Rainbowcore Hypernova/Orange
Orange is a puppet character, focused on playing around their summon (called Moe by the community) in neutral, combos, pressure, and defense. Moe lightly glides behind Orange at all times, matching their walk speed but never going faster or jumping. Orange's controls are literally split in two, with Orange themselves being controlled with the A buttons while Moe is controlled with the B buttons. Put together, the pair are able to put out solid damage, unreactable mixups or unblockables, and set up combo breakers to ensure the opponent is left helpless to the onslaught. You can even send Moe safely to zone while you sit fullscreen laughing at the opponents struggles to evade your fullscreen mixups and combos.
Where Orange struggles is when they get pinned down without Moe nearby. Since Moe only moves at Orange's walkspeed, it's quite easy to get separated just by moving around and trying to escape combos. This issue is exacerbated by the fact that Orange has to go through a small, vulnerable animation to make Moe move faster or attack, leaving them vulnerable. Orange's solo kit is a bit lackluster: they can't complete many combos, their fastest button is 4 frames, and many of their normals are awkward or just standard. If the opponent can force you away from Moe and run offense, Orange can be found in an extremely difficult spot.
Orange gives you the unique experience of playing two characters as one, and in reward for mastering an awkward kit, you get suffocating offense and mixup, or the best zoning potential in the game. Put in the time to learn Orange, and you'll become a powerhouse ready for any situation.
Pros | Cons |
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Normals
5A
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5B
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2A
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2B
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j.A
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j.B
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Command Normals
6A
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6B
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j.2A
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j.2B
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Special Moves
236A/B
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623A/B
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41236A/B
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Super
632146B
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