Mega Knockdown/Shotokan Artist Paul: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{| class="wikitable" style="float:right; max-width:300px; margin-left:20px;" | {| class="wikitable" style="float:right; max-width:300px; margin-left:20px;" | ||
|+[[image:Paul | |+[[image:MKD Paul Portrait.png|frameless|300px|right]] | ||
|- | |- | ||
!colspan="2"|Shotokan Artist Paul | !colspan="2"|Shotokan Artist Paul |
Revision as of 15:36, 15 June 2022
Shotokan Artist Paul | |
---|---|
Playstyle: | All-rounder, Zoning |
HP: | 15 |
Introduction
Shotokan Artist Paul fulfills the traditional fighting game role of "shoto," controlling space with a projectile and an invincible anti-air dragon punch.
Gameplan
Paul is comfortable at just about any range. You can poke with fireballs and mid- to long-range or go for a predictive anti-air instead. Up close, a well timed Paulcano can give you the upper hand, but beware: it is an extremely unsafe move. If they bait your DPs too hard, just throw them.
"Why don't you step into the PAUL ZONE and say that to my face, tough guy?!" | |
Lore: | Paul may not have been training as hard as the other competitors, but he has natural talent, a hot streak and a yellow belt in Shotokan karate. He may seem relaxed, but if you get in his way, be careful, or you may find yourself on the receiving end of one-way ticket... to the Paul Zone. |
Pros and Cons
Strengths | Weaknesses |
---|---|
|
|
Normal Moves
A
[4A/6A] |
---|
B
[4B/5B/6B] |
---|
C
[4C/5C] |
---|
j.A
[8A] |
---|
j.B
[8B] |
---|
j.C
[8C] |
---|
Universal Mechanics
Throw
[Any+T] |
---|
Block
[Any+BLK] |
---|
Special Moves
Paulcano
[5A] |
---|
Firepaul [6C] Welcome to the Paul Zone Welcome to the Paul Zone
|
---|
Colors