Lorem Ipsum.
Zen is a rather unusual shoto-like fighter that excels at pressuring with specials and anti-airing with normals. Having arguably the greatest H attacks in the game makes the opponents afraid to jump, while the quickly recovering specials demand they act, or receive chip damage.
The slow movement speed and slower normals means proper spacing is very important for him.
Strengths |
Weaknesses
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- The best anti-airs: quick to startup, with huge range and good angles.
- A very solid set of specials to keep opponents either pressured or at bay.
- j.L is a great normal, it's active for a while, and can be used to jump in, air-to-air, or even as an instant overhead sometimes.
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- He's tall and wide, and barely crouches when holding down, leaving his hurtbox still quite exposed.
- He's slow, and in fact walks faster backwards than forwards.
- While his throw does a little more damage than usual, it can never knock down, he struggles the most with knocking down out of the entire cast, needing to land 4 hits to do so.
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