Rainbowcore Hypernova/Violet

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Intro

A scythe-wielding and technical powerhouse, Violet is a mid and close-ranged setplay character that can choose between a variety of playstyles, between her simple high/low rushdown or her clone zoning and teleportation abilities. Her normals are disjointed and lead to great damage, but are slow and bad on block to compensate. With the usage of meter, Violet has access to one of the most oppressive neutral skips in the game in 63214B, a true blockstring lariat with 10f startup that leaves her 0 on block. Violet's damage with meter is very high, making her one of the scariest characters to play against when she has advantage and resources.

  • Unique Mechanic:

(add or delete entries as necessary.)

RCHN Violet Name.PNG

RCHN Violet Idle.png
Pros Cons
  • Pro A: N/A
  • Pro B: N/A
  • Pro C: N/A
  • Con A: N/A
  • Con B: N/A
  • Con C: N/A

Normals

5A
Damage Guard First Active Active Recovery On Hit On Block
20 Mid 8 - - +5 -5

This move is by far the slowest 5a in the game at 8 frames, however, it makes up for it with its insane reach. In a vacuum, this may seem like a fantastic poke, however, be careful as this move has a hurtbox, and will lose many interactions against other moves that are either faster or disjointed like indigo 5b/2b or green 5a/2a


5B
Damage Guard First Active Active Recovery On Hit On Block
20 Mid 10 - - -3 -13

5B.


2A
Damage Guard First Active Active Recovery On Hit On Block
20 Mid 6apu - - -8 -11

2A.


2B
Damage Guard First Active Active Recovery On Hit On Block
20 Mid 2 - - -8 -11

2B.


j.A
Damage Guard First Active Active Recovery On Hit On Block
20 Mid 2 - - -8 -11

j.A.


j.B
Damage Guard First Active Active Recovery On Hit On Block
20 Mid 2 - - -8 -11

j.B.

Command Normals

6A
Damage Guard First Active Active Recovery On Hit On Block
20 Mid 2 - - -8 -11

6A.


6B
Damage Guard First Active Active Recovery On Hit On Block
20 Mid 2 - - -8 -11

6B.


j.2A
Damage Guard First Active Active Recovery On Hit On Block
20 Mid 2 - - -8 -11

j.2A.


j.2B
Damage Guard First Active Active Recovery On Hit On Block
20 Mid 2 - - -8 -11

j.2B.

Special Moves

236A/B
Damage Guard First Active Active Recovery On Hit On Block
20 Mid 2 - - -8 -11

Clone.


623A/B
Damage Guard First Active Active Recovery On Hit On Block
20 Mid 2 - - -8 -11

Uppercut.


63214A/B
Damage Guard First Active Active Recovery On Hit On Block
20 Mid 2 - - -8 -11

Spinning Slashes.


214A/B
Damage Guard First Active Active Recovery On Hit On Block
20 Mid 2 - - -8 -11

Dodge.

Super

632146B
Damage Guard First Active Active Recovery On Hit On Block
20 Mid 2 - - -8 -11

Super.


General
Controls
HUD
System
FAQ
Characters
Red
Orange
Yellow
Green
Blue
Indigo
Violet