View table: PFE_DefaultMovelists

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Table structure:

  1. gameCharacter - String
  2. nameDisplayed - String
  3. stockIcon - String
  4. characterInit - String
  5. jab - String
  6. dashAttack - String
  7. fTilt - String
  8. uTilt - String
  9. dTilt - String
  10. fSmash - String
  11. uSmash - String
  12. dSmash - String
  13. nAir - String
  14. fAir - String
  15. bAir - String
  16. uAir - String
  17. dAir - String
  18. nSpec - String
  19. fSpec - String
  20. uSpec - String
  21. dSpec - String
  22. grab - String
  23. dashGrab - String
  24. pummel - String
  25. zAir - String
  26. fThrow - String
  27. bThrow - String
  28. uThrow - String
  29. dThrow - String
  30. getUpAtk - String
  31. ledgeAtk - String
  32. itemThrow - String
  33. itemAtk - String
  34. taunt - String
  35. finalSmash - String

This table has 6 rows altogether.

Recreate data.

Page gameCharacter nameDisplayed stockIcon characterInit jab dashAttack fTilt uTilt dTilt fSmash uSmash dSmash nAir fAir bAir uAir dAir nSpec fSpec uSpec dSpec grab dashGrab pummel zAir fThrow bThrow uThrow dThrow getUpAtk ledgeAtk itemThrow itemAtk taunt finalSmash
Platform Fighter Engine/Blocky (edit) PFE_Blocky_Stock.png character_init0 jab_chrom dash_attack_claw ftilt0 utilt0 dtilt0 fsmash_chrom usmash0 dsmash0 nair_joker fair_bayonetta bair_cloud_Sim uair_cloud dair_shulk nspec_hadoken fspec_afterburner_Kick uspec_zss dspec_falling_attack grab0 dash_grab0 pummel0 -1 fthrow0 bthrow0 uthrow_Combo dthrow_Combo getup_attack0 ledge_attack0 item_throw0 item_attack0 taunt0 final_smash0
Platform Fighter Engine/Controls (edit) PFE_Blocky_Stock.png The init file of the character Fastest Auto-Combo Attack performed during run only Forward Attack Upward Attack Downward Attack Strong Forward Attack Strong Upward Attack Strong Downward Attack Non-directional Attack while Airborne Forward Attack while Airborne Backward Attack while Airborne Upward Attack while Airborne Downward Attack while Airborne '''Neutral Special'''.<br> Usually a projectile or basic attack. '''Side Special'''.<br> Usually a mobility option or secondary projectile of some sort. '''Up Special'''.<br> A recovery option of some sort. '''Down Special'''.<br> Usually a move that requires some more tactical thinking. How they reach out to grab Reach out to grab while runing Attack while holding after a grab What the Grab button does midair Forward Throw after a grab Backward Throw after a grab Upward Throw after a grab Downward Throw after a grab Attack while getting up from the Floor Attack while climbing up the ledge Throws Item Forward Swings a battering item Basic Emotes Finisher move
Platform Fighter Engine/Polygon (edit) PFE_Polygon_Stock.png character_init1 jab1 dash_attack_dread ftilt_angled utilt1 dtilt_belmont fsmash_cloud usmash_greninja dsmash_mewtwo nair1 fair_samus bair_joker uair_joker dair_marth nspec_charge_shot fspec1 uspec_bowser dspec1 grab_tether dash_grab_tether pummel1 zair1 fthrow_mewtwo bthrow1 uthrow1 dthrow_Combo getup_attack0 ledge_attack0 item_throw0 item_attack0 taunt1 final_smash1
Platform Fighter Engine/Radian (edit) PFE_Radian_Stock.png character_init4 jab4 dash_attack4 ftilt4 utilt4 dtilt4 fsmash4 usmash4 dsmash4 nair4 fair4 bair4 uair4 dair4 nspec4 fspec4 uspec4 dspec4 grab0 dash_grab0 pummel4 -1 fthrow4 bthrow4 uthrow4 dthrow4 getup_attack0 ledge_attack0 item_throw0 item_attack0 taunt4 final_smash4
Platform Fighter Engine/Scalar (edit) PFE_Scalar_Stock.png character_init0 jab3 dash_attack3 ftilt3 utilt3 dtilt3 fsmash3 usmash3 dsmash3 nair3 fair_bowser bair3 uair3 dair3 nspec3 fspec3 uspec3 dspec3 grab3 grab3 pummel3 -1 fthrow3 bthrow3 uthrow3 dthrow3 getup_attack3 ledge_attack3 item_throw3 item_attack3 taunt3 final_smash3
Platform Fighter Engine/Vertex (edit) PFE_Vertex_Stock.png character_init2 jab_rapid dash_attack_mewtwo ftilt_sheik utilt0 dtilt_ryu fsmash_combat usmash_sheik dsmash_pichu nair_dedede fair_slash bair_mario uair_mario dair_falco nspec_homing_attack fspec_falcon uspec_fox dspec_c4 grab0 dash_grab0 pummel0 -1 fthrow_spin bthrow_drag uthrow_jump dthrow2 getup_attack0 ledge_attack0 item_throw0 item_attack0 taunt2 final_smash2