Mega Knockdown/Mahogany Marv: Difference between revisions
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{{AttackData-MKD | {{AttackData-MKD | ||
|version=Neutral Throw (5T) | |version=Neutral Throw (5T) | ||
|damage= | |damage=300 | ||
|startup= | |startup= | ||
|range=1/0 | |range=1/0 | ||
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|version=Forward Throw (6T) | |version=Forward Throw (6T) | ||
|header=no | |header=no | ||
|damage= | |damage=300 | ||
|startup= | |startup= | ||
|range=1/0 | |range=1/0 | ||
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|version=Back Throw (4T) | |version=Back Throw (4T) | ||
|header=no | |header=no | ||
|damage= | |damage=300 | ||
|startup= | |startup= | ||
|range=1/0 | |range=1/0 | ||
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|version=Air Throw (8T) | |version=Air Throw (8T) | ||
|header=no | |header=no | ||
|damage= | |damage=400 | ||
|startup= | |startup= | ||
|range=0/1 | |range=0/1 | ||
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|data= | |data= | ||
{{AttackData-MKD | {{AttackData-MKD | ||
|damage= | |damage=300 | ||
|startup=20 | |startup=20 | ||
|range=1/3 | |range=1/3 | ||
Line 287: | Line 287: | ||
|push=1 | |push=1 | ||
|attributes= | |attributes= | ||
|chip= | |chip=100 | ||
|description=Dedicated anti air tool. Shuts down most jump attempts. Knocks down on hit, giving you a chance to reposition or rack up some chip. Jayne's limbs leave behind a vulnerable hurtbox on whiff. | |description=Dedicated anti air tool. Shuts down most jump attempts. Knocks down on hit, giving you a chance to reposition or rack up some chip. Jayne's limbs leave behind a vulnerable hurtbox on whiff. | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-MKD | {{AttackData-MKD | ||
|damage= | |damage=300 | ||
|startup=30 | |startup=30 | ||
|range=3/0 | |range=3/0 | ||
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|push=1 | |push=1 | ||
|attributes= | |attributes= | ||
|chip= | |chip=100 | ||
|description=Fairly fast for how much range it covers. This is your primary tool for controlling space on the ground. On whiff, Jayne's extended limb leaves behind a vulnerable hurtbox. | |description=Fairly fast for how much range it covers. This is your primary tool for controlling space on the ground. On whiff, Jayne's extended limb leaves behind a vulnerable hurtbox. | ||
}} | }} | ||
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|startup=35 | |startup=35 | ||
|range=2/1 | |range=2/1 | ||
|damage= | |damage=200 | ||
|guard=All | |guard=All | ||
|blockadv=10 | |blockadv=10 | ||
|onhit= | |onhit= | ||
|push=1 | |push=1 | ||
|chip= | |chip=100 | ||
|description=Jump backward one space while attacking. Good for harassing an approaching opponent. | |description=Jump backward one space while attacking. Good for harassing an approaching opponent. | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-MKD | {{AttackData-MKD | ||
|damage= | |damage=300 | ||
|startup=50 | |startup=50 | ||
|range=1/0 | |range=1/0 |
Revision as of 21:23, 13 July 2023
Mahogany Marv | |
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Playstyle: | Zoning |
HP: | 1400 |
Introduction
Mahogany Marv is a dedicated zoner who uses Jayne's long limbs to keep the opponent at bay.
Gameplan
Marv generally wants to keep his distance and poke with Blazing Ent, or Vapor Strike if he expects an air approach. Backflip or Gravity spike can give you some breathing room at the cost of screen position. A well timed 6A can also create some space in a pinch, either on hit or on trade.
"Does anyone know how to get rid of a vengeful forest spirit? Asking for a friend." | |
Lore: | It was just another hike for Marv, until he found himself haunted by Jayne, the spirit of Greenville Forest. Jayne has one inscrutable demand: take her to the final round of the Mega Knockdown tournament. She's also not crazy about the wood paneling in his house. |
Pros and Cons
Strengths | Weaknesses |
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|
|
Normal Moves
A
[4A/6A] |
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B
[4B/6B] |
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C
[4C/5C/6C] |
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j.B
[8B] |
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Universal Mechanics
Throw
[Any+T] |
---|
Block
[Any+BLK] |
---|
Special Moves
Vapor Strike
[5A] |
---|
Blazing Ent
[5B] |
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Gravity Spike
[8A] |
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Tornado Blitz
[8C] |
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Colors