View table: PFE_DefaultMovelists
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Table structure:
- gameCharacter - String
- nameDisplayed - String
- stockIcon - String
- characterInit - String
- jab - String
- dashAttack - String
- fTilt - String
- uTilt - String
- dTilt - String
- fSmash - String
- uSmash - String
- dSmash - String
- nAir - String
- fAir - String
- bAir - String
- uAir - String
- dAir - String
- nSpec - String
- fSpec - String
- uSpec - String
- dSpec - String
- grab - String
- dashGrab - String
- pummel - String
- zAir - String
- fThrow - String
- bThrow - String
- uThrow - String
- dThrow - String
- getUpAtk - String
- ledgeAtk - String
- itemThrow - String
- itemAtk - String
- taunt - String
- finalSmash - String
This table has 6 rows altogether.
Page | gameCharacter | nameDisplayed | stockIcon | characterInit | jab | dashAttack | fTilt | uTilt | dTilt | fSmash | uSmash | dSmash | nAir | fAir | bAir | uAir | dAir | nSpec | fSpec | uSpec | dSpec | grab | dashGrab | pummel | zAir | fThrow | bThrow | uThrow | dThrow | getUpAtk | ledgeAtk | itemThrow | itemAtk | taunt | finalSmash |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Platform Fighter Engine/Blocky (edit) | PFE_Blocky_Stock.png | character_init0 | jab_chrom | dash_attack_claw | ftilt0 | utilt0 | dtilt0 | fsmash_chrom | usmash0 | dsmash0 | nair_joker | fair_bayonetta | bair_cloud_Sim | uair_cloud | dair_shulk | nspec_hadoken | fspec_afterburner_Kick | uspec_zss | dspec_falling_attack | grab0 | dash_grab0 | pummel0 | -1 | fthrow0 | bthrow0 | uthrow_Combo | dthrow_Combo | getup_attack0 | ledge_attack0 | item_throw0 | item_attack0 | taunt0 | final_smash0 | ||
Platform Fighter Engine/Controls (edit) | PFE_Blocky_Stock.png | The init file of the character | Fastest Auto-Combo | Attack performed during run only | Forward Attack | Upward Attack | Downward Attack | Strong Forward Attack | Strong Upward Attack | Strong Downward Attack | Non-directional Attack while Airborne | Forward Attack while Airborne | Backward Attack while Airborne | Upward Attack while Airborne | Downward Attack while Airborne | '''Neutral Special'''.<br> Usually a projectile or basic attack. | '''Side Special'''.<br> Usually a mobility option or secondary projectile of some sort. | '''Up Special'''.<br> A recovery option of some sort. | '''Down Special'''.<br> Usually a move that requires some more tactical thinking. | How they reach out to grab | Reach out to grab while runing | Attack while holding after a grab | What the Grab button does midair | Forward Throw after a grab | Backward Throw after a grab | Upward Throw after a grab | Downward Throw after a grab | Attack while getting up from the Floor | Attack while climbing up the ledge | Throws Item Forward | Swings a battering item | Basic Emotes | Finisher move | ||
Platform Fighter Engine/Polygon (edit) | PFE_Polygon_Stock.png | character_init1 | jab1 | dash_attack_dread | ftilt_angled | utilt1 | dtilt_belmont | fsmash_cloud | usmash_greninja | dsmash_mewtwo | nair1 | fair_samus | bair_joker | uair_joker | dair_marth | nspec_charge_shot | fspec1 | uspec_bowser | dspec1 | grab_tether | dash_grab_tether | pummel1 | zair1 | fthrow_mewtwo | bthrow1 | uthrow1 | dthrow_Combo | getup_attack0 | ledge_attack0 | item_throw0 | item_attack0 | taunt1 | final_smash1 | ||
Platform Fighter Engine/Radian (edit) | PFE_Radian_Stock.png | character_init4 | jab4 | dash_attack4 | ftilt4 | utilt4 | dtilt4 | fsmash4 | usmash4 | dsmash4 | nair4 | fair4 | bair4 | uair4 | dair4 | nspec4 | fspec4 | uspec4 | dspec4 | grab0 | dash_grab0 | pummel4 | -1 | fthrow4 | bthrow4 | uthrow4 | dthrow4 | getup_attack0 | ledge_attack0 | item_throw0 | item_attack0 | taunt4 | final_smash4 | ||
Platform Fighter Engine/Scalar (edit) | PFE_Scalar_Stock.png | character_init0 | jab3 | dash_attack3 | ftilt3 | utilt3 | dtilt3 | fsmash3 | usmash3 | dsmash3 | nair3 | fair_bowser | bair3 | uair3 | dair3 | nspec3 | fspec3 | uspec3 | dspec3 | grab3 | grab3 | pummel3 | -1 | fthrow3 | bthrow3 | uthrow3 | dthrow3 | getup_attack3 | ledge_attack3 | item_throw3 | item_attack3 | taunt3 | final_smash3 | ||
Platform Fighter Engine/Vertex (edit) | PFE_Vertex_Stock.png | character_init2 | jab_rapid | dash_attack_mewtwo | ftilt_sheik | utilt0 | dtilt_ryu | fsmash_combat | usmash_sheik | dsmash_pichu | nair_dedede | fair_slash | bair_mario | uair_mario | dair_falco | nspec_homing_attack | fspec_falcon | uspec_fox | dspec_c4 | grab0 | dash_grab0 | pummel0 | -1 | fthrow_spin | bthrow_drag | uthrow_jump | dthrow2 | getup_attack0 | ledge_attack0 | item_throw0 | item_attack0 | taunt2 | final_smash2 |