Mega Knockdown/Shotokan Artist Paul: Difference between revisions
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|blockadv=<span style="color:red">'''Unsafe'''</span> (close) '''->''' <span style="color:orange">'''-20'''</span> (far) | |blockadv=<span style="color:red">'''Unsafe'''</span> (close) '''->''' <span style="color:orange">'''-20'''</span> (far) | ||
|onhit=Combo B | |onhit=Combo B | ||
|push= | |push=1 | ||
|chip= | |chip= | ||
|description=B is a powerful space control option that covers both the air and the ground. B normals are only unsafe at point blank range and cannot be whiff punished, so they have the least risk at range 2. Doing 4B on the opponent's wakeup is safe on block (although minus) and beats most wakeup options, like Paulcano, mash, throw, and jump, however, be aware of what it trades with and loses | |description=B is a powerful space control option that covers both the air and the ground. B normals are only unsafe at point blank range and cannot be whiff punished, so they have the least risk at range 2. Doing 4B on the opponent's wakeup is safe on block (although minus) and beats most wakeup options, like Paulcano, mash, throw, and jump, however, be aware of what it trades with and loses to. | ||
}} | |||
{{AttackData-MKD | {{AttackData-MKD | ||
|version=Combo B | |version=Combo B |
Revision as of 10:15, 1 May 2023
Shotokan Artist Paul | |
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Playstyle: | All-rounder, Zoning |
HP: | 1500 |
Introduction
Shotokan Artist Paul fulfills the traditional fighting game role of "shoto," controlling space with a projectile and an invincible anti-air dragon punch.
Gameplan
Paul is comfortable at just about any range. You can poke with fireballs and mid- to long-range or go for a predictive anti-air instead. Up close, a well timed Paulcano can give you the upper hand, but beware: it is an extremely unsafe move. If they bait your DPs too hard, just throw them.
"Why don't you step into the PAUL ZONE and say that to my face, tough guy?!" | |
Lore: | Paul may not have been training as hard as the other competitors, but he has natural talent, a hot streak and a yellow belt in Shotokan karate. He may seem relaxed, but if you get in his way, be careful, or you may find yourself on the receiving end of one-way ticket... to the Paul Zone. |
Pros and Cons
Strengths | Weaknesses |
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Normal Moves
A
[4A/6A] |
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B
[4B/5B/6B] |
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C
[4C/5C] |
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j.A
[8A] |
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j.B
[8B] |
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j.C
[8C] |
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Universal Mechanics
Throw
[Any+T] |
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Block
[Any+BLK] |
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Special Moves
Paulcano
[5A] |
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Firepaul [6C] Welcome to the Paul Zone Welcome to the Paul Zone
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Colors