Mega Knockdown/Big Billy: Difference between revisions
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|'''Unique Traits:''' | |'''Unique Traits:''' | ||
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*Ground attacks hit harder, and are armored. | *Ground attacks hit harder, and are armored on trade (if they trade, Billy takes some damage and still hits the opponent). | ||
*Slower ground attacks. | *Slower ground attacks. | ||
*Shorter jump distance. | *Shorter jump distance. |
Revision as of 13:11, 27 April 2023
Big Billy | |
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Playstyle: | Grappler |
HP: | 1700 |
Unique Traits: |
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Introduction
Big Billy is the game's grappler. While he lacks in speed, he has a devastating command throw and hard-hitting armored attacks. Billy is a character of high highs and low lows. In some games, you'll get 3 hard reads in a row, kill the opponent and feel like the best player to ever grace Mega Knockdown, while in other games, you'll want to tear your hair out trying (and failing) to get in and mix-up the opponent. Billy is the weakest character in the game. He loses every matchup. But he's not unplayable. Billy can work provided you have have some good hard reads. If don't mind having to do risky reads to win and working harder than everyone else, Billy might just be the character for you.
Gameplan
Billy's goals are to get in close enough to threaten a Big Billy Buster, and to get knockdowns to set up dangerous oki scenarios. Because of his slow attack speed, he will likely need to be patient and make good use of blocking to get close enough to make things happen.
"If I win the Mega Knockdown tournament, I will make anime real!" | |
Lore: | Billy was raised to hate grapplers, but ever since he started reading the wrestling manga Bobo no Obo, he has been training hard to become one. Maybe his dad will finally understand him if he brings home the trophy... |
Pros and Cons
Strengths | Weaknesses |
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Normal Moves
Billy A
[4A/5A/6A] |
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Billy B
[4B/5B/6B] |
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Billy C
[4C/6C] |
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j.A
[8A] |
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j.B
[8B] |
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j.C
[8C] |
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Universal Mechanics
Throw
[4T/6T/8T] |
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Block
[Any+BLK] |
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Special Moves
Shiko Slam
[5C] |
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Big Billy Buster
[5T] |
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Colors