DracoFighter/Secret Characters/Fidget

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Fidget
DracoFighterFidgetIdle.png
Health 100
Dash Time 12 Frames

WIP WIP WIP WIP

Story

Fidget is a red panda-dragon born with fire powers, and trains every day to be a hero of legend. Assisting him is his bag, which essentially acts as a small pocket dimension where he fits adventuring gear for any situation. While it carries many weapons, he usually holds his main weapon of choice, a blue metal tonfa.

Gameplay Overview

Fidget is an oppressive all-rounder with great mobility and quick projectiles. He has very little weaknesses, and can poke out the opponent in a variety of ways, before going in with one of his many approach options.


Strengths Weaknesses
  • Versatility: Has a move for every situation and range.
  • Pressure: Has multiple ways to pressure the opponent with safe moves
  • Mobility: Has good walk, dash, and aerial mobility, with his F-Attack
  • Uhhhh: ????

Move List

Standing Normals

N-Attack
5A
DracoFighterDracoJab1.png
Damage Startup Active FAF Adv on Hit Adv on Block
10 8 8 30 +5 -4

Draco's fastest move. Extends his hurtbox slightly, but is disjointed all around the edges. Good poke and decent get-off-me tool, pushing the opponent out at a comfortable range.

F-Attack
6A
DracoFighterDracoFattack1.png
DracoFighterDracoFattack2.png
Damage Startup Active FAF Adv on Hit Adv on Block
10, 15 20, 30 8, 4 70 +1 -18

A decent but slow whiff punisher. Deals good damage, and best for when you want to push the opponent away at the end of a combo. Launch punishable on block, so don't use this carelessly.

B-Attack
4A
DracoFighterDracoBattack1.png
you will get hit by this
you will get hit by this
Damage Startup Active FAF Adv on Hit Adv on Block
20 20 10 58 +3 (Launcher) -21

A slow disjointed anti-air and launcher. Huge risk, huge reward. Mainly used as a combo followup, big block punish, or hard grab read.

N-Special
5B
DracoFighterDracoNSpecial1.png
Damage Startup Active FAF Adv on Hit Adv on Block
10 20 180 40 ~+2 ~-2

Draco shoots a slow-moving fireball that lasts for 3 seconds. Mainly used as a setup projectile to walk behind and force the opponent to react, which can lead into a punish.

F-Special / B-Special
6B / 4B
DracoFighterDracoFSpecial.png
DracoFighterDracoBSpecial.png
have fun trying to touch him
have fun trying to touch him
Damage Startup Active FAF Adv on Hit Adv on Block
-- 0 -- 60 -- --

Draco flies forward or backwards depending on the input. The jump distance and followups are identical for both. These can be used defensively as an escape, or offensively to force a mix-up situation. Air options are allowed a bit before you reach the peak of your jump, which is about 19 frames.

Air-Attack
j.A
DracoFighterDracoAirAttack.png
the legendary divekick
the legendary divekick
Damage Startup Active FAF Adv on Hit Adv on Block
12 6 18 30 ~+9 ~-7

A very quick divekick. Can lead into an N-Attack on hit, and is usually safe on block. Frame data on hit/block is better the later you land the divekick.

Air-Special
j.B
DracoFighterDracoNSpecial1.png
in case you wanted to know what it'd be like to give a grappler akuma fireballs
in case you wanted to know what it'd be like to give a grappler akuma fireballs
Damage Startup Active FAF Adv on Hit Adv on Block
10 20 180 40 ~+2 ~-2

Draco shoots a fireball at a downward angle while also gaining momentum backwards. This can be used as a safe fakeout while jumping forward, or for creating a projectile with large pressure/zoning potential. Stats are mostly based on in-game metrics, but can vary in the actual game (e.g. despite technically having a lifetime of 3 seconds the fireball will hit the ground before then).

Air-Grab
j.C / j.A+B
DracoFighterDracoNThrow.png
Damage Startup Active FAF Adv on Hit Adv on Block
5 12 10 20 -- --

A ludicrously quick air-to-ground grab that shoots Draco downwards. If landed, the damage and trajectory is identical to Draco's N-Grab. Extremely quick, almost lagless, and huge reward -- the opponent has to either anti-air you or read the grab to punish. Can also be used as an interesting movement option due to the speed.

N-Grab
5C
DracoFighterDracoGrab.png
give him a hug
give him a hug
Damage Startup Active FAF Adv on Hit Adv on Block
5 12 16 40 -- --

A grab with larger range than it appears to. This is a big bread-and-butter for Draco's mix-ups and pressure, but you have to work yourself into a position where it's usable.

F-Grab
6C
DracoFighterDracoFThrow.png
Draco YEET
Draco YEET
Damage Startup Active FAF Adv on Hit Adv on Block
15 20 8 40 -- --

Draco dashes forward with a grab, before throwing them all the way across the stage. This has no followups (other than perfectly spaced fireball shenanigans), but can be a decent whiff punisher and can be great for positioning.

B-Grab
4C
DracoFighterDracoBThrow.png
Damage Startup Active FAF Adv on Hit Adv on Block
7 12 16 40 -- --

Draco grabs and throws his opponent backwards, allowing for a followup -- usually F-Attack, but throwing them against a wall can allow for a B-Attack. Great for reversing corner situations!

Combos

B-Attack

  • B-Attack > F-Attack - MAX Damage (45)
  • B-Attack > B-Attack - High damage, keeps opponent close (40)
  • B-Attack > N-Attack - Reset (30)

N-Grab / Air-Grab

  • Grab > B-Attack > N-Attack - MAX Damage (35)
  • Grab > F-Attack - Positioning (30)
  • Grab > B-Attack - Reset (25)
  • Grab > N-Attack - Reset (15)


Strategy

General
FAQ
System
Controls
Strategy
Characters
Draco
Plexie
BiOS
Cyrus
Secret Characters