Verdict Guilty/Changelog

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This page will list all balance changes the game has been through over time. It will mostly cover gameplay-related changes.

Post-release

Version 2.5

This update was released on September 12th 2017. Patch notes were taken from Steam news.

  • NEW ADDITIONS
- Alters have been added. They are basically glorified recolors which are unlocked by beating a character's arcade mode.
  • BALANCE CHANGES
Universal
- It's now possible to move while shooting and reloading
- Fixed a bug that allowed for infinite combos in the corner
VG Hyuk Icon.png Hyuk
- Standing Machinegun (hold and release A) has been improved
VG Minso Icon.png Minso
- Panty Shot (hold and release D) is easier to perform
VG Reese Icon.png Reese
- Power Orb (46C) now destroys bullets
VG Yohan Icon.png Yohan
- Slide (66B) goes further


Version 2.4

This update was released on September 8th 2017. Patch notes were taken from Steam news.

  • BALANCE CHANGES
Universal
- It's now possible to move while shooting and reloading
- Fixed a bug that allowed for infinite combos in the corner


Version 2.0

This update was released on August 16th 2017. Patch notes were taken from Steam news.

  • BALANCE CHANGES
Universal
- Movement values have been readjusted across the board
- Collisions have been tweaked
VG Gun Icon.png Gun
- Whiplash (44D) now does more damage
VG Gyeong Icon.png Gyeong
- Bullets can now be fired at different speeds
VG Hyuk Icon.png Hyuk
- Maching gun can now shoot bullets at different speeds
VG Jae Icon.png Jae
- Breakdance (64B) now does more damage
- Dashes now reflects bullets instead of simply going through them
VG Minso Icon.png Minso
- Panty Shot (hold and release D) now does more damage
VG Reese Icon.png Reese
- Ammo count has been reduced from 3 to 2
- Electric (hold and release B) now does more damage
- Power Orb (46C) has been added
VG Si'u Icon.png Si'u
- Bullets can now be fired at different speeds
VG Yohan Icon.png Yohan
- Vials now procs dizzy
- Slide (66B) has been added


Version 1.64

This update was releaased on August 6th 2017. Patch notes were taken from Steam news.

  • BALANCE CHANGES
Universal
- Arms and legs now have full collisions


Version 1.63

This update was released on July 12th 2017. Patch notes were taken from Steam news.

  • BALANCE CHANGES
Universal
- Throws no longer have a limit to how many status effects can be applied in a match
VG Gun Icon.png Gun
- CCCC now does less damage
VG Minso Icon.png Minso
- Taser Low (66A) now have more startup
VG Si'u Icon.png Si'u
- DDDD now does less damage


Version 1.62

This update was released on March 16th 2017. Patch notes were taken from Steam news.

  • BALANCE CHANGES
Universal
- Movement speed has been increased by 10% across the board

Version 1.6

This update was released on March 24th 2017. Patch notes were taken from Steam news.

  • QOL CHANGES
- All special moves come out instantly (frame data is unaffected)


Version 1.2

This update was released on March 13th 2017. Patch notes were taken from Steam news.

  • BALANCE CHANGES
Universal
- Proximity normals have been added for all playable characters
VG Gun Icon.png Gun
- Whiplash (44D) has been added
VG Gyeong Icon.png Gyeong
- Uppercut (44D) has been added
VG Hyuk Icon.png Hyuk
- Rifle Butt (66B) has been added
VG Jae Icon.png Jae
- Mad Dash (46D) has been added
VG Minso Icon.png Minso
- Panty Shot (hold and release D) has been added
VG Reese Icon.png Reese
- Deflect (hold and release D) has been added
VG Si'u Icon.png Si'u
- Trip (66B) has been added
VG Yohan Icon.png Yohan
- Suicide (hold and release C) has been added


Version 1.12

This update was released on March 6th 2017. Patch notes were taken from Steam news.

  • BALANCE CHANGES
Universal
- Infinites can't be performed in the corner anymore
- Handcuffed opponents are now immune to infinites


Version 1.1

This update was released on March 4th 2017. Patch notes were taken from Steam news.

  • QOL CHANGES
- Special inputs have been changed on controller. For consistency's sake
- Throws are now done by pressing the throw button. Previously, they were done by pressing A+B


Early Access

21st Update

This update was released on June 8th 2016. Patch notes were taken from Steam news.

  • BALANCE CHANGES
Universal
- Fixed a bug where throwing an opponent to the corner would make then leave the screen
VG Yohan Icon.png Yohan
- Fixed a bug where bomb explosions would do next to no damage on jumping opponents


20th Update

This update was released on June 7th 2016. Patch notes were taken from Steam news.

  • NEW ADDITIONS
- Controls can now be freely remapped for player 1 and player 2


10th Update

This update was released on April 26th 2016. Patch notes were taken from Steam news.

  • BALANCE CHANGES
VG Jae Icon.png Jae
- Fixed infinite low kicks


8th Update

This update was released on April 15th 2016. Patch notes were taken from Steam news.

  • QOL CHANGES
- Health bars now work properly
  • BALANCE CHANGES
Universal
- Throws have been added
VG Gun Icon.png Gun
- Knife (hold and release D) has been replaced with Clothesline
- Grabbing an opponent now makes them dizzy
VG Hyuk Icon.png Hyuk
- Grenade (46D) has been added
VG Jae Icon.png Jae
- Grabbing an opponent now makes them dizzy
VG Minso Icon.png Minso
- Fixed a bug where Charlie wouldn't hit crouching opponents
VG Si'u Icon.png Si'u
- Fixed a bug where Si'u would start reloading after throwing an opponent
VG Yohan Icon.png Yohan
- Grabbing an opponent now places a bomb on them


7th Update

This update was released on April 6th 2016. Patch notes were taken from Steam news.

  • BALANCE CHANGES
VG Gun Icon.png Gun
- Knife (hold and release D) has been added
VG Gyeong Icon.png Gyeong
- Now have two bullets
- Gunshots does more damage
VG Jae Icon.png Jae
- Breakdance (64B) has been added
VG Si'u Icon.png Si'u
- Now have three bullets
- Pigeon (hold and release D) has been added
VG Yohan Icon.png Yohan
- Bomb Drop (44D) has been added


6th Update

This update was released on April 4th 2016. Patch notes were taken from Steam news.

  • NEW ADDITIONS
- Pausing the game now displays the player character's movelist
- You can now hold back to block (previously
  • BALANCE CHANGES
Universal
- The 3 hit limit has been implemented (combos can be broken by blocking after the 3rd hit)
- Hitstun has been increased across the board
- Blocking now pushes back the defender a bit
VG Minso Icon.png Minso
- Low kicks are no longer unstoppable


5th Update

This update was released on April 1st 2016. Patch notes were taken from Steam news.

  • BALANCE CHANGES
Universal
- Low kicks can now be blocked low
- Crouching is now animated
- Hold moves can now cancel specials
Minso Minso
- Taser (66A/66C) have more range


4th Update

This update was released on March 30th 2016. Patch notes were taken from Steam news.

  • NEW ADDITIONS
- Arcade mode now has a proper boss character, coming with his own stage
  • QOL CHANGES
- Hold specials are now easier to pull off
  • BALANCE CHANGES
Universal
- Fixed a bug where a player could be locked in blockstun when blocking low
VG Gun Icon.png Gun
- Walk speed has been reduced
- Punch normals are slower (startup? recovery?)


3rd Update

This update was released on March 24th 2016. Patch notes were taken from Steam news.

  • NEW ADDITIONS
- Training mode has been implemented, alongside a training mode exclusive character
- The HUD now displays how many rounds each players have won next to the clock
  • BALANCE CHANGES
VG Hyuk Icon.png Hyuk
- Attacks have been slowed down in order to prevent infinites


2nd Update

This update was released on March 19th 2016. Patch notes were taken from Steam news.

  • BUG FIXES
- Fixed combo specials not connecting properly
- Fixed a bug where storing specials in the air caused a temporary button lock
- Fixed electrocution bug on Minso and Reese


1st Update

This update was released on March 18th 2016. Patch notes were taken from Steam news.

  • QOL CHANGES
- New button prompts will be displayed when a controller is plugged in
- The HUD now shows when a character has run out of ammo
  • BALANCE CHANGES
Universal
- Reload times have been increased across the board
- All guns now fire instantly (frame data is unaffected)
VG Gun Icon.png Gun
- Cannonball (66A) has more recovery
VG Yohan Icon.png Yohan
- Acid vials (projectiles) does less damage
- Reload time increased


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