Martial Champion/Chaos

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Chaos
  • Weapon: Unarmed
  • Forward Walk Speed: 1.25 (Fast)
  • Backward Walk Speed: 1.18 (Fast)

Introduction

Lorem Ipsum.

Gameplay

Lorem Ipsum


Strengths Weaknesses
  • Has the fastest walk speed out of the entire cast, helping her approach easily.
  • j.L is great for mix-ups, either crossing up or landing quickly.
  • 236M is a slow projectile, allowing her to walk behind it for extra pressure. It's startup also avoids low attacks.
  • Mediocre range overall, and her only weapon attacks are 5H and 2H.
  • [2]8M has a relatively useless second attack after the first one hits or gets blocked, making it unsafe most of the time, unless the first attack is the 4th hit.

Normal Moves

Far Attacks

5H
5H
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid 4 - - 18 +2 -13 Yes
5M
5M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid 2 - - 30 -12 -26 No
5L
5L
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Low 8 - - 27 -3 -19 No
2H
2H
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid 7 - - 21 +2 -12 Yes
2M
2M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Low 10 - - 22 +2 -12 No
2L
2L
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Low 15 - - 29 +3 -13 No

Near Attacks

n5H
n.5H
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid 2 - - 13 +5 -10 No
n5M
n.5M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid 1 - - 12 +5 -10 No
n5L
n.5L
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Low 1 - - 11 +7 -10 No
n2H
n.2H
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid 2 - - 13 +7 -11 No
n2M
n.2M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Low 2 - - 13 +6 -8 No
n2L
n.2L
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Low 2 - - 13 +5 -10 No

Jumping

j5H
j.H
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Overhead 2 - - varies +13 to +15 -2 to -1 No
j5M
j.M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Overhead 5 - - varies +10 to +14 -5 to -1 No
j5L
j.L
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Overhead 5 - - varies rising: -26, falling: +7 to +14 rising: -45, falling: -8 to -2 No

Can hit while rising (at least against a standing Goldor) if done instantly at the start of a jump.

Throw

Throw
Throw
6M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- - - - - - low throw: +107, high throw: +122 - No

Chaos will randomly throw the opponent either low onto the ground or high into the air.

Special Moves

Savannah Tornado
Nile Star
236M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid 16 - - 33 -2 to +30 -9 to +9 No

Chaos completely avoids low attacks while performing this move.

Panther Claw
Double Cross
[2]8M
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid, Mid? 4 - - varies first hit:-40 first hit: -55 No

Risky attack, especially when your opponent is near the corner. Can be used to punish most projectiles and for movement. The mostly useless second hit is automatically performed if the move hits / gets blocked, making it unsafe unless the first is used as the 4th hit to score a knockdown.

Strategy

Matchups

General
FAQ
Controls
HUD
Mechanics
System
Characters
Mahambah
Avu
Chaos
Bobby
Jin
Goldor
Racheal
Zen
Hoi
Titi
Salamander