Mega Knockdown/Shotokan Artist Paul: Difference between revisions
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| charLink = | | charLink = | ||
| favorability ={{Property-UNI|Even}} | | favorability ={{Property-UNI|Even}} | ||
| data = | | data =Nothing beats Rock. | ||
}} | }} | ||
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| charLink =Mega_Knockdown/Big_Billy | | charLink =Mega_Knockdown/Big_Billy | ||
| favorability ={{Property-UNI|Slight advantage}} | | favorability ={{Property-UNI|Slight advantage}} | ||
| data =Don't get thrown. | | data =Generally you want to force Billy to block on the way in. | ||
Don't get thrown. You can use Paulcano (5A) to beat Billy's Big Billy Buster (5T) okizeme. | |||
}} | }} | ||
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| charLink =Mega_Knockdown/M.M._Lewis | | charLink =Mega_Knockdown/M.M._Lewis | ||
| favorability ={{Property-UNI|Even}} | | favorability ={{Property-UNI|Even}} | ||
| data = | | data =Play patiently and don't get too caught up in his nonsense. Remember that his back moving specials will make Paulcano (5A) whiff. At major advantage you can use Firepaul to catch even Fist of Euphoria (4A) if Lewis is trying to abuse it. | ||
}} | }} | ||
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| charLink =Mega_Knockdown/Mahogany_Marv | | charLink =Mega_Knockdown/Mahogany_Marv | ||
| favorability ={{Property-UNI|Slight disadvantage}} | | favorability ={{Property-UNI|Slight disadvantage}} | ||
| data = | | data =His Blazing Ent (6B) beats up your Firepaul (6C). You can choose to either tackle this match by moving in to rushdown or by forcing Marv to guess by alternating between fireballs or jumping attacks. If you can get some advantage you win the fireball war, and on trade you even get a knockdown! If Marv falls behind on zoning it can be hard for him to regain advantage without resorting to coming to you. | ||
}} | }} | ||
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| charLink =Mega_Knockdown/Noel | | charLink =Mega_Knockdown/Noel | ||
| favorability ={{Property-UNI|Slight advantage}} | | favorability ={{Property-UNI|Slight advantage}} | ||
| data = | | data =Firepaul (6C) means you never have to come to her to stop Unusual Botanical (6C). This puts her at a disadvantage by forcing her into the offensive. | ||
If she has vines up, the vine attack will negate your projectiles. | |||
}} | }} | ||
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| charLink =Mega_Knockdown/Nick_Beardguy | | charLink =Mega_Knockdown/Nick_Beardguy | ||
| favorability ={{Property-UNI|Slight advantage}} | | favorability ={{Property-UNI|Slight advantage}} | ||
| data = | | data =He has to come to you and doesn't get any fancy tricks to get around your specials. Pretty straightforward fight, watch out for his jump attacks and don't get cornered. | ||
}} | }} | ||
Revision as of 01:47, 15 February 2024
Shotokan Artist Paul | ||||||
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Introduction
Shotokan Artist Paul fulfills the traditional fighting game role of "shoto," controlling space with a projectile and an invincible anti-air dragon punch.
Gameplan
Paul is comfortable at just about any range. You can poke with fireballs and mid- to long-range or go for a predictive anti-air instead. Up close, a well timed Paulcano can give you the upper hand, but beware: it is an extremely unsafe move. If they bait your DPs too hard, just throw them.
"Why don't you step into the PAUL ZONE and say that to my face, tough guy?!" | |
Lore: | Paul may not have been training as hard as the other competitors, but he has natural talent, a hot streak and a yellow belt in Shotokan karate. He may seem relaxed, but if you get in his way, be careful, or you may find yourself on the receiving end of one-way ticket... to the Paul Zone. |
Pros and Cons
Strengths | Weaknesses |
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Normal Moves
A
[4A/6A] |
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B
[4B/5B/6B] |
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C
[4C/5C] |
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j.A
[8A] |
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j.B
[8B] |
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j.C
[8C] |
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Universal Mechanics
Throw
[Any+T] |
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Block [Any+G] Resist your urge to Paulcano and actually block for once. Resist your urge to Paulcano and actually block for once.
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Special Moves
Paulcano [5A] Nothing beats rock Nothing beats rock
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Firepaul [6C] Welcome to the Paul Zone Welcome to the Paul Zone
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Unique Traits
Shotokan Style
Paul gets an invincible uppercut and a fireball. That's just how this works, okay?
Strategy
General
Paul is comfortable anywhere in the stage. Use the threat of Firepaul (6C) to keep opponents uncomfortable at a range. Due to the general slowness of Firepaul, you'll need to rely on 5B and 6A to control space when the opponent gets to Range 2. Lack of 5A means you have to commit harder on wakeup or at major disadvantage than normal. Don't neglect backwards moving attacks as a means to retain space control.
Opponent's blocking far Firepaul or getting hit will give you a chance to go on the offensive. On knockdown they can't jump at you, so this is a safe time to use fireballs. If they are jumping too much then catch them with a 6B. When they are playing to passively with the walk and block, Paul's throw game is above average thanks to being in neutral throw range and having Paulcano (5A) as an extra layer.
Fireball Trap
If you find yourself long range you might find opponents jumping fireballs. You can set up a safe Paulcano (5A) at Range 4. You will beat any jump attempts and you are out of range of any standard grounded attacks.
Matchups
![]() (Even) |
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Nothing beats Rock. |
Billy (Slight Advantage) |
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Generally you want to force Billy to block on the way in.
Don't get thrown. You can use Paulcano (5A) to beat Billy's Big Billy Buster (5T) okizeme. |
Lewis (Even) |
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Play patiently and don't get too caught up in his nonsense. Remember that his back moving specials will make Paulcano (5A) whiff. At major advantage you can use Firepaul to catch even Fist of Euphoria (4A) if Lewis is trying to abuse it. |
Marv (Slight Disadvantage) |
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His Blazing Ent (6B) beats up your Firepaul (6C). You can choose to either tackle this match by moving in to rushdown or by forcing Marv to guess by alternating between fireballs or jumping attacks. If you can get some advantage you win the fireball war, and on trade you even get a knockdown! If Marv falls behind on zoning it can be hard for him to regain advantage without resorting to coming to you. |
Noel (Slight Advantage) |
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Firepaul (6C) means you never have to come to her to stop Unusual Botanical (6C). This puts her at a disadvantage by forcing her into the offensive.
If she has vines up, the vine attack will negate your projectiles. |
Nick (Slight Advantage) |
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He has to come to you and doesn't get any fancy tricks to get around your specials. Pretty straightforward fight, watch out for his jump attacks and don't get cornered. |
Colors