Verdict Guilty/FAQ

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General

What kind of game is Verdict Guilty?

Verdict Guilty is extremely unique as a fighting game. Although it's meant to be a simple Street Fighter 2 clone with status effects and restrictions on projectiles, its myriad of glitches and unintentional system mechanics makes it play like no other fighting game out there. Buttons are lightning-fast and impossible to whiff punish, but the game is far from being a button masher, as it's still extremely punishing (some characters can perform ToDs from basically any touch).

While it doesn't look like it, defense is extremely strong in VG. Blocking low is unusually strong due to throws universally whiffing on crouchers. It's also possible for everyone to cancel their blockstun into any of their special moves, giving them their turn on hit. On top of that, it (crouching) can be used to turn all standing normals (and strings) into Guilty Gear 6Ps, by crouching during the animation.

However, offense still exists. While BCs (Blockstun Cancels) are an extremely strong defensive mechanic, it's possible for every character to block while attacking, making them safe in most cases. On top of that, most characters have access to true 50/50 mixups, with generally great reward on hit. In fact, some characters can even ToD from basically any opening!



Which version should I get?

Neither the PC version nor the console ports have online play. However, it is possible to play the PC version online via Parsec or Steam Remote, therefore making it the best if you plan to play this game online.



What are the differences between the PC and Switch versions?

  • The training dummy no longer moves around. Instead it stands in place and alternates between crouching and standing
  • 4 new characters (including Sho, Tia and Saizo from Breakers). As of 13/03/2023, none of them are playable yet
  • Characters are a bit more further apart on Switch than on PC during round start (see below)
  • Hitstop is different on Switch, making some PC combos invalid
  • The game now displays player 2's alternate color palette, in case of a mirror match. This doesn't apply to Alters
  • A few graphical tweaks. Overall, sprites are more stretched out on Switch


VG-Roundstart-PC.png VG-Roundstart-Switch.png

Left is PC, right is Switch. Don't mind the ammo gauges, are they are glitched in the Switch version.



Why are normals so fast?

According to the developers, VG was made to be easy to play for everyone. Therefore, it's very easy to mash around and throw big, almost impossible to whiff punish normals.



How should I set my HP?

In the game's settings, you can choose to set everyone's HP to either 1000 or 2000. The recommended choice is 2000 HP, since it's very easy for most character to deal 1000 damage in a few openings



Are the developers still planning to update the game?

No. The main developer has moved on to other projects, and the company who made VG officially went dormant in 2019. This is the final version, as unpolished and broken as it is.



Why are my moves not coming out?

There is a bug where player 2 won't be able to use some of their moves if they're using a controller. It also affects some cancels, most notably crouching normals not being special cancellable. Each character's page will specify if a move can't be used by player 2 on controller (AKA on consoles).


Characters

Is there any differences between a character and their Alter?

Alters are clone characters that can be unlocked by clearing a character's arcade mode. The only differences between them and their original counterpart are purely aesthetic.



Who should I play?

Depends on what you want to do. Here's a basic list of characters to try out, sorted by criterias. Highlighted characters (bigger icons) are particularly effective in that domain

- I'm a shoto main
Shotos aren't really a thing in Verdict Guilty due to how polarising this game is in general. However, these characters are what comes the closest to one
Siu.png Si'u - Has the tools of a shoto, on top of having the best fireball game in the game
Gyeong.png Gyeong - Same as Si'u, but worse
- I'm a grappler main
There's no true grappler in Verdict Guilty. However, these characters have an easier time landing their throw than others
Siu.png Si'u - His main poke is an overhead, which gives Si'u the ability to play like a pseudo-grappler
Hyuk.png Hyuk - Same as Si'u, except he doesn't have to do that since his zoning is so strong
Minso.png Minso - Her looping okizeme allows her to run high/throw mix, on top of her usual Charlie shenanigans
- I love zoners
Hyuk.png Hyuk - Big normals, best fireball and grenade gives him great space control that does good damage on hit
Reese.png Reese - 46C combined with 66A allows him to cover almost any approaches
Yohan.png Yohan - Hard to catch, best projectiles that inflicts stun on hit (reverses your controls) and can do mix up close
- I love rushdowns
Minso.png Minso - Her offense is probably the best in the game, and there's almost no way to get out of it
Gyeong.png Gyeong - While very unorthodox, his offense works surprisingly well
- I want to be as obnoxious as possible
Yohan.png Yohan - His opponents have to constantly guess between an overhead and a low at any point of the game. His projectiles also reverses their controls on hit
Reese.png Reese - The opponent has to fight his neutral in an uphill battle that goes on forever due to his low damage
Hyuk.png Hyuk - Grenade spam is very difficult to contest for most characters
- I want unmatched control over neutral
Gyeong.png Gyeong - AAC is an absurdly good poke that easily lets him control the midrange
Hyuk.png Hyuk - On top of his zoning tools, 5D > BB controls all approaches in the midrange
Reese.png Reese - 46C is an unblockable projectile that forces the opponent to crouch
Yohan.png Yohan - Turns neutral into a constant 50/50 between overhead projectile and low projectile
- I want big buttons
Gun.png Gun - 5B is the best normal in the game
Hyuk.png Hyuk - 5B and 2D have great range. They can both hitconfirm into his ToD
Jae.png Jae - 5B and 2K can be made safe on block by backdashing
- I want to be plus
Plus frames are a myth in VG, because of BCs. However, these characters have a way to circumvent this
Jae.png Jae - His dashes makes his pokes safe on block midscreen
Minso.png Minso - Charlie makes her completely BC-safe during offense and okizeme. It can also cover her pokes in neutral!
Reese.png Reese - Electric allows him to make the opponent think twice before BCing in defense
- I want to whiff punish everything
Gun.png Gun - 66A is one of the best whiff punish tools in the game
Reese.png Reese - 66A allows him to whiff punish almost everything
- I want to kill zoning
Minso.png Minso - Charlie goes through projectiles
Reese.png Reese - He can apply a passive reflector that reflects all bullets until he makes contact with a hitbox
Jae.png Jae - Has dashes that reflects bullets
- I want oppressive, looping okizeme
Minso.png Minso - Unblockable setups, throw "setups", 50/50s... Best oki in the game, and it's also BC-safe!
Hyuk.png Hyuk - Looping 50/50 which he can go into on almost any hit. Guessing right once automatically ends the mix, however
Siu.png Si'u - Same as Hyuk. However, he can sometimes make himself safe from some BCs
Yohan.png Yohan - Has access to 50/50s, throw setups and the ability to reverse the opponent's controls off of almost any touch
- I want to do ToDs
Read each character's page for more details
Hyuk.png Hyuk - A bit tricky to perform since you have to manually time late OTGs, but can be done regardless of platform/controller choices
Jae.png Jae - Least damaging ToD in the game, but doesn't entirely rely on late OTGs. Using them turns it into the hardest ToD in the game
Siu.png Si'u - Easiest and most damaging ToD in the game
- I want to be able to get creative
Hyuk.png Hyuk - His zoning being just as good as his offense, Hyuk can play however he wants, while still specializing in defensive play
Minso.png Minso - Charlie is the most versatile move in the game, allowing Minso to be quite creative with him
Siu.png Si'u - His shoto nature and well-rounded kit allows him to play however he wants, while favorizing offensive play


Everyone's easy to pick up, so don't be afraid to try someone because they're hard or anything. That being said, Gun is exceptionally bad and shouldn't be picked by first-time players if they want to have a good time in this game. Si'u and Hyuk are the two most versatile characters in the game, making them the best pick for new players.


Damn that's a lot of text. Can I have a quick TL;DR?

Sure.

Gun.png Gun - Poking character. Quite literally loses to blocking low
Gyeong.png Gyeong - Very unconventional rushdown character, who mostly shines when in the corner
Hyuk.png Hyuk - Zoner with excellent space control and good offense/oki, on top of having a ToD
Jae.png Jae - Poking character with the unique ability to make his normals safe on block. Lives and dies by his ToD
Minso.png Minso - Rushdown character with the best okizeme in the game
Reese.png Reese - Pure zoner who trades damage for the best neutral in the game
Siu.png Si'u - Versatile shoto character who turns out to be the best grappler. He also has the easiest ToD in the game
Yohan.png Yohan - Zoner with good setplay who turns the entire game into a constant 50/50



How difficult are each character?

This game was made to be very easy to pick up for casuals, so pick whoever if you just want to have dumb fun. However, if you want to get deeper into the game, things gets a lot more complicated. Below is an estimate chart of how easy it is to pick up each character at a competitive level.

Braindead
Easy
Medium
Hard
Hardest



How's the tier list like?

This game doesn't have a competitive scene as of 06/03/2024; due to presentation and lack of netplay, the game is still very unexplored. However, below is a rough idea of the tier list. Do note that every character in B tier and above are strong enough for competitive/tournament play.

Tier Explanations

  • S TIER - Extremely strong and basically flawless
  • A TIER - Very strong characters with little to no weaknesses
  • B TIER - Solid but polarizing characters
  • F TIER - Imagine losing to blocking low

Training

What the hell is this training mode?

Verdict Guilty's training mode is one of the worst training modes ever made in a fighting game. Consider the built-in training mode more as a way to quickly test your controls instead of an actual training mode.

How am I supposed to lab, then?

For a better training mode, use Cheat Engine while in Versus mode. Thankfully, finding aggresses for timers, health bars and ammo is rather easy, and setting up a cheat table for this game will only take around 5 minutes. As for controlling the dummy's behavior, you'll need to either use a separate controller or learn how to make AHK scripts.



How do I know if a combo works?

First off, don't trust the combo counter. It's very inaccurate, since it counts fake combos as true combos and (some) true combos as fake. The game will make the combo reset on two main occasions:

  • You landed a throw
  • You hit with a late OTG

In order to see if a combo truly works, manually make player 2 block the right way after performing the combo, and see if they manage to avoid the next hit somehow.


Online

How can I play online?

This game doesn't have netplay. Online matches are thus played using Steam Remote or Parsec



General
FAQ
Controls
HUD
System
Changelog
Characters
Gun
Gyeong
Hyuk
Jae
Minso
Reese
Si'u
Yohan