Uchu Mega Fight/N-Kuse

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Normal Kusemono
Umf NKusemono PortraitB.png
Health 110
Forward Walk Speed 1.3 Px
Backward Walk Speed 1.3 Px
Mega Cancel Orbs 1
Weight Medium
Chain Type Light>Heavy

Introduction

Kusemono is an all-knowing cosmic being, being able to control space iself. Due to his power and being omnipotent, he's always bored so his latest way to have fun is by growing into a giant to "shock" people. He's also the protagonist of the minigame "Defend the earth" as we see him in his spaceship as a boss.

N-Kusemono is one of the weirdest characters in the game, being a big body,fast and mobile character, focused on pocking with fast moves, good zoning, full-screen pokes and good combo damage. All of these great attributes with one glaring weakness, his size, making N-Kusemon the biggest character in the game, easily stopped (even in his combos) by slow moving projectiles.


Strengths Weaknesses
  • Master of screen control: N-Kusemono can easily controll a lot of the screen with his big disjointed moves and projectiles, such as 5P for midscreen, 6P fullscreen, 2K low fullscreen, 6K fullscreen and chaos shot, and it's not as easy to trade with as Hashii.
  • Big body: clearly his biggest weakness is how big N-Kusemono is, being the biggest standard character. This makes N-Kusemono an easy character to combo and generally
  • Lack of reliable combo ender: the only real kusemono combo ender it's his cosmo bomber, that can't combo from far away, leaving between choosing to do a small combo from 5P/K to Cosmo bomber or cancel into 6K into chaos shot, without a knockdown but full screen distance.

Movelist

Punch
5P
Damage Startup Active Recovery Hitstun Blockstun On Hit On Block Chip Property
5 3 4 5 7 5 -2 -4 0 N/A

Good and disjointed jab. Up close can combo int cosmo bomber but it's best used for cancels and pokes.

Kick
5K
Damage Startup Active Recovery Hitstun Blockstun On Hit On Block Chip Property
8 0 6 13 10 8 -9 -11 0 N/A

The second mythical frame 0 move, and much more usefull than Uchuzine 2K, as it hitbox (kinda) starts in front of N-Kusemono. This can be extremely useful to mash out of pressure, combos and pokes. Be ready with the cancels because the move hitting on frame 1 requires good reactions.

Jump Punch
j.P
Damage Startup Active Recovery Hitstun Blockstun On Hit On Block Chip Property
8 4 11 3 13 8 -1 -6 0 N/A

Good range for a JP, and for some strange reasons it has way more hitstun that Jk, so it's much easier to use for combos

Jump Kick
j.K
Damage Startup Active Recovery Hitstun Blockstun On Hit On Block Chip Property
15 8 ~ 0 8 8 - - 0 N/A

Amazing move, with good damage, huge hitbox and OTG, balanced out by it's 8 frame startup. Usually his best OTG option, as it gives another knockdown and higher damage.


Heavy Punch
6P
Damage Startup Active Recovery Hitstun Blockstun On Hit On Block Chip Property
8x4 9 14 8 4x3+10 7x3+8 0 +7 0 N/A

A 4 hit move, does good damage if all the hits land, and can combo into cosmo bomber. It can be used to wall the opponent and bait a jump in, but it's most usefull as a combo move from 2P, altough inconsistent from longer ranges.

Crouch Punch
2P
Damage Startup Active Recovery Hitstun Blockstun On Hit On Block Chip Property
10 8 3 9 12 8 0 -4 0 N/A

A middling move, too slow to poke or punish anything, even if it's the best grounded combo starter damage whise.

Heavy Kick
6K
Damage Startup Active Recovery Hitstun Blockstun On Hit On Block Chip Property
16 3 7 21 11 8 -17 -20 0 N/A

Great poke, very fast, good damage and range. It's more reliable cancel than 6P but has a lot of pushback so cosmo bomber won't combo from afar.

Crouch Kick
2K
Damage Startup Active Recovery Hitstun Blockstun On Hit On Block Chip Property
3 4 10 0 KD 5 KD -5 0 N/A

Good multi-hit sweep, usefull for getting long range punishes followd up by JK OTG or K Chaos Shot.


Throw
c.4/6P
Damage Startup Active Recovery Hitstun Blockstun On Hit On Block Chip Property
20 18 0 4 KD - KD Grab - N/A

A really good throw, that can lead into his best corner combo, OTG setups, or in general good damage. Be carefull with the throw direction because N-Kusemono whill throw the opponent behind him, so where the opponent goes is reversed


Chaos Shot (P)
26P
Damage Startup Active Recovery Hitstun Blockstun On Hit On Block Chip Property
9 6 ~ 17 10 8 -7 -9 3 N/A

Good AA projectile, fast and decently safe. Can be used to add more damage in a MC throw combo in the corner.

Chaos Shot (K)
24P
Damage Startup Active Recovery Hitstun Blockstun On Hit On Block Chip Property
9 6 ~ 16 10 8 -6 -8 3 OTG

The downard version of chaos shot, this projectile can OTG, letting kusemono get really good combos of some knockdown, with enough technical skill. It can also be very usefull as a far away cancel to lock down the opponent.

Cosmo Bomber
426P
Damage Startup Active Recovery Hitstun Blockstun On Hit On Block Chip Property
9x3,12 5 16 10 10,5,KD,KD 8 KD -6 3x4 N/A

N-Kusemono main use of MC and general source of damage from combos, and can lead to an extra hit thanks to JK. Be weary to use it in neutral as it will likely be - on block, and in the opponent face (this is really bad).

Chaos Teleport (P)
22P
Damage Startup Active Recovery Hitstun Blockstun On Hit On Block Chip Property
- 9 3 6 - - - - - N/A

A teleport move that will teleport N-Kusemono above the opponent, at the top of the screen. Interesting addition to N-Kusemono moveset, giving him more mix-ups and uses for special cancels. Usally this version is safer to use as it leaves you further away from the opponent.

Chaos Teleport (K)
22K
Damage Startup Active Recovery Hitstun Blockstun On Hit On Block Chip Property
- 9 2 8 - - - - - N/A

A teleport that teleports kusemono closer to the oppoent, or corsses up if close enough. Not really good as it has quite the startup and recovery, making this more of a gimmick-mixup rather than a main tool for kusemono, still, it can be used in some situations to escape pressure or nieche setups.

Combo Routes

General
Controls
Notation
HUD
System
FAQ
Normal Characters
N-Uchuzine
N-Utsuuji
N-Hasshi
N-Maou
N-Shippo
N-Kuse
N-JKamen
N-Rei
N-B.Moon
N-Autofive
N-Maru
Joy-Mega Characters
J-Uchuzine
J-Utsuuji
J-Hasshi
J-Maou
J-Shippo
J-Kuse
J-JKamen
J-Rei
J-B.Moon
J-Autofive
J-Maru
Choy-Mega Characters
C-Uchuzine
C-Utsuuji
C-Hasshi
C-Maou
C-Shippo
C-Kuse
C-JKamen
C-Rei
C-B.Moon
C-Autofive
C-Maru