Mega Knockdown/System Data: Difference between revisions

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|'''Unique Traits''':
|'''Unique Traits''':
|'''Firmly Planted'''<br>''Grounded combos knockdown jumping opponents''
|'''Firmly Planted'''<br>''Grounded combos knockdown jumping opponents''<br>
|'''Unusual Botanical: Vine'''<br>''Unleash a delayed attack after charging it up''
'''Unusual Botanical: Vine'''<br>''Unleash a delayed attack after charging it up''
|}
|}
<section end=Noel Data/>
<section end=Noel Data/>

Revision as of 12:10, 26 January 2024

Character HP
Name Max HP
Paul 1500
Billy 1600
Lewis 1400
Marv 1400
Noel 1500
Nick 1500
Speed Modifiers
Modifier Frames
X-Frame Disadvantage Add X frames to effective startup
Walked Add 10 frames to effective startup
Getting up from KD Add 10 frames to effective startup

Character Data

Paul

Playstyle: All-rounder, Zoning
HP: 1500


Billy

Playstyle: Grappler
HP: 1600
Unique Traits:
  • Ground attacks hit harder, and apply armor on trade.
  • Slower ground attacks.
  • Shorter jump distance.
  • Resistant to side switch effects on block.
  • Better frame advantage on knockdowns (+20 instead of +10) and most attacks.


Lewis

Playstyle: Brawler
HP: 1400
Unique Traits:
  • He can move on wakeup using his specials.
  • Takes at least 75 chip damage from blocking normal attacks.
Favorite Chess Opening: 1. e4e5 2. Ke2


Marv

Playstyle: Zoning
HP: 1400


Noel

Playstyle: All-rounder, Setplay
HP: 1500
Unique Traits: Firmly Planted
Grounded combos knockdown jumping opponents

Unusual Botanical: Vine
Unleash a delayed attack after charging it up


Nick

Playstyle: All-rounder, Footsies
HP: 1500
Unique Traits:
  • Counter hits do more damage.
  • Corner combos do more damage.
  • Normals do chip damage.
  • No special attacks.


General
FAQ
Controls
Mechanics
System
HUD
Game Modes
Characters
Paul
Billy
Lewis
Marv
Noel
Nick