Verdict Guilty/Changelog
This page will list all balance changes the game has been through over time. It will mostly cover gameplay-related changes.
Post-release
Version 2.5
This update was released on September 12th 2017. Patch notes were taken from Steam news.
- NEW ADDITIONS
- - Alters have been added. They are basically glorified recolors which are unlocked by beating a character's arcade mode.
- BALANCE CHANGES
- Universal
- - It's now possible to move while shooting and reloading
- - Fixed a bug that allowed for infinite combos in the corner
Version 2.4
This update was released on September 8th 2017. Patch notes were taken from Steam news.
- BALANCE CHANGES
- Universal
- - It's now possible to move while shooting and reloading
- - Fixed a bug that allowed for infinite combos in the corner
Version 2.0
This update was released on August 16th 2017. Patch notes were taken from Steam news.
- BALANCE CHANGES
- Universal
- - Movement values have been readjusted across the board
- - Collisions have been tweaked
- Jae
- - Breakdance (64B) now does more damage
- - Dashes now reflects bullets instead of simply going through them
- Reese
- - Ammo count has been reduced from 3 to 2
- - Electric (hold and release B) now does more damage
- - Power Orb (46C) has been added
Version 1.64
This update was releaased on August 6th 2017. Patch notes were taken from Steam news.
- BALANCE CHANGES
- Universal
- - Arms and legs now have full collisions
Version 1.63
This update was released on July 12th 2017. Patch notes were taken from Steam news.
- BALANCE CHANGES
- Universal
- - Throws no longer have a limit to how many status effects can be applied in a match
Version 1.62
This update was released on March 16th 2017. Patch notes were taken from Steam news.
- BALANCE CHANGES
- Universal
- - Movement speed has been increased by 10% across the board
Version 1.6
This update was released on March 24th 2017. Patch notes were taken from Steam news.
- QOL CHANGES
- - All special moves come out instantly (frame data is unaffected)
Version 1.2
This update was released on March 13th 2017. Patch notes were taken from Steam news.
- BALANCE CHANGES
- Universal
- - Proximity normals have been added for all playable characters
Version 1.12
This update was released on March 6th 2017. Patch notes were taken from Steam news.
- BALANCE CHANGES
- Universal
- - Infinites can't be performed in the corner anymore
- - Handcuffed opponents are now immune to infinites
Version 1.1
This update was released on March 4th 2017. Patch notes were taken from Steam news.
- QOL CHANGES
- - Special inputs have been changed on controller. For consistency's sake
- - Throws are now done by pressing the throw button. Previously, they were done by pressing A+B
Early Access
21st Update
This update was released on June 8th 2016. Patch notes were taken from Steam news.
- BALANCE CHANGES
- Universal
- - Fixed a bug where throwing an opponent to the corner would make then leave the screen
20th Update
This update was released on June 7th 2016. Patch notes were taken from Steam news.
- NEW ADDITIONS
- - Controls can now be freely remapped for player 1 and player 2
10th Update
This update was released on April 26th 2016. Patch notes were taken from Steam news.
- BALANCE CHANGES
8th Update
This update was released on April 15th 2016. Patch notes were taken from Steam news.
- QOL CHANGES
- - Health bars now work properly
- BALANCE CHANGES
- Universal
- - Throws have been added
- Gun
- - Knife (hold and release D) has been replaced with Clothesline
- - Grabbing an opponent now makes them dizzy
7th Update
This update was released on April 6th 2016. Patch notes were taken from Steam news.
- BALANCE CHANGES
6th Update
This update was released on April 4th 2016. Patch notes were taken from Steam news.
- NEW ADDITIONS
- - Pausing the game now displays the player character's movelist
- - You can now hold back to block (previously
- BALANCE CHANGES
- Universal
- - The 3 hit limit has been implemented (combos can be broken by blocking after the 3rd hit)
- - Hitstun has been increased across the board
- - Blocking now pushes back the defender a bit
5th Update
This update was released on April 1st 2016. Patch notes were taken from Steam news.
- BALANCE CHANGES
- Universal
- - Low kicks can now be blocked low
- - Crouching is now animated
- - Hold moves can now cancel specials
4th Update
This update was released on March 30th 2016. Patch notes were taken from Steam news.
- NEW ADDITIONS
- - Arcade mode now has a proper boss character, coming with his own stage
- QOL CHANGES
- - Hold specials are now easier to pull off
- BALANCE CHANGES
- Universal
- - Fixed a bug where a player could be locked in blockstun when blocking low
3rd Update
This update was released on March 24th 2016. Patch notes were taken from Steam news.
- NEW ADDITIONS
- - Training mode has been implemented, alongside a training mode exclusive character
- - The HUD now displays how many rounds each players have won next to the clock
- BALANCE CHANGES
2nd Update
This update was released on March 19th 2016. Patch notes were taken from Steam news.
- BUG FIXES
- - Fixed combo specials not connecting properly
- - Fixed a bug where storing specials in the air caused a temporary button lock
- - Fixed electrocution bug on Minso and Reese
1st Update
This update was released on March 18th 2016. Patch notes were taken from Steam news.
- QOL CHANGES
- - New button prompts will be displayed when a controller is plugged in
- - The HUD now shows when a character has run out of ammo
- BALANCE CHANGES
- Universal
- - Reload times have been increased across the board
- - All guns now fire instantly (frame data is unaffected)