Mega Knockdown/Shotokan Artist Paul: Difference between revisions
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|attributes=Invulnerable | |attributes=Invulnerable | ||
|chip=100 | |chip=100 | ||
|description=Invincible dragon punch. Useful as an anti-air, reversal or abare option. Can beat just about anything up close, but it's ''very'' unsafe: it can be punished not only on block, but also on whiff. Can be used as a pretty risky okizeme option that, while unsafe on block, beats most other wakeup options. 4B is usually better at this as it's safe on block, though Paulcano does knock down and doesn't give up space like 4B does. If the opponent is | |description=Invincible dragon punch. Useful as an anti-air, reversal or abare option. Can beat just about anything up close, but it's ''very'' unsafe: it can be punished not only on block, but also on whiff. Can be used as a pretty risky okizeme option that, while unsafe on block, beats most other wakeup options. 4B is usually better at this as it's safe on block, though Paulcano does knock down and doesn't give up space like 4B does. If the opponent is point blank in chip KO range and you're point blank, you can Paulcano for a guaranteed KO. | ||
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Revision as of 13:49, 7 May 2023
Shotokan Artist Paul | |
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Playstyle: | All-rounder, Zoning |
HP: | 1500 |
Introduction
Shotokan Artist Paul fulfills the traditional fighting game role of "shoto," controlling space with a projectile and an invincible anti-air dragon punch.
Gameplan
Paul is comfortable at just about any range. You can poke with fireballs and mid- to long-range or go for a predictive anti-air instead. Up close, a well timed Paulcano can give you the upper hand, but beware: it is an extremely unsafe move. If they bait your DPs too hard, just throw them.
"Why don't you step into the PAUL ZONE and say that to my face, tough guy?!" | |
Lore: | Paul may not have been training as hard as the other competitors, but he has natural talent, a hot streak and a yellow belt in Shotokan karate. He may seem relaxed, but if you get in his way, be careful, or you may find yourself on the receiving end of one-way ticket... to the Paul Zone. |
Pros and Cons
Strengths | Weaknesses |
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Normal Moves
A
[4A/6A] |
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B
[4B/5B/6B] |
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C
[4C/5C] |
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j.A
[8A] |
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j.B
[8B] |
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j.C
[8C] |
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Universal Mechanics
Throw
[Any+T] |
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Block
[Any+BLK] |
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Special Moves
Paulcano
[5A] |
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Firepaul [6C] Welcome to the Paul Zone Welcome to the Paul Zone
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Colors