Fighting Vipers 2/Controls

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< Fighting Vipers 2
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Arcade Layout
Dreamcast Default Layout

The numbers represent the numbered notations used in many fighting games. The notation that’s pretty much a numpad on a keyboard or calculator. 5 being neutral (doing nothing, really) 4 & 6 being back and forward respectively. You get the idea.

The white arrows represent tapping the appropriate direction. Black arrows represent holding the desired direction.

Movement

  • 66 - Dash forward
  • 66(Hold) – Run
  • 6(Hold) – Also to run. The walk forward transitions into a run when far away.
  • 2(Hold) - Crouch
  • 3(Hold) - Move forward while crouching
  • 33 - Crouch Dash forward. You can spam 2323 to crouch dash faster.
  • 44 - Dash backward
  • 1(Hold) - Move back while crouching
  • 11 - Crouch Dash backward. You can spam 2121 to crouch dash faster.
  • 8 - Jump (Hold to jump higher)
  • 9 - Jump Forward (Hold to jump higher)
  • 7(Hold) - Jump high Backwards.
  • 6 (While jumping towards a wall) - Wall Spring
  • 7 – Backflip (except Bahn and Sanman.)


Main Combat Commands

The game primarily uses 3 buttons for combat but many special attacks/actions are tied to combined inputs like Virtua Fighter.

  • 4 Start (Arcade)/4 R/L Button (Dreamcast) – Taunt. All taunts hit for very little damage depending on the animations themselves.
  • P – Punch. Tap once for a single high with every character. Framedata differs per character.
  • K – Kick. Press once for a high kick. Can be canceled with G for a feint.
  • G – Guard. Hold to block.
  • P+G – Throws.
  • 6P – Elbow.
  • 3K - Middle Kick.
  • 8P or 8K – Pursuit Attack (when opponent is lying on the ground)
  • 2P or 2K – Stomp Pursuits (when opponent is lying on the ground)
  • 4P or 4K - Universal Guard & Attack (G&A).

Recovery

After getting knocked down, you press 8(background), 4 (backwards) or 2 (foreground) to roll out of the way. You cannot roll forward like in Fighting Vipers 1. I do not know why that is.

  • P – Press (or mash, really) while on the ground to kick back up
  • K or G – Press (or mash, really) to get up faster (no kick-up animation)
  • 4 - Press while on the ground to roll back
  • 8 or 2 - Press while on the ground to roll sideways
  • P+K+G or 4P+K+G - Quick recover while falling
  • 8(or 2) P+K+G - Tech roll to the side while falling
  • P+K+G (while Airborne) - Air Recovery

Other

  • P+K+G - High Tech Guard
  • 1P+K+G - Low Tech Guard
  • P or K (after Tech Guard) - Tech Counter
  • 8P+K+G or P+K+G (after Tech Guard) - Side Step
  • 6464P+K+G - Instant Armor Breaker
  • 6464P+K+G (while Airborne) - Airborne Armor Breaker
  • 6P+K+G (After all armor is broken) - Super K.O. (one chance)


General
FAQ
Controls
HUD
Glossary
System
Training Mode
Netplay
Characters
Bahn
Charlie
Emi
Grace
Honey
Jane
Mahler
Picky
Raxel
Sanman
Tokio
B.M.
Kuhn
Del Sol