Martial Champion/Jin

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MC Jin Profile.png
Jin
  • Weapon: Unarmed
  • Forward Walk Speed: 1.0 (Standard)
  • Backward Walk Speed: 1.0 (Standard)

Introduction

Jin is a Japanese martial arts fighter, and the former #2 apprentice to Hoi. He joined the tournament to test his skills and prove he is the strongest.

Gameplay

Jin is a pretty well rounded shoto-type fighter, with a few tricks up his sleeve. Several of his low attacks can hit twice, but due to there being no combos, they're more of a liability than anything. But he doesn't really need good lows, he has other ways of opening up defensive opponents. Most notably his Dragon Punch-like attack is not an invincible reversal like usual, but rather a threatening unblockable attack if done in the opponent's face. Jin starts fights unarmed, but if he ever gets a weapon, his already nice high/mid pokes become extremely difficult to get around, boasting both great speed and range. Using them in combination with his fireball if the opponent hesitates is a great strategy.


Strengths Weaknesses
  • Has strong H and M pokes which get even more dangerous if he can get his hands on a weapon.
  • 623H is unblockable up close, it can be used almost like a throw.
  • j.H has two hits and is thus both great at anti-airing and jumping in.
  • His 5L & 2L moves have two hits, but they can't combo, are very spread out, and often punishable, making low attacks dangerous to attempt.
  • Isn't particularly outstanding in any category.

Normal Moves

Far Attacks

5H
5H
MC Jin 5L.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid 6 - - 20 +1 -14 Yes

Avu's Sword, if Jin has stolen it, seems to go at an unusual angle during this attack for some reason, giving it less bonus range than other weapons?

5M
5M
MC Jin 5M.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid 5 - - 20 +1 -14 Yes

A pretty good mid poke. Becomes much more effective with the extra range of a weapon.

5L
5L
MC Jin 5H.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Low 5, 26 - - 49 -28, -7 -43, -21 No

Has two hits. First listed numbers on the left are for the first hit, second numbers on the right after the comma are for the second.

2H
2H
MC Jin 2L.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid 5 - - 20 +1 -14 Yes

Avu's Sword, if Jin has stolen it, seems to go at an unusual angle during this attack for some reason, giving it less bonus range than other weapons?

2M
2M
MC Jin 2M.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Low 5 - - 20 +1 -14 Yes

A pretty good low poke. Becomes much more effective with the extra range of a weapon.

2L
2L
MC Jin 2H.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Low 5, 26 - - 49 -28, -7 -42, -21 No

Has two hits. First listed numbers on the left are for the first hit, second numbers on the right after the comma are for the second.

Near Attacks

n5H
n.5H
MC Jin n5L.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid 1 - - 11 +6 -9 No
n5M
n.5M
MC Jin n5M.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid 1 - - 10 +7 -8 No
n5L
n.5L
MC Jin n5H.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Low 4 - - 15 +5 -10 No
n2H
n.2H
MC Jin n2L.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid 1 - - 10 +8 -8 No
n2M
n.2M
MC Jin n2M.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Low 1 - - 10 +7 -8 No
n2L
n.2L
MC Jin n2H.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Low 4 - - 15 +6 -9 No

Jumping

j5H
j.H
MC Jin jL.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Overhead 7. 26 - - varies +9 to +14, +11 to +15 -6 to -1, -5 to -1 No

Has two hits. First listed numbers on the left are for the first hit, second numbers on the right after the comma are for the second.

j5M
j.M
MC Jin jM.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Overhead 6 - - varies +7 to +14 -8 to -1 No
j5L
j.L
MC Jin jH.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Overhead 7 - - varies -42 during rising neutral jump, -12 during rising forward/backward jump,

+2 to +14 while falling.

-56 during rising neutral jump, -28 during rising forward/backward jump,

-11 to -1 while falling.

No

Can hit while rising (at least against a standing Goldor) if done instantly at the start of a jump.

Throw

Throw
Throw
6M
MC Jin Throw.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- - - - - - +93 - No

Takes 255 frames to recover after throw animation is complete. (About 4.25 seconds)

Special Moves

Savannah Tornado
Ho'o Ken
236M
MC Jin 236M.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- Mid 23 - - 39 0 point blank, +29 fullscreen -8 point blank, +8 fullscreen No

Deals chip damage if blocked.

Panther Claw
Ten Ga Ren Ken
623H
MC Jin 623H.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Weapon
- N/A, Mid 0, 1 - - 133, 65 +64, -47 N/A, -60 No

First numbers are for the unblockable version, second numbers are for blockable version. Becomes fully blockable & prevents throwing for 122 frames (2 seconds) after hitting with unblockable version. Cannot be unblockable just as opponent is waking up.

Strategy

Matchups

General
FAQ
Controls
HUD
Mechanics
System
Characters
Mahambah
Avu
Chaos
Bobby
Jin
Goldor
Racheal
Zen
Hoi
Titi
Salamander