Normal Kusemono
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Health |
110
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Forward Walk Speed |
1.3 Px
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Backward Walk Speed |
1.3 Px
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Mega Cancel Orbs |
1
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Weight |
Medium
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Chain Type |
Light>Heavy
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Introduction
Kusemono is an all-knowing cosmic being, being able to control space iself. Due to his power and being omnipotent, he's always bored so his latest way to have fun is by growing into a giant to "shock" people. He's also the protagonist of the minigame "Defend the earth" as we see him in his spaceship as a boss.
N-Kusemono is one of the weirdest characters in the game, being a big body,fast and mobile character, focused on pocking with fast moves, good zoning, full-screen pokes and good combo damage. All of these great attributes with one glaring weakness, his size, making N-Kusemon the biggest character in the game, easily stopped (even in his combos) by slow moving projectiles.
Strengths |
Weaknesses
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- Master of screen control: N-Kusemono can easily controll a lot of the screen with his big disjointed moves and projectiles, such as 5P for midscreen, 6P fullscreen, 2K low fullscreen, 6K fullscreen and chaos shot, and it's not as easy to trade with as Hashii.
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- Big body: clearly his biggest weakness is how big N-Kusemono is, being the biggest standard character. This makes N-Kusemono an easy character to combo and generally
- Lack of reliable combo ender: the only real kusemono combo ender it's his cosmo bomber, that can't combo from far away, leaving between choosing to do a small combo from 5P/K to Cosmo bomber or cancel into 6K into chaos shot, without a knockdown but full screen distance.
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Movelist
Punch 5P
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Damage
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Startup
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Active
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Recovery
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Hitstun
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Blockstun
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On Hit
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On Block
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Chip
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Property
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5
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3
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4
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5
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7
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5
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-2
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-4
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0
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N/A
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Good and disjointed jab. Up close can combo int cosmo bomber but it's best used for cancels and pokes.
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Kick 5K
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Damage
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Startup
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Active
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Recovery
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Hitstun
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Blockstun
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On Hit
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On Block
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Chip
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Property
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8
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0
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6
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13
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10
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8
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-9
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-11
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0
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N/A
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The second mythical frame 0 move, and much more usefull than Uchuzine 2K, as it hitbox (kinda) starts in front of N-Kusemono. This can be extremely useful to mash out of pressure, combos and pokes. Be ready with the cancels because the move hitting on frame 1 requires good reactions.
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Jump Punch j.P
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Damage
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Startup
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Active
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Recovery
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Hitstun
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Blockstun
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On Hit
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On Block
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Chip
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Property
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8
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4
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11
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3
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13
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8
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-1
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-6
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0
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N/A
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Good range for a JP, and for some strange reasons it has way more hitstun that Jk, so it's much easier to use for combos
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Jump Kick j.K
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Damage
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Startup
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Active
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Recovery
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Hitstun
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Blockstun
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On Hit
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On Block
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Chip
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Property
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15
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8
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~
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0
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8
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8
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-
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-
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0
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N/A
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Amazing move, with good damage, huge hitbox and OTG, balanced out by it's 8 frame startup. Usually his best OTG option, as it gives another knockdown and higher damage.
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Heavy Punch 6P
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Damage
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Startup
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Active
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Recovery
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Hitstun
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Blockstun
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On Hit
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On Block
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Chip
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Property
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8x4
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9
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14
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8
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4x3+10
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7x3+8
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0
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+7
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0
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N/A
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A 4 hit move, does good damage if all the hits land, and can combo into cosmo bomber. It can be used to wall the opponent and bait a jump in, but it's most usefull as a combo move from 2P, altough inconsistent from longer ranges.
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Crouch Punch 2P
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Damage
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Startup
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Active
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Recovery
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Hitstun
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Blockstun
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On Hit
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On Block
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Chip
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Property
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10
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8
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3
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9
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12
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8
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0
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-4
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0
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N/A
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A middling move, too slow to poke or punish anything, even if it's the best grounded combo starter damage whise.
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Heavy Kick 6K
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Damage
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Startup
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Active
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Recovery
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Hitstun
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Blockstun
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On Hit
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On Block
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Chip
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Property
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16
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3
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7
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21
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11
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8
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-17
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-20
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0
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N/A
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Great poke, very fast, good damage and range. It's more reliable cancel than 6P but has a lot of pushback so cosmo bomber won't combo from afar.
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Crouch Kick 2K
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Damage
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Startup
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Active
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Recovery
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Hitstun
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Blockstun
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On Hit
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On Block
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Chip
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Property
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3
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4
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10
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0
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KD
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5
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KD
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-5
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0
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N/A
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Good multi-hit sweep, usefull for getting long range punishes followd up by JK OTG or K Chaos Shot.
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Throw c.4/6P
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Damage
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Startup
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Active
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Recovery
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Hitstun
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Blockstun
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On Hit
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On Block
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Chip
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Property
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20
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18
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0
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4
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KD
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-
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KD
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Grab
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-
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N/A
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A really good throw, that can lead into his best corner combo, OTG setups, or in general good damage. Be carefull with the throw direction because N-Kusemono whill throw the opponent behind him, so where the opponent goes is reversed
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Chaos Shot (P) 26P
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Damage
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Startup
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Active
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Recovery
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Hitstun
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Blockstun
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On Hit
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On Block
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Chip
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Property
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9
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6
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~
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17
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10
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8
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-7
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-9
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3
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N/A
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Good AA projectile, fast and decently safe. Can be used to add more damage in a MC throw combo in the corner.
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Chaos Shot (K) 24P
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Damage
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Startup
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Active
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Recovery
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Hitstun
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Blockstun
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On Hit
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On Block
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Chip
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Property
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9
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6
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~
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16
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10
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8
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-6
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-8
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3
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OTG
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The downard version of chaos shot, this projectile can OTG, letting kusemono get really good combos of some knockdown, with enough technical skill. It can also be very usefull as a far away cancel to lock down the opponent.
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Cosmo Bomber 426P
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Damage
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Startup
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Active
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Recovery
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Hitstun
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Blockstun
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On Hit
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On Block
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Chip
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Property
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9x3,12
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5
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16
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10
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10,5,KD,KD
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8
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KD
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-6
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3x4
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N/A
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N-Kusemono main use of MC and general source of damage from combos, and can lead to an extra hit thanks to JK. Be weary to use it in neutral as it will likely be - on block, and in the opponent face (this is really bad).
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Chaos Teleport (P) 22P
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Damage
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Startup
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Active
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Recovery
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Hitstun
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Blockstun
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On Hit
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On Block
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Chip
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Property
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-
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9
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3
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6
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-
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-
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-
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-
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-
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N/A
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A teleport move that will teleport N-Kusemono above the opponent, at the top of the screen. Interesting addition to N-Kusemono moveset, giving him more mix-ups and uses for special cancels. Usally this version is safer to use as it leaves you further away from the opponent.
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Chaos Teleport (K) 22K
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Damage
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Startup
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Active
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Recovery
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Hitstun
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Blockstun
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On Hit
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On Block
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Chip
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Property
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-
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9
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2
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8
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-
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-
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-
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-
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-
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N/A
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A teleport that teleports kusemono closer to the oppoent, or corsses up if close enough.
Not really good as it has quite the startup and recovery, making this more of a gimmick-mixup rather than a main tool for kusemono, still, it can be used in some situations to escape pressure or nieche setups.
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Combo Routes
General
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Normal Characters
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Joy-Mega Characters
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Choy-Mega Characters
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