Mega Knockdown/Shotokan Artist Paul: Difference between revisions
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{{MoveData | {{MoveData | ||
|image=MKD_Paul_5A.png|thumb | |image=MKD_Paul_5A.png|thumb | ||
|caption= | |caption=Nothing beats rock | ||
|name ='''<big>Paulcano</big>''' | |name ='''<big>Paulcano</big>''' | ||
|input =[5A] | |input =[5A] |
Revision as of 13:49, 7 May 2023
Shotokan Artist Paul | |
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Playstyle: | All-rounder, Zoning |
HP: | 1500 |
Introduction
Shotokan Artist Paul fulfills the traditional fighting game role of "shoto," controlling space with a projectile and an invincible anti-air dragon punch.
Gameplan
Paul is comfortable at just about any range. You can poke with fireballs and mid- to long-range or go for a predictive anti-air instead. Up close, a well timed Paulcano can give you the upper hand, but beware: it is an extremely unsafe move. If they bait your DPs too hard, just throw them.
"Why don't you step into the PAUL ZONE and say that to my face, tough guy?!" | |
Lore: | Paul may not have been training as hard as the other competitors, but he has natural talent, a hot streak and a yellow belt in Shotokan karate. He may seem relaxed, but if you get in his way, be careful, or you may find yourself on the receiving end of one-way ticket... to the Paul Zone. |
Pros and Cons
Strengths | Weaknesses |
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Normal Moves
A
[4A/6A] |
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B
[4B/5B/6B] |
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C
[4C/5C] |
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j.A
[8A] |
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j.B
[8B] |
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j.C
[8C] |
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Universal Mechanics
Throw
[Any+T] |
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Block
[Any+BLK] |
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Special Moves
Paulcano [5A] Nothing beats rock Nothing beats rock
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Firepaul [6C] Welcome to the Paul Zone Welcome to the Paul Zone
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Colors