Jin
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- Weapon: Unarmed
- Forward Walk Speed: 1.0 (Standard)
- Backward Walk Speed: 1.0 (Standard)
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Introduction
Jin is an Japanese Fighter who grew up to be part of the Martial Arts. he learned alot of it and he can fight.
Gameplay
Normal Moves
Far Attacks
5H
5H
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Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
This can possibly hit 2 times but it won't combo (this game doesn't have combos for sure) so the opponent can just escape out of it... or not.
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|
5M
5M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
5L
5L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Low
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
2H
2H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
2M
2M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
A pretty good poke. Also minus on block so please watch out if you are going to use this.
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|
2L
2L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Low
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Near Attacks
n5H
n.5H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
n5M
n.5M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
n5L
n.5L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Low
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
n2H
n.2H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
n2M
n.2M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
n2L
n.2L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Low
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Jumping
j5H
j.H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Overhead
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
j5M
j.M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Overhead
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
j5L
j.L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
Overhead
|
7
|
-
|
-
|
-
|
-
|
-
|
-
|
This move is pretty useless. can't hit on a standing opponent thanks to it's hitbox and it can hit an air Opponent. don't use it.
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|
Throw
Throw
Throw 6M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
No
|
Takes 255 frames to recover after throw animation is complete. (About 4.25 seconds)
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Special Moves
Savannah Tornado
Ho'o Ken 236M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Panther Claw
Ten Ga Ren Ken 623H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Weapon
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
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Strategy
Matchups