Strengths |
Weaknesses
|
- Strongest Zoning in the game bar none.
- Can win the round with one/two headshots/counterhits.
- Extremely simple and viable gameplan.
- Gunner stare
|
- Can struggle with pressure since he lacks a reversal.
- Whiffing shots make him a sitting duck until the shot leaves the screen/hits.
- Predictable gameplan.
|
Moveset
Normal Moves
Standing Normals
5LP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
?
|
Mid
|
5
|
?
|
?
|
?
|
?
|
?
|
|
5MP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
?
|
Mid
|
4
|
?
|
?
|
?
|
?
|
?
|
Gunners fastest Button Which combos directly into 236+Hp/HK for Massive damage.
|
|
5HP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
?
|
Mid
|
6
|
?
|
?
|
?
|
?
|
?
|
Quite fast for a heavy normal and of course combos into gunshots on hit.
|
|
5LK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
?
|
Mid
|
5
|
?
|
?
|
?
|
?
|
?
|
|
5MK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
?
|
Mid
|
14
|
?
|
?
|
?
|
?
|
?
|
Gunners Slowest button by far,Not really worth pressing alot of the time.
|
|
5HK nootral nootral
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
?
|
Mid
|
9
|
?
|
?
|
?
|
?
|
?
|
Good long range Poke for when a Shot is on screen.
|
|
Crouching Normals
2LP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
?
|
Low
|
5
|
?
|
?
|
?
|
?
|
?
|
|
2MP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
?
|
Low
|
6
|
?
|
?
|
?
|
?
|
?
|
|
2HP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
?
|
Low
|
5
|
?
|
?
|
?
|
?
|
?
|
5 frame heavy that combos into gunshot? sure il take it.
|
|
2LK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
?
|
Low
|
5
|
?
|
?
|
?
|
?
|
None
|
|
2MK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
?
|
Low
|
6
|
?
|
?
|
?
|
?
|
None
|
One of gunners most important pokes Despite it not having the greatest range its speed makes it a decent neutral tool while a shot is on screen.
|
|
2HK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
?
|
Low
|
10
|
?
|
?
|
?
|
?
|
None
|
Same animation as crouch mk but he swings his leg a little more.
|
|
Aerial Normals
j.LP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
?
|
Overhead
|
?
|
?
|
?
|
?
|
?
|
?
|
|
j.MP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
?
|
Overhead
|
?
|
?
|
?
|
?
|
?
|
?
|
|
j.HP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
?
|
Overhead
|
?
|
?
|
?
|
?
|
?
|
?
|
|
j.LK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
?
|
Overhead
|
?
|
?
|
?
|
?
|
?
|
?
|
|
j.MK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
?
|
Overhead
|
?
|
?
|
?
|
?
|
?
|
?
|
incredible hitbox and good for crossups.
|
|
j.HK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
?
|
Overhead
|
?
|
?
|
?
|
?
|
?
|
?
|
even more pointy then jump mk but has less of a crossup hitbox(still huge).
|
|
Special Moves
Gun blast 236+P come on come on
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
?
|
Mid
|
7
|
?
|
?
|
?
|
?
|
?
|
Basic zoning tool that does incredible damage,slightly - on hit but with huge pushback.
|
|
Low Gun blast 236+K Tiger Tiger
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
?
|
low
|
7
|
?
|
?
|
?
|
?
|
?
|
this is mostly strictly better then high gunshot Because it knocks down on hit making it more rewarding and can combo on crouching characters but be wary of the gigantic recovery if it whiffs.
|
|
down aerial gunblast air 236+LP HEY HEY
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
?
|
Mid/low
|
4
|
?
|
?
|
?
|
?
|
?
|
Shoots a Gunblast straight downwards That is sadly punishable on hit due to the fact He recovers in the air but it can hit low if it hits at the knees and can be used in kill situations to set up a cheeky crossup shot after jump mk/hk
|
|
Angled aerial gunblast air 236+MP HEY HEY
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
?
|
Mid/low
|
4
|
?
|
?
|
?
|
?
|
?
|
shoots a gunblast diagonally down forward That can be used for good space control and usually hits low because it lands around there knees,Makes gunner fly backwards after the shot making it a decent runaway tool.
|
|
straight aerial gunblast air 236+HP HEY HEY
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
?
|
Mid
|
4
|
?
|
?
|
?
|
?
|
?
|
Unironically the best move in the game out of the legal cast,Does 48% or so on its own has huge + frames Goes Really slowly across the screen which makes it control tons of space Can be looped for corner tods Can be used as an anti air by jumping backwards first premeptively and it starts up in 4 frames so its actually good for abare too hilariously. only true drawback is it has a blindspot at absolute point blank range.
|
|
Combos
BNB Combos
Standard confirm into Blast Gun. Does around 50%.
In case you get a deep jump in, always go for j.236HP. Otherwise use j.236MP.
- close TK j.236HP>land>5HK>236HP/HK
99% damage combo. Opponent should be left on magic pixel.
Easier to do than looping 3 TK Shots.
- close (TK j.236HP>land)x3
ToD.
Weapon Combos
Strategy
General Gameplan
Just TK j.236HP and poke with kicks while the projectile covers the entire screen.
You can also go for throws if you have a shot on screen.
Okizeme & Setups
Matchups
Viper
Gunner
Hanna
Hiryu
Tasha
Mongo
Kane
Santana
Gunner Colors