Verdict Guilty/Minso: Difference between revisions
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|image=VG-MinsoTaserHigh.png | |image=VG-MinsoTaserHigh.png | ||
|name=Taser High | |name=Taser High | ||
|input=66C | |input=Keyboard: 66C<br>Pad: 236C | ||
|data= | |data= | ||
{{AttackData-VG | {{AttackData-VG | ||
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|image=VG-MinsoTaserLow.png | |image=VG-MinsoTaserLow.png | ||
|name=Taser Low | |name=Taser Low | ||
|input=66A | |input=Keyboard: 66A<br>Pad: 236A | ||
|data= | |data= | ||
{{AttackData-VG | {{AttackData-VG |
Revision as of 02:38, 7 February 2023
Minso | |
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Ammo Capacity | 3 |
Reload Time | 51 frames |
Throw | Handcuffs |
Playstyle | Rushdown Setplay |
Introduction
Minso is a Cop character with great normals, mix-ups and BC-safe okizeme, although she relies on landing a knockdown in order to truly shine.
Strengths | Weaknesses |
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Move List
Normal Attacks
5A
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5B
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5C
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5D
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AA
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AAB
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c.A/C
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c.B/D
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2A
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2C
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2B/D
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j.A/C
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j.B/D
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Special Attacks
Taser High
Keyboard: 66C Pad: 236C |
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Taser Low
Keyboard: 66A Pad: 236A |
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Charlie
]A[ |
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Panty Shot
j.]D[ |
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Universal Moves
Grab
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Strategy
Combos
Midscreen
- 5B > AAB > 66A > Charlie (460 damage)
- Poke combo that leads into Charlie oki. Does decent damage for a poke confirm
- 2C/c.K, 2C/c.K > AAB > 66A > Charlie (720/800 damage)
- Close range combo. Usually done after BCing with AA. Leads into Charlie oki
- (Charlie comes out), {empty hop 5B}/{walk c.B/D} > (Charlie hits) > AAB > 66A > Charlie (560/580 damage)
- Combo for when Charlie is used in neutral. c.B/D is the ideal followup (especially at close range), but jumping is easier to land (and better if a projectile is on the screen). Leads into Charlie oki
- Throw, walk c.B/D, [microwalk c.B/D]*5 > AAB > 66A, Charlie (1120 damage)
- Max damage combo, and a ToD if HP was set on 1000. Easier to land than most throw combos.
Corner
- 2B/2D, microwalk 5B > AAB > 66A > Charlie (540 damage)
- Corner BnB. Also leads into Charlie oki.
- Charlie, c.K > 66A > Charlie (420 damage)
- Charlie hit conversion. Leads to less damage than midscreen due to this game's combo rules in the corner, but it still leads to Charlie oki.
Anti-Air
- 5C/5D > AAB > 66A > Charlie (480 damage)
- Anti-air combo. Leads into Charlie oki.
- 5C > Throw
- Throw confirm.