DracoFighter/Secret Characters/Fidget

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Fidget
DracoFighterFidgetIdle.png
Health 100
Dash Time 12 Frames

WIP WIP WIP WIP

Story

Fidget is a red panda-dragon born with fire powers, and trains every day to be a hero of legend. Assisting him is his bag, which essentially acts as a small pocket dimension where he fits adventuring gear for any situation. While it carries many weapons, he usually holds his main weapon of choice, a blue metal tonfa.

Gameplay Overview

Fidget is an oppressive all-rounder with great mobility and quick projectiles. He has very little weaknesses, and can poke out the opponent in a variety of ways, before going in with one of his many approach options.


Strengths Weaknesses
  • Versatility: Has a move for every situation and range.
  • Pressure: Has multiple ways to pressure the opponent with safe moves
  • Mobility: Has good walk, dash, and aerial mobility, with his F-Attack
  • Uhhhh: ????

Move List

Standing Normals

N-Attack
5A
DracoFighterFidgetJab1.png
you'll be seeing this a lot
you'll be seeing this a lot
Damage Startup Active FAF Adv on Hit Adv on Block
5, 7 8, 12 3, 8 35 -2 (-5 on tip) -6 (-10 on tip)

Fidget smacks the opponent twice with his tonfa. Rather quick animation despite being a two-hit move. The second hit has a smaller hitbox than the first, so if you hit it with the tip, only the first will land, leading to worse frame data (and damage, of course). Since it's slightly disjointed (but extends your hurtbox) and is a quick move, this will be your main pressure tool up close, as well as a common combo ender.

F-Attack
6A
DracoFighterFidgetFAttack0.png
DracoFighterFidgetFAttack1.png
Damage Startup Active FAF Adv on Hit Adv on Block
10, 5 15, 23 8, 8 65 +0 (Launcher) -20

Fidget pulls out a sword to slash the opponent, before doing an uppercut with his tonfa. Very long ranged whiff punisher, very unsafe, but entirely disjointed.

B-Attack
4A
DracoFighterDracoBattack1.png
you will get hit by this
you will get hit by this
Damage Startup Active FAF Adv on Hit Adv on Block
20 20 10 58 +3 (Launcher) -21

A slow disjointed anti-air and launcher. Huge risk, huge reward. Mainly used as a combo followup, big block punish, or hard grab read.

N-Special
5B
DracoFighterDracoNSpecial1.png
Damage Startup Active FAF Adv on Hit Adv on Block
10 20 180 40 ~+2 ~-2

Draco shoots a slow-moving fireball that lasts for 3 seconds. Mainly used as a setup projectile to walk behind and force the opponent to react, which can lead into a punish.

F-Special / B-Special
6B / 4B
DracoFighterDracoFSpecial.png
DracoFighterDracoBSpecial.png
have fun trying to touch him
have fun trying to touch him
Damage Startup Active FAF Adv on Hit Adv on Block
-- 0 -- 60 -- --

Draco flies forward or backwards depending on the input. The jump distance and followups are identical for both. These can be used defensively as an escape, or offensively to force a mix-up situation. Air options are allowed a bit before you reach the peak of your jump, which is about 19 frames.

Air-Attack
j.A
DracoFighterDracoAirAttack.png
the legendary divekick
the legendary divekick
Damage Startup Active FAF Adv on Hit Adv on Block
12 6 18 30 ~+9 ~-7

A very quick divekick. Can lead into an N-Attack on hit, and is usually safe on block. Frame data on hit/block is better the later you land the divekick.

Air-Special
j.B
DracoFighterDracoNSpecial1.png
in case you wanted to know what it'd be like to give a grappler akuma fireballs
in case you wanted to know what it'd be like to give a grappler akuma fireballs
Damage Startup Active FAF Adv on Hit Adv on Block
10 20 180 40 ~+2 ~-2

Draco shoots a fireball at a downward angle while also gaining momentum backwards. This can be used as a safe fakeout while jumping forward, or for creating a projectile with large pressure/zoning potential. Stats are mostly based on in-game metrics, but can vary in the actual game (e.g. despite technically having a lifetime of 3 seconds the fireball will hit the ground before then).

Air-Grab
j.C / j.A+B
DracoFighterDracoNThrow.png
Damage Startup Active FAF Adv on Hit Adv on Block
5 12 10 20 -- --

A ludicrously quick air-to-ground grab that shoots Draco downwards. If landed, the damage and trajectory is identical to Draco's N-Grab. Extremely quick, almost lagless, and huge reward -- the opponent has to either anti-air you or read the grab to punish. Can also be used as an interesting movement option due to the speed.

N-Grab
5C
DracoFighterDracoGrab.png
give him a hug
give him a hug
Damage Startup Active FAF Adv on Hit Adv on Block
5 12 16 40 -- --

A grab with larger range than it appears to. This is a big bread-and-butter for Draco's mix-ups and pressure, but you have to work yourself into a position where it's usable.

F-Grab
6C
DracoFighterDracoFThrow.png
Draco YEET
Draco YEET
Damage Startup Active FAF Adv on Hit Adv on Block
15 20 8 40 -- --

Draco dashes forward with a grab, before throwing them all the way across the stage. This has no followups (other than perfectly spaced fireball shenanigans), but can be a decent whiff punisher and can be great for positioning.

B-Grab
4C
DracoFighterDracoBThrow.png
Damage Startup Active FAF Adv on Hit Adv on Block
7 12 16 40 -- --

Draco grabs and throws his opponent backwards, allowing for a followup -- usually F-Attack, but throwing them against a wall can allow for a B-Attack. Great for reversing corner situations!

Combos

N-Grab / Air-Grab

  • Grab > (walk back) > F-Attack > B-Attack > N-Attack - MAX Damage (40)


Strategy

General
FAQ
System
Controls
Strategy
Characters
Draco
Plexie
BiOS
Cyrus
Secret Characters