Mega Knockdown/Shotokan Artist Paul: Difference between revisions
Jump to navigation
Jump to search
(put in attack data template) |
No edit summary |
||
Line 31: | Line 31: | ||
|data= | |data= | ||
{{AttackData-MKD | {{AttackData-MKD | ||
|damage= | |damage=1 | ||
|guard= | |guard=All | ||
|startup= | |startup=10f | ||
| | |blockadv=10 | ||
| | |onhit=Combo A | ||
| | |push=1 | ||
| | |chip= | ||
|description=Paul can only jab after walking, so this move is effectively 20f. | |||
|description= | |||
}} | }} | ||
}} | }} |
Revision as of 15:12, 21 February 2022
Introduction
Shotokan Artist Paul fulfills the traditional fighting game role of "shoto," controlling space with a projectile and an invincible anti-air dragon punch.
Strengths | Weaknesses |
---|---|
|
|
Gameplan
Paul is comfortable at just about any range. You can poke with fireballs and mid- to long-range or go for a predictive anti-air instead. Up close, a well timed Paulcano can give you the upper hand, but beware: it is an extremely unsafe move. If they bait your DPs too hard, just throw them.
Normal Moves
fwd/back+A
A
|
---|
Colors
Greenscreen
P1 Abstract
P2 Abstract