Martial Champion/Zen

From Mizuumi Wiki
Jump to navigation Jump to search
Zen
  • Weapon: Fan
  • Forward Walk Speed: 0.82 (Slow)
  • Backward Walk Speed: 1.0 (Standard)

Introduction

Lorem Ipsum.

Gameplay

Lorem Ipsum


Strengths Weaknesses
  • The best anti-airs, quick to startup, with huge range at good angles.
  • A very solid set of specials to keep opponents either pressured or at bay.
  • j.L is active for a while, and can be used to jump in or even air-to-air sometimes.
  • He's tall and wide, and barely crouches when holding down, leaving his hurtbox still quite exposed.
  • He's slow, and in fact walks faster backwards than forwards.
  • While his throw does a little more damage than usual, it can never knock down, he struggles the most with knocking down out of the entire cast, needing to land 4 hits to do so.

Normal Moves

Far Attacks

5H
5H
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid - - - - - - -
5M
5M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid - - - - - - -
5L
5L
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Low - - - - - - -
2H
2H
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid - - - - - - -
2M
2M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid - - - - - - -
2L
2L
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Low - - - - - - -

Near Attacks

n5H
n.5H
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid - - - - - - -
n5M
n.5M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid - - - - - - -
n5L
n.5L
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Low - - - - - - -
n2H
n.2H
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid - - - - - - -
n2M
n.2M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid - - - - - - -
n2L
n.2L
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Low - - - - - - -

Jumping

j5H
j.H
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Overhead - - - - - - -
j5M
j.M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Overhead - - - - - - -
j5L
j.L
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Overhead - - - - - - -

Throw

Throw
Throw
6M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- - - - - - - - No

Cannot knockdown. Does not reset your # of landed hits back to 0.

Special Moves

Savannah Tornado
Kumo No Himo
236M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- - - - - - - - -
Panther Claw
Koma No Mai
[4]6M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- - - - - - - - -

Strategy

Matchups

General
FAQ
Controls
HUD
Mechanics
System
Characters
Mahambah
Avu
Chaos
Bobby
Jin
Goldor
Racheal
Zen
Hoi
Titi
Salamander