|
Hitbox
|
|
|
|
|
|
|
-
|
|
|