Gundam Hammer 41236x Startup Hitbox Startup Hitbox 1st, 2nd, and 3rd Ball Hitboxes 1st, 2nd, and 3rd Ball Hitboxes
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Version
|
Damage
|
Guard
|
Duration
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
UG Adv
|
Special Cancel
|
A version
|
12, 10, 9
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
No
|
Eater of fireball inputs. Gundam pulls out a flail, hitting wit the hilt before whipping the chain and spiked ball. All three hits will combo if the startup hitbox connects. Startup hitbox whiffs on crouching opponents, making it easily whiff punished at close range. If only the ball hitboxes connect, it will deal the first two damage values. Uses the 1st Ball Hitbox twice. Easiest to connect both hitboxes.
|
Version
|
Damage
|
Guard
|
Duration
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
UG Adv
|
Special Cancel
|
B version
|
14, 12, 11
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
No
|
Uses the 1st and 2nd Ball Hitboxes. Has slightly more range than the A version and launches slightly further.
|
Version
|
Damage
|
Guard
|
Duration
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
UG Adv
|
Special Cancel
|
C version
|
19, 17, 15
|
Mid
|
-
|
17
|
-
|
-
|
-
|
-
|
-
|
No
|
Uses the 2nd and 3rd Ball Hitboxes. Hardest to connect both ball hitboxes due to the smaller hitbox.
|
|