Mega Knockdown/Big Billy: Difference between revisions
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==Introduction== | ==Introduction== | ||
'''Big Billy''' is the game's grappler. While he lacks in speed, he has a devastating command throw and hard-hitting armored attacks. | '''Big Billy''' is the game's grappler. While he lacks in speed, he has a devastating command throw and hard-hitting armored attacks. | ||
Billy is a character of high highs and low lows. In some games, you'll get 3 hard reads in a row, kill the opponent and feel like the best player to ever grace Mega Knockdown, while in other games, you'll want to tear your hair out trying (and failing) to get in and mix-up the opponent. Billy is the weakest character in the game. He loses every matchup. But he's not unplayable. Billy can work provided you have have some good hard reads. If don't mind having to do risky reads to win and working harder than everyone else, Billy might just be the character for you. | |||
==Gameplan== | ==Gameplan== | ||
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|chip= | |chip= | ||
|attributes=Armor | |attributes=Armor | ||
|description=Extremely plus to compensate for its speed. Very slow for a jab, but the ensuing combo can chew up about 1/3 of the opponent's life bar on hit. On trade, armor lets you ignore pushback/KD and finish your combo. | |description=Extremely plus to compensate for its speed. Very slow for a jab, but the ensuing combo can chew up about 1/3 of the opponent's life bar on hit. On trade, armor lets you ignore pushback/KD and finish your combo. Sometimes you have to use this as abare, but it's not good at that. Hard to use to take your turn back when the opponent's minus, since it's so slow. Prone to trading, which is usually a good thing for Billy since it usually triggers armor, but if you don't have enough health to take the trade, you're in for a world of hurt. | ||
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|chip= | |chip= | ||
|attributes=Armor | |attributes=Armor | ||
|description=B is a powerful space control option that controls both the ground and the air. B | |description=B is a powerful space control option that controls both the ground and the air. Billy's B is actually more plus on block than everyone else's, being -20 (point blank) at worst. Very slow, but can be an effective whiff punisher. On trade, armor lets you finish your combo. Billy cannot use meaty 4B on a point blank knockdown the same way as everyone else (except if you're fighting Marv or another Billy), because it's so slow that most wakeup 5B's will actually counter hit it. Prone to trading, which is usually a good thing for Billy since it usually triggers armor, but if you don't have enough health to take the trade, you're in for a world of hurt. | ||
}} | }} | ||
{{AttackData-MKD | {{AttackData-MKD | ||
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|push= | |push= | ||
|attributes=Armor | |attributes=Armor | ||
|description=Punishable unless done meaty, but can't be blocked while moving. This sweep is used to call out grounded "walk+block" approaches. Loses to jump-ins, forming a 2-part strategy with B normals. Slow, but you can fish for a whiff punish with it and set up a dangerous situation on KD. Armor keeps you from being pushed back/KD'd if you trade with this. Technically not slower than other sweeps, but you can't use it standing still. | |description=Punishable unless done meaty, but can't be blocked while moving. This sweep is used to call out grounded "walk+block" approaches. Loses to jump-ins, forming a 2-part strategy with B normals. Slow, but you can fish for a whiff punish with it and set up a dangerous situation on KD. Armor keeps you from being pushed back/KD'd if you trade with this. Technically not slower than other sweeps, but you can't use it standing still. Prone to trading, which is usually a good thing for Billy since it usually triggers armor, but if you don't have enough health to take the trade, you're in for a world of hurt. | ||
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|push= | |push= | ||
|chip=150 | |chip=150 | ||
|description=Explosive stomp move. It's plus, which makes it the only safe low in the game. Poor poke as it is very slow, but is a useful pressure tool against a cautious opponent. Deals a sizeable amount of chip. Can catch late-moving attacks more easily than his other buttons. Deals more damage point blank, since the foot connects. Decent oki option, and it can set up a frightening oki situation if it connects. +20 when used meaty. | |description=Explosive stomp move. It's plus, which makes it the only safe low in the game. Poor poke as it is very slow, but is a useful pressure tool against a cautious opponent. Deals a sizeable amount of chip. Can catch late-moving attacks more easily than his other buttons. Deals more damage point blank, since the foot connects. Decent oki option, and it can set up a frightening oki situation if it connects. +20 when used meaty. Prone to trading, which is usually a good thing for Billy since it usually triggers armor, but if you don't have enough health to take the trade, you're in for a world of hurt. | ||
|attributes=Armor | |attributes=Armor | ||
}} | }} |
Revision as of 13:09, 27 April 2023
Big Billy | |
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Playstyle: | Grappler |
HP: | 1700 |
Unique Traits: |
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Introduction
Big Billy is the game's grappler. While he lacks in speed, he has a devastating command throw and hard-hitting armored attacks. Billy is a character of high highs and low lows. In some games, you'll get 3 hard reads in a row, kill the opponent and feel like the best player to ever grace Mega Knockdown, while in other games, you'll want to tear your hair out trying (and failing) to get in and mix-up the opponent. Billy is the weakest character in the game. He loses every matchup. But he's not unplayable. Billy can work provided you have have some good hard reads. If don't mind having to do risky reads to win and working harder than everyone else, Billy might just be the character for you.
Gameplan
Billy's goals are to get in close enough to threaten a Big Billy Buster, and to get knockdowns to set up dangerous oki scenarios. Because of his slow attack speed, he will likely need to be patient and make good use of blocking to get close enough to make things happen.
"If I win the Mega Knockdown tournament, I will make anime real!" | |
Lore: | Billy was raised to hate grapplers, but ever since he started reading the wrestling manga Bobo no Obo, he has been training hard to become one. Maybe his dad will finally understand him if he brings home the trophy... |
Pros and Cons
Strengths | Weaknesses |
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Normal Moves
Billy A
[4A/5A/6A] |
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Billy B
[4B/5B/6B] |
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Billy C
[4C/6C] |
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j.A
[8A] |
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j.B
[8B] |
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j.C
[8C] |
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Universal Mechanics
Throw
[4T/6T/8T] |
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Block
[Any+BLK] |
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Special Moves
Shiko Slam
[5C] |
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Big Billy Buster
[5T] |
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Colors