Alice Gear Aegis CS/Controls

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< Alice Gear Aegis CS
Revision as of 23:02, 29 April 2023 by Niamh (talk | contribs) (→‎Team Swap Cross Gear attack (Team match only): Changed to Shift attack to match Japanese Wiki)
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Button Actions

Alice Gear Aegis CS is a game with a lot of buttons you have to assign, in fact all the buttons of the gamepad are used by the default configuration. In this section we will describe each of these buttons in the order you can see them in the options. Here is the default button configuration (for control type A): File:AGACS Layout.png

Basic Movement

Use the left analog stick to move your Actress. Pressing up moves your Actress forward, and pressing down moves them backward. You can adjust the speed of the movement by how much you tilt the analog stick in a given direction.

If you're using Control Type A (the game's default setting), pushing the left analog stick in any direction past its halfway point will activate Boost movement.

You don't have to worry about camera controls as the game automatically orients itself to lock onto your opponent's Actress at all times. This frees up the right analog stick for additonal commands that your Actress can perform during the match.

Boost

Abbreviation : boost

Boosting accelerates your Actresses’ default movement speed. There’s a game mechanic that prevents you from using this all the time, so keep that in mind when using this during the heat of battle as its usefulness is pretty obvious during those moments.

See the Control Type section to know how to activate it.

Ascend/Descend

Abbreviations : ascend, descend

Holding their respective button allows your Actress to move vertically up or down within the arena. These commands can also be used in combination with other actions as well.

Dodge (Step in Japanese)

Abbreviation : step

Press once to quickly move your Actress a short distance in the direction you were holding the left analog stick towards. If you pressed the button without holding a direction, they’ll dart straight forward.

Performing this action has faster a startup animation and movement speed than Boosting. You can also use it while Boosting if you feel like you can't get out of the way of an opponent's attack in time.

Like Boosting, Dash Stepping is tied to a game mechanic that prevents you from recklessly using it.

Roll Step

Your Actress can perform a second Dodge Step in the form of an aileron roll anytime during their current Dodge animation by holding a direction on the left analog stick and pressing the Step button again.

You can also press the Ascend or Descend button as an alternative to the Step button if you want your Actress to adjust their altitude at the same time.

Your Actress cannot perform any other action during this maneuver until the roll animation ends.

Vertical Step

If you hold Ascend/Descend prior to a step press, your Actress will Dodge in that vertical direction instead.

Unlike a regular Dodge, your Actress cannot Roll during this action, nor can they do anything else until the animation completes.

Shield

Abbreviation : shield

Hold down the button to create a "bubble" shield around your actress which protects her against incoming attacks. Your Actress can still move while in their shield, but cannot Boost or Dodge immediately from this state.

The Shield only mitigates the damage recieved, so your Actress can still lose a lot of HP if you use it incorrectly.

Shield strength is indicated by the color of the bubble. Blue is full strength, while a faint Red/Purple is close to breaking. Shield strength automatically recovers after not using it for a few seconds.

If the Shield breaks, your Actress will go through her knockdown animation, but the more devastating consequence is that they lose all recoverable damage they've accumulated.

Evade (Hold Shield when hit + Step)

If your Actress is hit while their Shield is activated, continue to hold the button down while pressing Step during any part of the bubble's recoil animation. If done successfully, you should see your Actress perform a unique twirl animation as their shield slowly turns off.

Your Actress is invulnerable during this animation but is unable to do anything else until it's done. Your movement options are also temporarily crippled due to this action immedtiatley overheating your Boost Gauge.

Firearm Gear

Abbreviations : F, F-Gear, shot

F-Gear is your main projectile weapon (see figure below). Each F-Gear has a set amount of ammo to them and automatically reloads itself after a few seconds of not using it.

The F-Gear can be charged by holding down the button. Firing charged shots consumes more ammo. If there's not enough ammo needed to charge the weapon it will reload to the minimum amount required and pause again in to perform the charging sequence.

Some F-Gear have two levels of charge.

File:AGACS AmmoExample.png

Clash Gear (Cross Gear in Japanese)

Abbreviations : C, C-Gear, melee

Clash Gear is your melee attack button. It should be considered part of your movement options since most Cross attacks will automatically make your Actress close in on your opponent if they’re not already within striking range. What the tutorial didn’t mention about this feature is that there’s more than one type of Clash attack:

  • Left analog stick neutral (no direction held) + Clash Gear: The default melee attack. If your Actress is not in striking range of the target when this button is pressed, she will autopilot Boost towards her target a predetermined distance and then stop moving before swinging her weapon either when she’s in striking range or has reached the max distance. You can swing her weapon prematurely during this process by pressing the Cross button again. Most neutral Clash Gear weapons have three swings to them, so you have to press the Cross button two more times to complete it after the first swing.
  • Left analog held up + Clash Gear: Your Actress will travel a greater distance forward (and usually faster) and will swing their weapon while they still have some momentum in their movement. This can either be used to attempt hitting fleeing opponents or if your Actress needs to cover more ground than what a neutral Cross attack could reach. Depending on the weapon, all of the swings might be done automatically without your input.
  • Left analog held left + Clash Gear or Left analog held right + Clash Gear: Your Actress will Boost strafe horizontally in a 90 degree angle either left or right of your target, and if they are still out of range, autopilot Boost towards them a short distancen before attempting to swing. Most weapons have 2 swings that you must manually press down to confirm you want to continue the combo.
  • Left analog held down + Clash Gear: Your Actress will immediately use their Clash Gear. They will have also minor knock back resistance during their attack animation, and depending on the weapon, will position themselves in a way that will make them brace or avoid any incoming attacks. This melee attack has the fastest startup and is typically used when your opponent is closing in on your Actress with their own melee strike.

Torso Skill (Top Skill in Japanese)

Abbreviations : T, T-Gear

The Torso or Top Skill is the attack tied to the gauge at the left of the ammo on the game screen (see figure). If you look at the gauge, you can see an up arrow in it (pointing to the Top). You may either use the full gauge with a charge by holding the button or part of it (if the gauge is at least green) by tapping the button.

File:AGACS TopGearAmmo.png

Leg Gear (Bottom Skill in Japanese)

Abbreviations : B, B-Gear

The Leg or Bottom Gear is the attack tied to the gauge at the right of the ammo on the game screen (see figure). If you look at the gauge, you can see a down arrow in it (pointing to the Bottom). Unlike T-Gear, you can only tap the button as there is no charge level for it.

File:AGACS TopGearAmmo.png

SP Assist For./Back (Team match only; uses 1 SP Gauge)

Abbreviations : sp assist, assist

If you're playing a 3v3 match and have at least one non-KOed Actress on the sideline, you can bring her out to the current position of your point Actress to fire a unique attack based of their currently equipped F-Gear.

The Actress performing the SP Assist is completely invincible and cannot be targeted by your opponent.

The default command for this action is moving the right analog analog stick either left or right.

File:AGACS SPGauge.png

SP Recharge (Uses 1 SP Gauge)

Abbreviations : sp recharge, recharge

Your Actress will completely reload all of the ammo to their F-Gear.

Keep in mind that no other action can be performed during the reload animation, and that your Actress will also announce that they're reloading their weapon to their opponent.

The default command is pushing the right analog stick down.

SP Clash (Uses 2 SP Gauges)

Abbreviations : sp clash, lv2

Your Actress will draw out their Clash Gear and, if they're not already in striking range, attempt to close in on your opponent. When they're in striking range or they've travelled the maximum distance allowed, they will perform a series of automatic melee strikes. The attack parameters is based on what C-Gear they're using.

Your Actress is invincible throughout this entire sequence. Only your opponent's own SP Clash or SP Skill can interrupt it.

The default command is pushing the right analog stick up.

SP Skill (Uses all SP Gauges)

Abbreviations : sp skill, lv3

Your Actress will perform a powerful unique ability based on her gear loadout and is completely invincible throughout this entire sequence unless they're hit by your opponent's own SP Skill. You'll have to check each Actress' page to find out what their SP Skill does.

Although the camera angle dynamically cuts to a closeup of your Actress during the startup animation of the SP Skill, your oppnent still has full control of their Actress during this time, so keep that in mind.

The default button is the right analog stick's internal button.

Switch Targets (Battle Royale match only)

Move the right analog stick left or right. Really useful if you see a target that's low on health and want to finish them off before someone else does.

Team Member Swap (Team match only)

Use the directional pad to switch to another non-KOed team member. They will come in and swap positions with your current Actress.

Be aware that the Actress tagging in cannot move for about a split second after they arrive, so you probbably don't want to do this if your opponent's in the middle of launching another attack.

Shift Attack (Team match only)

If your opponent is within melee range when you tag out, your incoming Actress can use their Cross Gear weapon to swing at them. Your Actress' melee attack has priority over your opponent's basic moves, but you can still be beaten out by an SP Clash or SP Skill.

Control Types

The primary mechanic that Alice Gear Aegis CS players live and die off of is its Boost and Dodge (or Step in Japanese) mechanics. This mechanic is so important that there’s a special section in the controller options reserved for how Boost and Dodge activate.

Control Type A

The default setting which makes you boost by default and stop while holding a button. How it works is as follows:

  • Tilting the left analog stick slightly in any direction will make your Actress move normally
  • Pushing the left analog stick all the way to the edge in any given direction will activate Boost movement
  • You can disable automatic Boost by holding down the Boost button. The default location of this action is the left analog stick’s internal button, but can be remapped to somewhere else on the controller
  • Pressing the bottom face button on your game pad (B for Nintendo controllers, and X for Sony ones) activates Dodge

Control Type B

The inverse of Control Type A as it makes you boost by holding a button. This scheme works as follows:

  • Your Actress will move at normal speed regardless of how far you tilt the left analog stick.
  • Boosting is only activated by holding down the Boost button, with the default location being the left analog stick’s internal button. This action can be remapped to somewhere else on the controller.
  • Pressing the bottom face button on your game pad (B for Nintendo controllers, and X for Sony ones) activates Dodge

Control Type C

This control scheme attempts to reduce button complexity by combining boost and step. It works as follows:

  • Boosting AND Dodge Step is mapped to one button. By default, this is the controller’s upper-right trigger button (R for Nintendo controllers, R1 for Sony ones). Since you now have two actions mapped to one button, the left analog stick’s internal button does nothing now. It is possible to remap it to that location if you want to though.
  • Tapping this uniquely programmed button activates Dodge as intended
  • Holding down the same button for a few moments ignores the Dodge command and activates Boost movement instead for as long as it’s held down

The trade off is you do not get instantaneous Boost activation like you do with the other types, and a few of the default actions for the first two Control Types were moved to different buttons on this configuration.


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