Mobile Suit Gundam: Ex Revue/Zaku

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Zaku
Zaku Portrait.png
Jumps One
Air Throw No

Character Info

Arguably the most iconic mobile suit ever created, the Zaku was the mass produced MS of the Principality of Zeon and would become a staple of the Gundam franchise, especially the Universal Century, for decades to come. In EX Revue, the Zaku is one of the shotos of the game, an all-rounder with good normals, a fireball, tatsumaki and dragon punch.

Normals

5A
GEXR Zaku 5a.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
- Mid - - - - - Yes

An amazingly disjointed jab, although it's somewhat slow. Also functions as a serviceable anti-air.

5B
GEXR Zaku 5b.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
- Mid - - - - - Yes

A slow poke with decent range.

5C
GEXR Zaku 5c.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
- Mid - - - - - Yes

A long-ranged poke that has some terrifying empty cancels at the cost of being rather slow to whiff.

2A
GEXR Zaku 2a.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
- Low - - - - - Yes

A fast low that can be linked into C normals at any range and forces stand.

2B
GEXR Zaku 2b-1.png
GEXR Zaku 2b 2.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
- Low - - - - - Yes

Zaku performs a two-hit sweep. It does it's job.

2C
GEXR Zaku 2c.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
- Mid - - - - - Yes

Zaku swings it's heat axe diagonally upwards. With an incredible disjoint and great combo potential, this move is a great poke, although whiffing it is a bit too slow to justify throwing out whenever.

Proximity Normals

cl.5A
GEXR Zaku 5aClose.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
- Mid - - - - - Yes

A short, quick jab that whiffs on crouchers.

cl.5B
GEXR Zaku 5bClose.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
- Mid - - - - - Yes

An anti-air disjoint, but usually is relegated to combos since you have better anti-airs at that range.

Jumping Normals

j.A
GEXR Zaku ja.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
- High - - - - - No

Quick air-to-air. Incredible air-to-ground disjoint.

j.B
GEXR Zaku jb 1.png
GEXR Zaku jb 2.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
- High - - - - - No

Multi-hit jump-in. Good hitbox on either hit to hit opponents above you.

j.C
GEXR Zaku jc.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
- High - - - - - No

Massive horizontal range, great crossup potential, and unblockable if done low enough to the ground.

j.2B
GEXR Zaku j2b.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
- High - - - - - No

Crossup button with your best air-to-ground disjoint, but very short horrizontal range. Unblockable if done low to the ground.

Specials

236x
GEXR Zaku 236x.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
- Low - - - - - No

Zaku fires a missile from it's leg. Ambiguous startup to idle, making it difficult to react to. Heavier versions of the projectile travel faster. Mediocre for fireball wars, but travels slowly and goes under most projectiles.

214x
GEXR Zaku 214x 1.png
GEXR Zaku 214x 2.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
- Mid - - - - - No

2-hit tatsu that hits low. Unsafe on block. Heavier versions travel farther but have more recovery. A version sets up unblockable oki. Serviceable fireball punish in most matchups and makes for an incredible combo ender.

623x
GEXR Zaku 623x 1.png
Startup hitbox
Startup hitbox
GEXR Zaku 623a c-2.png
A/C version second hitbox
A/C version second hitbox
GEXR Zaku 623b 2.png
B version second hitbox
B version second hitbox
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
- Mid - - - - - No

Frame 1 invincible DP. Heavier versions startup slower and fly higher. Primary anti-air/reversal.

Combos

  • j.C(6) > 2A(6) > (cl.5A 6)*3 > 2A > 2C xx 214A/214C
Optimized mid-screen BnB. Use 214A ender to set up unblockable safejump okizeme, while 214C ender does more damage.
  • j.C > 2C xx 214C
optimized corner BnB

Colors

Zaku colors
General
Hud
Controls
Characters
Acguy
Char's Gelgoog
Char's Zaku
Char's Z'gok
Dolmel
Dom
Gelgoog
Gouf
Guncannon
Gundam
Gyan
Zaku
Z'gok
Zeong