Uchu Mega Fight/N-Utsuuji

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Normal Utsuuji Man
Umf NUtsuuji PortraitB.png
Health 100
Forward Walk Speed 3 Px
Backward Walk Speed 2 Px
Mega Cancel Orbs 3
Weight Normal
Chain Type Punch>Kick, Light>Heavy

Introduction

Utsuuji Man is a super hero that arrived from space to defeat all the villains on planet earth.

In other words, if Uchu is the Ryu of the game, Utsuuji Man is the Ken of the game, more focused on strong offesive aproach, the best confirms in the game, lightning fast normals and a great but unsafe (kinda) dp

"In the name of peace, i will defend the galaxy!"


Strengths Weaknesses
  • Good offensive tools: N-Utssuji Man has great aproaching and offensive tools such as his tobi-masu gives him an easy way to get in or to punish something unsafe, or finish a combo, and his DP has great range and can stop many aproaches.
  • Many confirms: N-Utsuuji Man is one of the few characters that can easily confirm combos from his 5p and 2K, having good consistent combos.
  • Greater mobility: N-Utsuuji Man can do his Tobi-Masu move in the air, giving him the ability to fly fullscreen with great hitbox or mixups, and as an escape tool in the corner
  • Orb-safety: even when his DP is blocked, he can easily escape any punish attemtp by Mega-canceling into is Tobi-Masu(P), making him even dangerous to punish while he stoks orbs
  • No projectiles: N-Utsuuji Man without any notable disjoint other than his 6K, struggles to challenge projectiles and interact in anyway at fullscreen, making it easier to challenge is approaches.
  • "Ok" damage: his combos, even in the best scenarios, don't reach higher damage than 33/35, with his best meter-less corner combo reaching 47, and even by using all his MC orbs, the max he can reach is 62. His combo potential is consistent but not as high as many other characters, meaning he needs to get in more often than most other characters.
  • Terrible scaling: N-Utsuuji Man has many hits in his combos, and adding that to the overal low damage of every hit, can easly end up making longer combo worse than shorter one, making his meter dumping at the end of a long combo very wastefull, and his confirms not very powerfull

Movelist

Punch
5P
Umf-NUtsuuji-5P.png
Damage Startup Active Recovery Hitstun Blockstun On Hit On Block Chip Property
2 2 2 1 8 5 +5 +2 0 N/A
Kick
5K
Umf-NUtsuuji-5K.png
Damage Startup Active Recovery Hitstun Blockstun On Hit On Block Chip Property
6 4 4 4 8 5 0 -3 0 N/A
Jump Punch
j.P
Umf-NUtsuuji-jP.png
Damage Startup Active Recovery Hitstun Blockstun On Hit On Block Chip Property
5 2 3 7 6 5 -4 -5 0 N/A
Jump Kick
j.K
Umf-NUtsuuji-jK.png
Damage Startup Active Recovery Hitstun Blockstun On Hit On Block Chip Property
6 3 7 7 6 5 -8 -9 0 N/A


Heavy Punch
6P
Umf-NUtsuuji-6P.png
Damage Startup Active Recovery Hitstun Blockstun On Hit On Block Chip Property
8 4 9 1 10 8 0 -2 0 N/A
Crouch Punch
2P
Umf-NUtsuuji-2P.png
Damage Startup Active Recovery Hitstun Blockstun On Hit On Block Chip Property
8 5 5 1 11 8 +5 +2 0 N/A
Heavy Kick
6K
Umf-NUtsuuji-6K.png
Damage Startup Active Recovery Hitstun Blockstun On Hit On Block Chip Property
8 5 7 4 KD 8 KD -3 0 N/A
Crouch Kick
2K
Umf-NUtsuuji-2K.png
Damage Startup Active Recovery Hitstun Blockstun On Hit On Block Chip Property
2 2 3 1 8 5 +4 +1 - N/A


Throw
c.4/6P
Umf-NUtsuuji-Throw.png
Damage Startup Active Recovery Hitstun Blockstun On Hit On Block Chip Property
18 24 14 1 KD - KD Grab - N/A


Utsu Upper
(j.)626P
Umf-NUtsuuji-626P.png
Damage Startup Active Recovery Hitstun Blockstun On Hit On Block Chip Property
12+8+8 4 8 19 N-KD 8 KD -19 4+2-null Reverse KD, Invul 1-6
Tobi-Masu (P)
(j.)24P
Umf-NUtsuuji-24P.png
Damage Startup Active Recovery Hitstun Blockstun On Hit On Block Chip Property
10 6 9 0 FJ 8 FJ -1 8 Free Juggle
Tobi-Masu (K)
(j.)24K
Umf-NUtsuuji-24P.png
Damage Startup Active Recovery Hitstun Blockstun On Hit On Block Chip Property
10 6 7 0 10 8 +3 +1 8 N/A

Combo Routes

  • Basic route
5P->5K->6P->626P/214P + Mcc*
  • Corner only combo
2P/5p->5k->6P->214K->J5P->J5K->626P
  • Max damage combos
2P->5K->6P->626P + Mcc*
  • From Mid-full screen
214P->J5P->J5K->5P->5K->6P->626P

The optimal Mega-cancel-combo is always 626Px3, often doing it alone can deal as much as any max damage combo


General
Controls
Notation
HUD
System
FAQ
Normal Characters
N-Uchuzine
N-Utsuuji
N-Hasshi
N-Maou
N-Shippo
N-Kuse
N-JKamen
N-Rei
N-B.Moon
N-Autofive
N-Maru
Joy-Mega Characters
J-Uchuzine
J-Utsuuji
J-Hasshi
J-Maou
J-Shippo
J-Kuse
J-JKamen
J-Rei
J-B.Moon
J-Autofive
J-Maru
Choy-Mega Characters
C-Uchuzine
C-Utsuuji
C-Hasshi
C-Maou
C-Shippo
C-Kuse
C-JKamen
C-Rei
C-B.Moon
C-Autofive
C-Maru