Jin
|
- Weapon: Unarmed
- Forward Walk Speed: 1.0 (Standard)
- Backward Walk Speed: 1.0 (Standard)
|
Introduction
Jin is a Japanese martial arts fighter, and the former #2 apprentice to Hoi. He joined the tournament to test his skills and prove he is the strongest.
Gameplay
Lorem Ipsum
Strengths |
Weaknesses
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- Has strong H and M pokes which get even more dangerous if he can get his hands on a weapon.
- 623H is unblockable up close, it can be used almost like a throw.
- j.H has two hits and is thus both great at anti-airing and jumping in.
|
- His 5L & 2L moves have two hits, but they're very spread out and often punishable, making lows dangerous to attempt.
- Isn't particularly outstanding in any category.
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Normal Moves
Far Attacks
5H
5H
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Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Mid
|
6
|
-
|
-
|
20
|
+1
|
-14
|
Yes
|
Avu's Sword, if Jin has stolen it, seems to go at an unusual angle during this attack for some reason, giving it less bonus range than other weapons?
|
|
5M
5M
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Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Mid
|
5
|
-
|
-
|
20
|
+1
|
-14
|
Yes
|
A pretty good mid poke. Becomes much more effective with the extra range of a weapon.
|
|
5L
5L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Low
|
5, 26
|
-
|
-
|
49
|
-28, -7
|
-43, -21
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No
|
Has two hits. First listed numbers on the left are for the first hit, second numbers on the right after the comma are for the second.
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|
2H
2H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Mid
|
5
|
-
|
-
|
20
|
+1
|
-14
|
Yes
|
Avu's Sword, if Jin has stolen it, seems to go at an unusual angle during this attack for some reason, giving it less bonus range than other weapons?
|
|
2M
2M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Low
|
5
|
-
|
-
|
20
|
+1
|
-14
|
Yes
|
A pretty good low poke. Becomes much more effective with the extra range of a weapon.
|
|
2L
2L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Low
|
5, 26
|
-
|
-
|
49
|
-28, -7
|
-42, -21
|
No
|
Has two hits. First listed numbers on the left are for the first hit, second numbers on the right after the comma are for the second.
|
|
Near Attacks
n5H
n.5H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Mid
|
1
|
-
|
-
|
11
|
+6
|
-9
|
No
|
|
n5M
n.5M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Mid
|
1
|
-
|
-
|
10
|
+7
|
-8
|
No
|
|
n5L
n.5L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Low
|
4
|
-
|
-
|
15
|
+5
|
-10
|
No
|
|
n2H
n.2H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Mid
|
1
|
-
|
-
|
10
|
+8
|
-8
|
No
|
|
n2M
n.2M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Low
|
1
|
-
|
-
|
10
|
+7
|
-8
|
No
|
|
n2L
n.2L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Low
|
4
|
-
|
-
|
15
|
+6
|
-9
|
No
|
|
Jumping
j5H
j.H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Overhead
|
7. 26
|
-
|
-
|
varies
|
+9 to +14, +11 to +15
|
-6 to -1, -5 to -1
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No
|
Has two hits. First listed numbers on the left are for the first hit, second numbers on the right after the comma are for the second.
|
|
j5M
j.M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Overhead
|
6
|
-
|
-
|
varies
|
+7 to +14
|
-8 to -1
|
No
|
|
j5L
j.L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Overhead
|
7
|
-
|
-
|
-
|
-
|
-
|
No
|
|
Throw
Throw
Throw 6M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
-
|
-
|
-
|
-
|
-
|
+93
|
-
|
No
|
Takes 255 frames to recover after throw animation is complete. (About 4.25 seconds)
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|
Special Moves
Savannah Tornado
Ho'o Ken 236M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Mid
|
23
|
-
|
-
|
39
|
0 point blank, +29 fullscreen
|
-8 point blank, +8 fullscreen
|
No
|
Deals chip damage if blocked.
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|
Panther Claw
Ten Ga Ren Ken 623H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
N/A, Mid
|
0, 1
|
-
|
-
|
133, 65
|
+64, -47
|
N/A, -60
|
No
|
First numbers are for the unblockable version, second numbers are for blockable version. Becomes fully blockable & prevents throwing for 122 frames (2 seconds) after hitting with unblockable version. Cannot be unblockable just as opponent is waking up.
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Strategy
Matchups