Uchu Mega Fight/N-Uchuzine

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Normal Uchuzine
Umf NUchu PortraitB.png
Health 120
Forward Walk Speed 2 Px
Backward Walk Speed 2 Px
Mega Cancel Orbs 3
Weight Normal
Chain Type Punch --> Kick

Introduction

Uchuzine is the main character of UMF! He's an alien that after arriving on earth had his bodyparts separated and become disjointed from him.

Normal Uchuzine is a basics first character, well rounded and covers all the basic mechanics that UMF offers, even if it's overall damage can be slightly underwhelming outside of metered combos, but makes up for it with an ease of use and good combo potential.

“to kill some time i'll pretend to play sf2”

Strength and Weaknesess

Strengths Weaknesses
  • Well rounded: Uchuzine's moveset covers all the basics, a DP, a confirm, a projectile, air combo, tic throws setups, a good sweep, many combos on all the characters thanks to it's knockdown specials, that also gives him oki. He can do something in every situation.
  • High health: 120 HP are a good ammount of health, meaning that N-uchu can do mistakes and survive most TOS combos at full health.
  • Great mobility: thanks to both his Uchu-Copter special moves being AirOk, he can quickly cross the screen and escape pressure in the corner or be unpredictable in the air
  • Fast moves: all his toolkit apart from his 6K comes out very quickly and can be somewhat safe by canceling all moves to his fireball or Uchu-copter k
  • Combo potential: thanks to his Air MC fireball, he can get a fullcombo from most stray hits of his or confirms of his K Uchu-copter
  • TOS: with a specific hit or carefully use of his Mega cancels he can get a "Touch of stun" combo on all standard characters, or easily get one after a couple of pokes and a good combo.
  • MC escape: most of his moves can be MC after the opponent blockstun, giving you a chance to use MC orbs to escape a punish scenario
  • Low meter-less damage: if uchuzine wastes all his 3 Mega-cancel orbs, his combo damage will be very limited
  • He's not really suppposed to have many weaknesess: can't go wrong with N-uchu , every tool of his kit is solid and works as intended

Movelist

Punch
5P
Umf-NUchu-5P.png
Damage Startup Active Recovery Hitstun Blockstun On Hit On Block Chip Property
3 2 2 2 7 5 +3 +1 0 N/A
  • Standard jab, good for starting combos and confirms
Kick
5K
Umf-NUchu-5K.png
Damage Startup Active Recovery Hitstun Blockstun On Hit On Block Chip Property
6 3 3 5 3 5 -5 -3 0 N/A

Quick chain from any P move,good enough if 6K won't combo, like after 5P at mid range. Always cancel since it leaves -5 in the worst case

Jump Punch
j.P
Umf-NUchu-jP.png
Damage Startup Active Recovery Hitstun Blockstun On Hit On Block Chip Property
5 2 17 0 7 6 -10/+7 -11 0 N/A
  • Better air to air and can be chained into Jk for more damage, don't use it as a jump in against small characters, it won't hit
Jump Kick
j.K
Umf-NUchu-jK.png
Damage Startup Active Recovery Hitstun Blockstun On Hit On Block Chip Property
7 2 17 0 7 6 -10/+7 -12 0 N/A
  • Standard JK, but really fast and can be canceled into Uchu copter(K) for better damage and oki, or to mix-up a jump in


Heavy Punch
6P
Umf-NUchu-6P.png
Damage Startup Active Recovery Hitstun Blockstun On Hit On Block Chip Property
8 3 9 3 10 8 -2 -4 0 N/A
  • Good poke, can combo into 6K and Uchu-Copter, usually 2P is faster the first hitbox is behind uchu, so in actuality it's 2 frames slower, but can be converted into his MC loops, making thismove qite deadly on a player who's ready to do the TOS combo.
Crouch Punch
2P
Umf-NUchu-2P.png
Damage Startup Active Recovery Hitstun Blockstun On Hit On Block Chip Property
8 4 7 5 10 8 -2 -4 0 N/A
  • Main grounded combo starter, sends at a nice angle and is fast enough, good AA too.
Heavy Kick
6K
Umf-NUchu-6K.png
Damage Startup Active Recovery Hitstun Blockstun On Hit On Block Chip Property
10 5 3 15 10 8 -8 -10 0 N/A
  • Decent poke but best used as a comboo tool, it will always combo from 2P and 6P.
Crouch Kick
2K
Umf-NUchu-2K.png
Damage Startup Active Recovery Hitstun Blockstun On Hit On Block Chip Property
5 0 4 13 KD 5 KD -12 - N/A
  • Technically this move comes out in 0.5 frames, but while playing it appears as a frame 1 move. This makes it useful as catch all button if the opponent is inside you, since the first hitbox is behind uchu.


Throw
c.4/6P
Umf-NUchu-Throw.png
Damage Startup Active Recovery Hitstun Blockstun On Hit On Block Chip Property
16 19 17 2 KD - KD Grab - N/A
  • Standard throw, gives decent oki and OK damage, nothing special here.


Uchu Ball
26P
Umf-NUchu-26P.png
Damage Startup Active Recovery Hitstun Blockstun On Hit On Block Chip Property
8 6 0 11 10 8 0 -3 4 N/A
  • Ok projectile, nothing too crazy in neutral but leaves only 0 even point blank,usualy safe to throw out and start your approach, and the main move for your MC loops
Uchu Copter (P)
(j.)24P
Umf-NUchu-24P.png
Damage Startup Active Recovery Hitstun Blockstun On Hit On Block Chip Property
10+8+8+8 4 9 8 7/KD 8 -10/KD -20 2x4 Invul 1-5
  • A good DP, can trade but has a big first hitbox, great for corner combos, and can be converted into a loop if all the hits land.
Uchu Copter (K)
(j.)24K
Umf-NUchu-24K.png
Damage Startup Active Recovery Hitstun Blockstun On Hit On Block Chip Property
5+14+8 4 9 6 6/KD 5-8 -9/KD -2 2x4 N/A
  • Good tool to finish your mid-range combos and if hit early enough, nice screen carry and can start your MC loops too. On block, if close enough and the opponent is on point can be thrown during it's recovery.

Combo Routes

  • Quick combo
5p->5k->Uchu-Ball\Uchu-Copter(K)+MC
  • Air combo
J5P->J5K->Uchu-Copter(P-K)+MC
  • Corner combo
2P->6K->Uchu-Copter(P)+MC
  • Mid-Screen MC loop
2P->6K->Uchu-Copter(K)->(close to the ground)Uchu-Ball->repeat
  • TOS\TOD 91 Dmg combo - Requires 3 MC Orbs
6P->Uchu-Copter(K)->MC-Uchu-Ball->6P->6K->Uchu-Copter(K)->MC-Uchu-Ball->6P->6K->Uchu-Copter(P)->MC-Uchu-Ball->6P->6k->Uchu-Copter(P)->Throw


+MC means that this combo can be repeated with a Mega Cancel into Uchu-Ball

Glitches and Trivias

As of 1.2.0

N-Uchuzine can perform a "Throw storage" off a back hit of Uchu-Copter(P) into MC Uchu-Ball(4) , then making the opponent jump forward and throwing them onto the projectile

N-Uchu Throw Storage.gif


By shooting from fullscreen a slow Uchu-Ball and using Uchu-Copter to close the distance with the opponent, it's possible to throw on the exact frame that the Uchu-Ball hits, making it into a combo

UMB N-Uchuzine Uchu-Ball Throw.gif


General
Controls
Notation
HUD
System
FAQ
Normal Characters
N-Uchuzine
N-Utsuuji
N-Hasshi
N-Maou
N-Shippo
N-Kuse
N-JKamen
N-Rei
N-B.Moon
N-Autofive
N-Maru
Joy-Mega Characters
J-Uchuzine
J-Utsuuji
J-Hasshi
J-Maou
J-Shippo
J-Kuse
J-JKamen
J-Rei
J-B.Moon
J-Autofive
J-Maru
Choy-Mega Characters
C-Uchuzine
C-Utsuuji
C-Hasshi
C-Maou
C-Shippo
C-Kuse
C-JKamen
C-Rei
C-B.Moon
C-Autofive
C-Maru