Survival Arts/System

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Stages

Stages have a set order of rotation:

  • 1 Gunner / Art Gallery Stage

Left statue: Sword - Right Statue: Gun

  • 2 Mongo / Wasteland Stage

Drops 1st in the middle/left: Baseball Bat Drops 2nd in the middle/right: Mace

  • 3 Santana / Aquarium Stage

Left/Right: Gun

  • 4 Hanna / Desert Stage

Left 1st: Katana Right 2nd: Katana

  • 5 Hiryu / Armory Stage

Left 1st: Katana Right 2nd: Katana Middle 3rd: Gun

  • 6 Tasha / Fountain Stage

Left Lamp: Katana Middle Rock: Gun Right Lamp: Katana

  • 7 Viper / Bar Stage

Middle: Mace

  • 8 Kane / Factory Stage

Left Barrel: Baseball Bat Right Barrel: Nothing

Stages don't have the same weapons, and since you're not locked into a character after winning, it might be worth remembering which stage helps your MU.

Weapons

Weapons can be picked up with 2HP when standing above them. They can be used with 5HP, 2HP and jHP. If you already have a weapon when trying to pick up another one, you'll drop the first one.

Not all characters can use all weapons:

  • Gunner can't pick up Guns.
  • Tasha and Hiryu can't pick up wielded weapons.
  • Mongo can't pick up any weapon.


Weapon properties:

  • Baseball Bat knocksdown on standing/crouching hit.
  • Mace knocksdown on standing/crouching hit. Has better range than Baseball Bat on crouching.
  • Katana doesn't KD on standing/crouching hit (can combo after).
  • Gun gets its own section below.

Gun mechanics

Gun cancelling go brr


Health values

Each character has a set hp value which can come up during comebacks despite the high damage,Characters in the same tier have the same health


Low health:Gunner,Tasha,Mongo


Mid health:Viper,Hanna,Hiryu


High health:Kane,santanna


Guard Cancelling

Survival Arts has guard cancelling. Simply perform a special while on blockstun to guard cancel.


General
Controls
HUD
System
FAQ
Characters
Viper
Gunner
Hanna
Hiryu
Tasha
Mongo
Kane
Santana
Dantel