Mega Knockdown/Shotokan Artist Paul: Difference between revisions
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*'''Jack Of All Trades''' - Paul doesn't really have big weaknesses, he's just fine in most scenarios. | *'''Jack Of All Trades''' - Paul doesn't really have big weaknesses, he's just fine in most scenarios. | ||
|cons= | |cons= | ||
*''' | *'''No 10f Normal''' - Paul lacks a 10f normal, which does slightly weaken his offense and defense. | ||
}} | }} | ||
Revision as of 19:59, 30 June 2023
Shotokan Artist Paul | |
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Playstyle: | All-rounder, Zoning |
HP: | 1500 |
Introduction
Shotokan Artist Paul fulfills the traditional fighting game role of "shoto," controlling space with a projectile and an invincible anti-air dragon punch.
Gameplan
Paul is comfortable at just about any range. You can poke with fireballs and mid- to long-range or go for a predictive anti-air instead. Up close, a well timed Paulcano can give you the upper hand, but beware: it is an extremely unsafe move. If they bait your DPs too hard, just throw them.
"Why don't you step into the PAUL ZONE and say that to my face, tough guy?!" | |
Lore: | Paul may not have been training as hard as the other competitors, but he has natural talent, a hot streak and a yellow belt in Shotokan karate. He may seem relaxed, but if you get in his way, be careful, or you may find yourself on the receiving end of one-way ticket... to the Paul Zone. |
Pros and Cons
Strengths | Weaknesses |
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Normal Moves
A
[4A/6A] |
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B
[4B/5B/6B] |
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C
[4C/5C] |
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j.A
[8A] |
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j.B
[8B] |
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j.C
[8C] |
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Universal Mechanics
Throw
[Any+T] |
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Block
[Any+BLK] |
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Special Moves
Paulcano
[5A] |
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Firepaul
[6C] |
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Colors