Name: 楽進 文謙 (Gakushin Bunken) Real Name: Nagi Historical Counterpart: Yue Jin - Wenqian 'Voice Actress: Ryōko Ono Cool and emotionless, she does not let others know what she is thinking by rarely speaking and always maintaining a poker face. Gruff and seemingly unrefined, she feigns complete indifference towards girlish pursuits, but secretly practices the arts of cooking and sewing. With her gauntlets, the Lords of Darkness, on her fists, she prefers close-quarters combat.
Gakushin is a rushdown character who is also good at controlling neutral space. Despite her using only punches and kicks, Gakushin has a respectable range with her B buttons on par or better than the rest of cast. Her 2B is especially deceptive. Her pressure game is quite varied with mix-ups on her special moves and an overhead guard crush move on 2C. Her 3C also has very, very good range, and is excellent for pressure. Note however that her 2A is not a low, so you are relying on her specials or B/C buttons for stagger pressure.
Recommended Strategists
Ryomou (Items) - Can be used for approaching, to enforce the throw/rekka high/low mixup or for chip.
Normal Moves
5A
5A
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
300
Mid
5
2
10
0
-2
Knockback
Self-cancelable up to 3 times.
Cancelable into 2A.
Good poke with decent reach. Can catch jump-ins. Chains into St.B.
c.B
c.B
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
550, 550
Mid
6
2, 2
17
+5
-5
Knockback
6f start-up. Hits twice. Can chain into St.C and 236 A/B/C. Can be beaten out by St.A / 2.A.
f.B
f.B
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1100
Mid
10
3
25
+4
-6
Knockback
Great range kick. Can beat out a lot of long-frame moves. Can chain into St.C. Beaten out by St.A / 2.A / characters with a longer St.B.
c.C
c.C
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1200
Mid
10
5
25
+3
-8
Knockback
Cancellation possible. Can be used to counter-attack. Chains into 236 A/B/C. EX also chainable.
f.C
f.C
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1400
Mid
12
3
35
+3
-10
Knockback
12f start-up. Slow but heavy poke. Not safe - heavily punished by fireballs or long ranged attacks.
2A
2A
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
300
Mid
5
2
9
+1
-1
Knockback
Self-cancelable up to 3 times.
Cancelable into 5A.
Chains into St.B. Due to its short range, it can be used to bait whiff punishes or put your opponent in proximity guard.
2B
2B
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
900
Low
11
2
27
+3
-7
Knockback
Best poke and range move. Can sit outside of 5A / 2A punish reach. Can chain into St.C if used up close.
2C
2C
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1400
Standing
24
2
25
+8
-12
Knockback
Guard crushes vs crouching.
j.A
j.A
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
600
High
5
12
-
+19
+7
Knockback
5 frame start-up. Great from-air poke. Beats out many grounded normals.
j.B
j.B
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1000
High
9
6
-
+20
+8
Knockback
9 frame start-up. Good for crossing-up. Beats out many ground normals.
j.C
j.C
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
600, 1000
High
12
(Until Landing), 4
27
+13
0
Knockback
12 frame start-up (changes on time activated in air). Close in move if far away.
Hougeki Moves
6B
6B
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
900
High
24
2
24
+1
-13
Collapse
Triggers Hougeki. Not at all safe. Very long start-up. Can be punished by a lot of moves
6C
6C
Version
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
Uncharged
1200
Mid
18
2
26
+2
-12
Collapse
Hold the button to charge, can cancel the charge by pressing D.
Causes Hougeki. One of the quicker fatal counter options.
Half-Charged
1600
Mid
33
2
26
+2
-28
Knockback
Comes out after 45F of charging.
Launches during Hougeki combos.
Fully-Charged
2000
Mid
64
2
29
+70
+4
Collapse
Automatically comes out if you keep holding the button, Gakushin will also glow white to indicate this.
Knocks down on hit.
3B
3B
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1000
Mid
12
3
28
+1
-13
Collapse
12f start-up. Uppercut that triggers Hougeki. Great for catching long frame moves and jump-ins. Can be punished by most normals.
3C
3C
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1100
Low
13
2
29
+47
-15
Collapse
Universal sweep. Shares properties across characters like causing hard knockdown on hit and Hougeki on counter-hit.
Throws
Forward Throw
Throw 5D/6D/4D
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1600
Throw
7
1
24
+38
-
Throw
Initial hit causes proration, leading to 1280 actual damage.
Special Moves
236X
The Most Determined Gōki Kadan 236A/B/C
Version
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
A
80
Mid
14
2
34
+2
-10
Knockback
Projectile invul on frames 1-14.
B
80
Mid
15
2
34
+2
-10
Knockback
C
80
Mid
16
2
34
+2
-10
Knockback
A Followup
600
Low
18
3
38
+1
-11
Knockback
B Followup
700
High
24
2
42
+1(+11 on guard crush)
-14
Knockback
C Followup
700
Mid
12
2
38
+1
-12
Knockback
EX
(600)(600)(600)(600)(500)
Mid
16
(2(12)/3)(2(12)/3)(4)
41
+62
-14
Blowaway
Fully invul on frames 1-18.
623X
Full Moon Kick Engetsushū 623A/B/C
Version
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
A
600 x2
Mid
6
4, 4
46
+74
-37
Blow Away
Aerial invul on frames 1-14.
Airborne on frames 9-51.
B
650 x2
Mid
6
4, 4
51
+72
-42
Blow Away
Air invul on frames 1-14.
Airborne on frames 9-56.
C
700 x2
Mid
6
4, 4
57
+71
-48
Blow Away
Air invul on frames 1-14.
Airborne on frames 9-62.
EX
750 x2
Mid
6
4, 4
57
-
-42
Blow Away
Fully invul on frames 1-10.
Airborne on frames 9-62.
EX (3rd hit)
750
-
10
3
47
+60
-
Unique Hard Knockdown
Airborne on frames 1-49.
Only occurs if either of the prior two hits are successful.
214X
Spirit Shot Tōkidan 214A/B/C
Version
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
A
800
Mid
14
-
44
+11
-18
Knockback
Recovery changes on hit for all versions.
B
900
Mid
15
-
45
+10
-19
Knockback
C
1000
Mid
16
-
46
+9
-20
Knockback
EX
1600
Mid
14
-
57
+57
-19
Blow away
Fully invul on frames 1-14.
Wall bounces during a Hougeki.
Recovery changes on hit during a Hougeki.
Ougi
Fame of Gi Gibu no Yūmei 2363214D
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1800, 400 x6, 250 x12, 1500
-
20
10
33
+84
+4
Unique Hard Knockdown
Fully invul on frames 1-30.
Guard crushes.
Costs three bars.
Hiougi
Spirit Ranbu Prime Shin Tōki Ranbu 236BC
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
300, 50 x9, 3250
-
25
12
33
+15
-
Unique Hard Knockdown
Fully invul on frames 1-37.
Airborne on frames 5-36.
Only available during a Hougeki, uses 4 bars.
Minimum damage: 3000.
Combos
General
For extra damage, replace meterless combo enders with metered version.