Fighting Vipers 2/Controls
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The numbers represent the numbered notations used in many fighting games. The notation that’s pretty much a numpad on a keyboard or calculator. 5 being neutral (doing nothing, really) 4 & 6 being back and forward respectively. You get the idea.
The white arrows represent tapping the appropriate direction. Black arrows represent holding the desired direction.
Movement
- Dash forward
– Run
– Also to run. The walk forward transitions into a run when far away.
- Crouch
- Move forward while crouching
(while crouching) - Crouch Dash forward. You can spam
to crouch dash faster.
- Dash backward
- Move back while crouching
(while crouching) - Crouch Dash backward. You can spam
to crouch dash faster.
- Jump (Hold to jump higher)
- Jump Forward (Hold to jump higher)
- Jump high Backwards.
(While jumping towards a wall) - Wall Spring
– Backflip (except Bahn and Sanman.)
Main Combat Commands
The game primarily uses 3 buttons for combat but many special attacks/actions are tied to combined inputs like Virtua Fighter.
Start (Arcade)/
R/L Button (Dreamcast) – Taunt. All taunts hit for very little damage depending on the animations themselves.
– Punch. Tap once for a single high with every character. Framedata differs per character.
– Kick. Press once for a high kick. Can be canceled with G for a feint.
– Guard. Hold to block.
=
– Throws.
– Elbow.
- Middle Kick.
or
– Pursuit Attack (when opponent is lying on the ground)
or
– Stomp Pursuits (when opponent is lying on the ground)
or
- Universal Guard & Attack (G&A).
Recovery
After getting knocked down, you press (background),
(backwards) or
(foreground) to roll out of the way. You cannot roll forward like in Fighting Vipers 1. I do not know why that is.
– Press (or mash, really) while on the ground to kick back up
or
– Press (or mash, really) to get up faster (no kick-up animation)
- Press while on the ground to roll back
or
- Press while on the ground to roll sideways
+
+
or
+
+
- Quick recover while falling
(or
)
+
+
- Tech roll to the side while falling
+
+
(while Airborne) - Air Recovery
Other
+
+
- High Tech Guard
+
+
- Low Tech Guard
or
(after Tech Guard) - Tech Counter
+
+
or
+
+
(after Tech Guard) - Side Step
+
+
- Instant Armor Breaker
+
+
(while Airborne) - Airborne Armor Breaker
+
+
(After all armor is broken) - Super K.O. (one chance)