Survival Arts/System
Stages
Stages have a set order of rotation:
- 1 Gunner / Art Gallery Stage
Left statue: Sword - Right Statue: Gun
- 2 Mongo / Wasteland Stage
Drops 1st in the middle/left: Baseball Bat Drops 2nd in the middle/right: Mace
- 3 Santana / Aquarium Stage
Left/Right: Gun
- 4 Hanna / Desert Stage
Left 1st: Katana Right 2nd: Katana
- 5 Hiryu / Armory Stage
Left 1st: Katana Right 2nd: Katana Middle 3rd: Gun
- 6 Tasha / Fountain Stage
Left Lamp: Katana Middle Rock: Gun Right Lamp: Katana
- 7 Viper / Bar Stage
Middle: Mace
- 8 Kane / Factory Stage
Left Barrel: Baseball Bat Right Barrel: Nothing
Stages don't have the same weapons, and since you're not locked into a character after winning, it might be worth remembering which stage helps your MU.
Weapons
Weapons can be picked up with 2HP when standing above them. They can be used with 5HP, 2HP and jHP. If you already have a weapon when trying to pick up another one, you'll drop the first one.
Not all characters can use all weapons:
- Gunner can't pick up Guns.
- Tasha and Hiryu can't pick up wielded weapons.
- Mongo can't pick up any weapon.
Weapon properties:
- Baseball Bat knocksdown on standing/crouching hit.
- Mace knocksdown on standing/crouching hit. Has better range than Baseball Bat on crouching.
- Katana doesn't KD on standing/crouching hit (can combo after).
- Gun gets its own section below.
Gun mechanics
Gun cancelling go brr
Health values
Each character has a set hp value which can come up during comebacks despite the high damage,Characters in the same tier have the same health
Low health:Gunner,Tasha,Mongo
Mid health:Viper,Hanna,Hiryu
High health:Kane,santanna
Guard Cancelling
Survival Arts has guard cancelling. Simply perform a special while on blockstun to guard cancel.