Inuyasha: A Feudal Fairy Tale/Kagome Higurashi

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Revision as of 22:06, 15 September 2021 by Ned (talk | contribs) (minor correction)
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Kagome Higurashi (日暮かごめ)

Introduction

I am Kagome! I'm not anyone else!

Kagome resembles a traditional shoto the closest of any character in A Feudal Fairy Tale in both moveset and playstyle, having decent ranged pokes and tools for whiff-punishing, a fireball and an incredibly quick 'get-off-of-me' option. However, while not a bad character by any means, Kagome can struggle to push her advantages due to most of her tools being only just 'okay', and generally has to play reactively, but can put in some work with enough effort.

Strengths Weaknesses
  • All normals start in 4 frames, making her Strong normals faster than average
  • Decent damage fireball that can be converted off of at certain distances, and can be good for pressuring due to it's semi slow speed
  • Has the best real, meterless reversals in the game in 4SP, which lacks range, but is incredibly fast and will catch buttons
  • 5SP stays out for a long time, does good damage, and has good range, making it good for meaties, whiff-punishing and her only consistent combo ender
  • All normals start in 4 frames, making her jabs slower than average, which can make getting out of pressure difficult if 4SP isn't an option
  • 4SP's range is very deceiving and can sometimes whiff if not used at the right time, which leads to a free punish for the opponent
  • 22SP / Super is incredibly slow in start-up
  • Has no Air-Dash. Air-dashes are not the greatest in this game, but it's still a nice option to have
  • Limited conversion potential as her 3rd hit Auto-Combo segments have high push-back

Move List

Startup DOES NOT include the first active frame.

Moveset

Ground Normals

5W
InuFFT kagome 5W.png
Damage Startup Active Recovery Frame Adv Guard Hitbox
-

A

2W
InuFFT kagome 2W.png
Damage Startup Active Recovery Frame Adv Guard Hitbox
Low -

A

5W-W-W
InuFFT kagome 5WW.png
Damage Startup Active Recovery Frame Adv Guard Hitbox
-
2W-W-W
InuFFT kagome 2WW.png
Damage Startup Active Recovery Frame Adv Guard Hitbox
-

A

5S
InuFFT kagome 5S.png
Damage Startup Active Recovery Frame Adv Guard Hitbox
-

A

2S
InuFFT kagome 2S.png
Damage Startup Active Recovery Frame Adv Guard Hitbox
-

A

5S-S-S
InuFFT kagome 5SS.png
Damage Startup Active Recovery Frame Adv Guard Hitbox
-

A

2S-S-S
InuFFT kagome 2SS.png
Damage Startup Active Recovery Frame Adv Guard Hitbox
-

A

Jump Normals

j.W
InuFFT kagome jW.png
Damage Startup Active Recovery Frame Adv Guard Hitbox
-

A

j.S
InuFFT kagome jS.png
Damage Startup Active Recovery Frame Adv Guard Hitbox
4 -

A

Dash Attacks

Forward Dash Attack
InuFFT kagome dashforward.png
Damage Startup Active Recovery Frame Adv Guard Hitbox
-

A

Backward Dash Attack
InuFFT kagome dashbackward.png
Damage Startup Active Recovery Frame Adv Guard Hitbox
-

A

Special Moves

5SP
InuFFT kagome 5SP.png
Damage Startup Active Recovery Frame Adv Guard Hitbox
-

A

4SP
InuFFT kagome 4SP.png
Damage Startup Active Recovery Frame Adv Guard Hitbox
-

A

6SP
InuFFT kagome 6SP.png
Damage Startup Active Recovery Frame Adv Guard Hitbox
-

A

22SP
InuFFT kagome 22SP.png
InuFFT kagome 22SP proj.png
Damage Startup Active Recovery Frame Adv Guard Hitbox
-

A


General
FAQ
Controls
Systems
Netplay
HUD
Characters
Inuyasha
Kagome
Shippo
Kikyo
Sango
Miroku
Totosai
Naraku
Kagura
Koga
Sesshomaru
Demon Inuyasha