Story
A reimagination of GGST'S Giovanna.
Introduction
Archetype: Rushdown
Difficulty: Novice
Strengths |
Weaknesses
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- Plus On Block: Geovana's attacks have a lot more blockstun than normal, meaning she has access to multiple frametraps and even + on block moves.
- Mobile: Geovana has the highest walkspeed, dash speed and airdash speed in the game, allowing her to aproach you easily, specially from the air. Superjump>airdash>doublejump>airdash>airdash.
- Snowball: Her high damage + strong offense means she can very well in a round from any touch.
- High/Low/Throw: Geovana has 3 lows(2M,2H,236M), multiple overheads, a rekka, a demonflip and a comboable throw (5S delay 236H)
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- Roblox Limbs: Geovana is a short character without weapons, meaning her attacks have very limited range.
- Weak Defense: Short range, no revesal outside of Ultimate, she only has gimmicks like 2S and 214H and universal mechanics for defense.
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Move List
Normal Attacks
5L
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv.
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Block Adv.
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5
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Mid
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6
|
-
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-
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+6
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-
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- Good hitconfirm and starts your offense, slower than 2L but better range.
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|
5M
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Damage
|
Guard
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Startup
|
Active
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Recovery
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Hit Adv.
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Block Adv.
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8
|
-
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-
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-
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-
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+17
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+5
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- The money maker, high damage combo starter, very strong pressure tool.
- Cancel into demonflip/rekka/2H/grab for strong mixups
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|
5H
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Damage
|
Guard
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Startup
|
Active
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Recovery
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Hit Adv.
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Block Adv.
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4,6
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-
|
-
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-
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-
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+15
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-
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- Fast multihit heavy that moves you forward.
- Good hitconfirm and can cancel into rekka for frametrap on block
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|
2L
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Damage
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Guard
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Startup
|
Active
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Recovery
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Hit Adv.
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Block Adv.
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4
|
Low
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5
|
-
|
-
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+15
|
+1
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- Plus on block crouch jab that chains into self, short range limits it's usage a lot though.
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|
2M
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Damage
|
Guard
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Startup
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Active
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Recovery
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Hit Adv.
|
Block Adv.
|
6
|
Low
|
-
|
-
|
-
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+3
|
-
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- Low #1
- Very usefull pressure tool, can chain into 5M or 2H or tickthrow for mixups
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|
2H
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Damage
|
Guard
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Startup
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Active
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Recovery
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Hit Adv.
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Block Adv.
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9
|
Low
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-
|
-
|
-
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+63
|
-
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- Low #3
- Short range sweep, used for a low mixup and/or in combos
- Gived access to advanced 2H loops, takes practise to learn
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|
j.L
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Damage
|
Guard
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Startup
|
Active
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Recovery
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Hit Adv.
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Block Adv.
|
7
|
High
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-
|
-
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-
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+15
|
-
|
|
|
j.M
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv.
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Block Adv.
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8
|
High
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-
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-
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-
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+18
|
-
|
|
|
j.H
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv.
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Block Adv.
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9
|
-
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-
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-
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-
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+64
|
-
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- Air launcher, can reverse beat after
- Causes juggle, allowing for easy air to air confirms into full combo
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|
Special Attacks
Dropkick Pull 5S
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Damage
|
Guard
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Startup
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Active
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Recovery
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Hit Adv.
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Block Adv.
|
16
|
Throw
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8
|
-
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-
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+49
|
-
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- Please tech this
- High damage combo ender/starter, use 236H to combo from it.
- The best 5S in the game, makes Geovana a better grappler than lvl0/lvl1 Gaunt
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|
Dropkick Pull (Air) j.S
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv.
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Block Adv.
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25
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Throw
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-
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-
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-
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-
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-
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- Airdash jump in #3
- Pretty high damage, gives decent knockdown, but can never be comboed out of
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|
Sidestep 2S
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv.
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Block Adv.
|
0
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-
|
-
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-
|
-
|
-
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-
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- Very fast low profile, lets geo pass through most moves in the game
- If she dodges a move near the start of the low profile, time will stop and you'll likely get a full punish on the opponeny
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|
Sidestep (Air) j.2S
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Damage
|
Guard
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Startup
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Active
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Recovery
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Hit Adv.
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Block Adv.
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q2
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High
|
-
|
-
|
-
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-
|
-
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- Mixup Overhead #1, Airdash jump in #4
- Instant overhead, leads to high damage
- Can be used many many times in a single combo, unlocks Geo's massive juggles
- Very unsafe on block
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|
Rekka; Start 236L or M or H
|
Version
|
Damage
|
Guard
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Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
L
|
7
|
-
|
-
|
-
|
-
|
+3
|
-
|
M
|
7
|
Low
|
-
|
-
|
-
|
-7
|
-
|
H
|
13
|
-
|
-
|
-
|
-
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+103
|
-
|
|
Rekka; Middle After Rekka; Start, 5L or M or H
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Version
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Damage
|
Guard
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Startup
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Active
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Recovery
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Hit Adv.
|
Block Adv.
|
L
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
M
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
H
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Rekka; Ender After Rekka; Middle, 5L or M or H
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Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
L
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
M
|
13
|
High
|
-
|
-
|
-
|
-
|
-
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- Funny overhead, doesnt naturally combo, making it a reset tool againsy people sleeping
- Whiffing the low then only hitting the high in combos allows for high dmg
|
H
|
-
|
-
|
-
|
-
|
-
|
-
|
-
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- YOLO, your tracking launcher
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|
Acrobat Flip 214L or M or H
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
L
|
3,7
|
Mid, High
|
-
|
-
|
-
|
+62
|
-
|
- Should have blocked high
- Has a hit in the start, useful for frametraps and combos
|
M
|
9
|
low
|
-
|
-
|
-
|
+40
|
-
|
- Should have blocked low
- Useful in combos
|
H
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Doesn't have a hitbox, Geo instead performs a fast forward flip that has armor, allowing for pressure resets
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|
Level 1 Ultimate Attack
Last Generation 214S
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Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
9,7,5,4,5
|
low
|
-
|
-
|
-
|
+67
|
-
|
- Combo ender and extender in the corner
|
|
Level 3 Ultimate Attack
Geoclysm 236S
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
50
|
-
|
-
|
-
|
-
|
+95
|
-
|
- Can be comboed out of
- Most rewarding move to land in the game, 75 dmg on counterhit
|
|
Strategy
Combos
https://www.youtube.com/watch?v=qHHESNyBvos
Colors
Color 1: Base
Color 2: Juri from SF4