Mega Knockdown/Big Billy: Difference between revisions
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|'''Unique Traits:''' | |'''Unique Traits:''' | ||
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*Ground attacks hit harder, and | *Ground attacks hit harder, and apply armor on trade. | ||
*Slower ground attacks. | *Slower ground attacks. | ||
*Shorter jump distance. | *Shorter jump distance. | ||
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==Introduction== | ==Introduction== | ||
'''Big Billy''' is the game's grappler. While he lacks in speed, he has a devastating command throw and hard-hitting armored attacks. | '''Big Billy''' is the game's grappler. While he lacks in speed, he has a devastating command throw and hard-hitting armored attacks. | ||
Billy is a moving tank. Slowly makes his way in, with very | Billy is a moving tank. Slowly makes his way in, with very threatening mixups once he gets in, making your opponent guess for their life, Being all brawn has its downsides, though. His normals are slow, and while they do have armor, it just makes them as good as faster normals while he's plus. If you like anime and hard reads, Billy might just be the character for you. | ||
==Gameplan== | ==Gameplan== | ||
Billy's goals are to get in close enough to threaten a Big Billy Buster, and to get knockdowns to set up dangerous oki scenarios. Because of his slow attack speed, he will likely need to be patient and make good use of blocking to get close enough to make things happen. | Billy's goals are to get in close enough to threaten a Big Billy Buster, and to get knockdowns to set up dangerous oki scenarios. Because of his slow attack speed, he will likely need to be patient and make good use of blocking to get close enough to make things happen. | ||
Armor works by allowing Billy to continue a combo on trading with an attack. Billy takes the initial damage. When Billy's health gets down to 500, his Grappler Guts kick in and he takes 50% less damage on trades. | |||
{{Bio-MKD | {{Bio-MKD | ||
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|push=1 | |push=1 | ||
|chip= | |chip= | ||
|description=Jump forward up to one space and attempt to throw an opponent. Can only connect if players started their jumps fairly close to one another (distance or ~3 squares or less). If it does connect, '''beats any air attack.''' Flashy hard read option to call out jumping. This is the only way Billy can KD a jumping opponent. | |description=Jump forward up to one space and attempt to throw an opponent. Can only connect if players started their jumps fairly close to one another (distance or ~3 squares or less). If it does connect, '''beats any air attack.''' Flashy hard read option to call out jumping. This is the only way Billy can KD a jumping opponent and leads to good oki. | ||
|attributes= | |attributes= | ||
}} | }} |
Revision as of 12:08, 18 October 2023
Big Billy | |
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Playstyle: | Grappler |
HP: | 1600 |
Unique Traits: |
|
Introduction
Big Billy is the game's grappler. While he lacks in speed, he has a devastating command throw and hard-hitting armored attacks. Billy is a moving tank. Slowly makes his way in, with very threatening mixups once he gets in, making your opponent guess for their life, Being all brawn has its downsides, though. His normals are slow, and while they do have armor, it just makes them as good as faster normals while he's plus. If you like anime and hard reads, Billy might just be the character for you.
Gameplan
Billy's goals are to get in close enough to threaten a Big Billy Buster, and to get knockdowns to set up dangerous oki scenarios. Because of his slow attack speed, he will likely need to be patient and make good use of blocking to get close enough to make things happen.
Armor works by allowing Billy to continue a combo on trading with an attack. Billy takes the initial damage. When Billy's health gets down to 500, his Grappler Guts kick in and he takes 50% less damage on trades.
"If I win the Mega Knockdown tournament, I will make anime real!" | |
Lore: | Billy was raised to hate grapplers, but ever since he started reading the wrestling manga Bobo no Obo, he has been training hard to become one. Maybe his dad will finally understand him if he brings home the trophy... |
Pros and Cons
Strengths | Weaknesses |
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Normal Moves
Billy A
[4A/5A/6A] |
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Billy B
[4B/5B/6B] |
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Billy C
[4C/6C] |
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j.A
[8A] |
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j.B
[8B] |
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j.C
[8C] |
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Universal Mechanics
Throw
[4T/6T/8T] |
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Block
[Any+G] |
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Special Moves
Shiko Slam
[5C] |
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Big Billy Buster
[5T] |
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Colors